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Showing content with the highest reputation on 11/26/19 in Posts

  1. I created a modded tile entity (a chest) and when I load my game, everything is working fine. The chest is working , even in <LAN>. But when I launch my modded forge server, it crashes : Description: Exception in server tick loop net.minecraftforge.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/renderer/tileentity/TileEntitySpecialRenderer Do anyone knows how to fix this ? *I can put my mod source if you want
  2. Hi, My 9 year old son is really keen to start modding and has been following the instructions in various books, but is finding that there are all sorts of bugs and things that are out of date which prevent him from making progress. He tried Tinker, but that did not work either. I wondered if you could recommend a website where we could go to learn how to mod minecraft in Python? Thanks! Jennifer
  3. https://mcforge.readthedocs.io/en/latest/concepts/sides/
  4. Im talking about the arrow and flame you see in the furnace gui...
  5. On of my voids, all variables are declared before it so this works good. private ArmorMaterialList(String name, int[] durability, int[] damageReductionAmmounts, int enchantability, String equipSound, float toughness, Item repairItem) { this.name = name; this.durability = durability; this.damageReductionAmmounts = damageReductionAmmounts; this.enchantability = enchantability; this.equipSound = equipSound; this.toughness = toughness; this.repairItem = repairItem; } Here in the line reinforced_iron("reinforced_iron", new int[] {183, 249, 298, 216}, new int[] {3, 6, 7, 3}, 11, "item.armor.equip_iron", 0.0f, Items.IRON_INGOT), Items is underlined with red And there is no import fixes

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