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[1.7.10/1.7.2/1.6.4] YAFM - Yet Another Food Mod (updated Apr 15)


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Posted

Cross-post from MCF

 

Download

YAFM 1.0.3 for 1.7.10/1.7.2 (Forge): http://goo.gl/SvwWqE

YAFM 1.0.0 for 1.6.4 (Forge): http://goo.gl/sFFDyU

 

Old Versions:

 

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Signatures:

 

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What This Mod Does

Adds several new food recipes to fill in a few gaps in vanilla.

 

Fried Egg

Adds a smelting recipe for Egg --> Fried Egg (0.35 experience, same as other food recipes).  Fried Egg coincidentally has the same stats as Bread, except that it can be used to feed wolves (can't be any worse for them than Rotten Flesh, right?).

Of course, the item ID of "Fried Egg" is configurable in 1.6.4 versions (default is 9754).  You can also disable the recipe for "Egg" --> "Fried Egg".  This only disables the recipe, it doesn't do anything with the item itself.

 

Mutton

Gives sheep the ability to drop mutton upon death with the same strength as beef.  Rules are the same for sheep dropping mutton as for cows dropping beef: 1) cows drop a base 1-3 beef on death, 2) with Looting N on the weapon, cows drop an additional 0-N beef, 3) baby cows don't drop beef, 4) cows don't drop beef when the "doMobLoot" rule is off, 5) cows drop cooked beef on death if they were on fire, and 6) cows drop raw beef on death if they weren't on fire.  All 6 of these rules apply to sheep dropping mutton as well, when this is enabled in the config (it's on by default).  Disabling this only stops mutton from dropping off of sheep, it doesn't remove it from the game.

 

Squid

Does the same thing for squids as it does for sheep.  Their meat is the same strength as chicken, but with the same drop rate as beef.  You won't see this quite as often, but they will indeed drop cooked squid if they're on fire when they die.

 

Carrot Soup

Adds a recipe to make carrots a slightly more desirable crop.  As always, the item ID is configurable in 1.6.4, and you can disable the recipe if you don't want it.  Put two carrots and a bowl into the crafting grid in any configuration, and you'll create Carrot Soup!  Eating one serving of Carrot Soup restores the same amount of hunger as eating a Carrot, with slightly more saturation, but each bowl contains three servings.  This gives carrot crops effectively a 50% buff, which puts them on par with potatoes for farming.  The choice between the carrot crop and potato crop is now which inconvenient drawback you want to deal with: do you want to have to run all the way to a furnace, get fuel, and wait (potatoes), or do you want to have to deal with managing bowls and stacks, but be able to do it in the field?

 

How to Install

Install Forge (tested with 9.11.1.965 for 1.6.4, 10.12.0.1024 for 1.7.2, and 10.13.0.1159 for 1.7.10), then drop the .jar file into "mods" in your .minecraft folder.  This is pretty standard stuff -- look around for tutorials if you're confused.

 

General Notes

Software is open-source (BSD 2-Clause), icons are licensed under CC-BY-3.0.  Source code is on https://github.com/airbreather/YAFM.

 

There's a bunch more icons in the repository if you're curious about what's coming up later.

 

Screenshots

 

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Changelog

  • 1.0.3: Bug fix.  Details here.
  • 1.0.2: Telling MCA (Minecraft Comes Alive) about the cooking recipes we add.
  • 1.0.1: Updating the mappings for Forge 10.12.0.1024, and doing everything in pre-initialization.
  • 1.0.0: Added Carrot Soup.  This is intended to make carrots a competitive crop for farming, and give you a good reason to carry bowls around.  Also, miscellaneous cleanups and marking this as completed.
  • 0.4.1: Updated the forge version and fixed mcmod.info.  One or both of those makes it so that saved food items from 1.6.4 worlds persist on the 1.7 side.
  • 0.4.0: Updated to the beta version of Forge for 1.7.2.  mcmod.info won't work, and FML doesn't yet appear to be able to load saved food items from 1.6.4, so be mindful when updating an old world on this version.
  • 0.3.1: New item names are globalized, and preliminary considerations for 1.7 forwards-compatibility.  Read the changelog for YALSM 2.0.2 to get more details about this change -- I don't want to reproduce all that here, especially because this is a WIP and updating shouldn't break anything.
  • 0.3.0: Adding squid meat (raw and cooked) and the ability for squid to drop it on death.
  • 0.2.0: Adding mutton (raw and cooked) and the ability for sheep to drop it on death.
  • 0.1.0: First release, just adds the Fried Egg.

Permissions & Legal

  • By releasing YAFM under the BSD 2-Clause / CC-BY-3.0 licenses, we should have already given you permission to use this in any mod packs you want, so long as you remember to keep the LICENSE file intact.
  • In case I'm wrong about that, or you want something more explicit, here you go:

 

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  • 2 weeks later...
Posted

I really like the carrot soup. The thing with food is that it's really easy to stock up once you get the basic materials so i like the creative recipes some mods bring just for variety(though too many can be overwhelming).

Communication is a vital tool, in the game industry you won't go anywhere without it. People are either going to learn to talk, or move on.

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