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Showing content with the highest reputation on 05/15/21 in Posts

  1. Ah ok I'm sorry to hear that. I dug a little and it appears if occlusion doesn't solve it, then it might be an issue with Forge's lighting engine and/or model loading, according to this issue thread. To summarize, the engine is particular about vertex ordering in the model, which means certain sides are incorrectly taking the lighting values that should be applied to other sides. The only thing I can suggest is enabling an experimental feature in Forge's config called experimentalForgeLightingPipelineEnabled.

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