Jump to content

keepcalm

Forge Modder
  • Posts

    281
  • Joined

  • Last visited

Converted

  • Gender
    Undisclosed
  • Personal Text
    MCPatcher is pure evil

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

keepcalm's Achievements

Diamond Finder

Diamond Finder (5/8)

87

Reputation

  1. I believe there is a way in either bukkit.yml or BukkitForge.cfg. It'll let you change the name to use.
  2. Yea, about PEX... It's hard to support it, since it uses some pretty strange things to add support for other plugins. If you use PEX you can use http://pex2gm.cgw.me/ to convert your permissions file to GroupManager (if you want to use it) and this to replace ModifyWorld. We recommend GroupManager over any other (PermissionsEx in particular) permissions plugins. For a list of reasons why, please read http://bit.ly/QBTtcQ. Any questions, come onto irc.esper.net, #bukkitforge and ask me.
  3. Using #87, and PEX from here, PermissionsEx should now work, along with all the other perms plugins.
  4. Hey, so i managed to get everything working with some chances of your code, and i finnaly started to look into developing plugins/mods. But i direcly found 1 problem. The BlockbreakEven from bukkit never gets called with these custom items (obviously) And your method: public void BlockDestroyEvent(keepcalm.mods.events.events.BlockDestroyEvent e){ Bukkit.getServer().getLogger().log(Level.SEVERE, "BlockID: " + e.blockId); } Never gets called. To be honest, I have NO idea how to use your event But bukkit does not give me an error on illegal event, so id take it as working Could you by any chance give me some advice/psuedo code before you leave? <3 Thanks in advance, and keep up the good work! That event is called when non-players (block breakers, etc) break blocks. PlayerBreakBlockEvent is called when a player breaks a block. Also, those events are for forge mods. Not bukkit
  5. This should work - a player called '[MOD]' will be recorded as doing the breaking/placing. I am looking into doing tighter integration with mods (turtles, etc) UPDATE! You're over 40 builds behind. Newest builds can be found here
  6. The end goal is to have plugins from dev.bukkit.org be usable out of the box, but some plugins access classes that are not the same across implementations (for example, internal minecraft classes). So some will need ports. If they don't spit any nasty errors, then it's just things that don't function yet, mostly event-related, and they're coming with time. Thanks, though I've heard that LWC's author is doing something himself, but it will work properly eventually.
  7. The log. It's one of the few errors that spells out what is wrong.
  8. If you update to builds from the site linked at the top of the OP, the creeper explosions should revert. Hopefully. Also all the crashes should be gone.
  9. Thanks And editing the craftbukkit jar is what I did, essentially. I copied their implementation of the API and adapted it to forge. That's as close as I can get without changing minecraft.jar in some way.
  10. Ok, I updated and released my API (link in signature). To create events, have a class that extends Event and use MinecraftForge.EVENT_BUS.post(event) when you want to call it.
  11. Nope. That would be akin to supporting piracy. Not happening There's now an option to set the CraftBukkit version string in config
  12. Here BukkitForge has something that does that, unfortunately it is part of it... But if you're willing to make BukkitForge a dependency, you can find all the events in the 'events' package. If not, I'll look into creating an events API thingy.
  13. Yes Use BukkitForge. Logblock is starting to work more and more Thanks!
  14. I want to check if a player has logged on before, and I need it to be a way that doesn't rely on a file I create when my mod is installed, so that my mod can be installed on existing servers seamlessly.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.