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Posted

Hi guys, I am trying to render an item with a custom model when the player is holding it. I found this tutorial, but RenderHelper.newRender[] doesn't exist anymore.

Another thing I have tried is setting the parent in the json to "builtin/entity", but there doesn't seem to be any way to set which entity it renders as.

Any help would be appreciated.

If I helped please press the Thank You button.

 

Check out my mods at http://www.curse.com/users/The_Fireplace/projects

Posted

Thanks, that helped some. That, though, is for blocks with tile entities. Is there any way to do it without making a "block" item?(I am messing around now with the idea of a "block" that functions only as an item but renders with that code)

If I helped please press the Thank You button.

 

Check out my mods at http://www.curse.com/users/The_Fireplace/projects

Posted

Hi

 

If there is another way, I haven't found it.  If you can convert your model to the IBakedModel format, you've got plenty of options (eg ISmartItemModel, Item.getModel()) otherwise you might be stuck with TileEntity-and-dummy-block.

 

-TGG

 

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