Hello
I have a problem with slopes in my mod.
I use a Blender .obj file in my Minecraft mod, The block have a problem with the lighting, brightness.
The brightness of the block is wrong not as at a normal block.
I also have a problem with the rotation of the slopes. After each restart, the rotation of the slopes retruns to its default position.
here is a picture of the problem:
and here is a picture in the Night:
You can clearly see the problem in the picture.
What is wrong with the brigthness?
here is my Block code:
package mbm.blocks;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import mbm.mbm;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
public class Blockroofs extends BlockContainer{
public Blockroofs(Material material, int type) {
super(material);
this.setBlockName("Blockroof");
}
public boolean renderAsNormalBlock()
{
return false;
}
@Override
public int getRenderType(){
return -1;
}
@Override
public boolean isOpaqueCube(){
return false;
}
@Override
public boolean isBlockNormalCube() {
return false;
}
@Override
public TileEntity createNewTileEntity(World world, int par2) {
return new TileEntityBlockroofs();
}
@Override
public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase entity, ItemStack stack)
{
if (entity == null)
{
return;
}
TileEntityBlockroofs tile = (TileEntityBlockroofs) world.getTileEntity(x, y, z);
tile.direction = MathHelper.floor_double((double)(entity.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
}
@SideOnly(Side.CLIENT)
public void registerBlockIcons(IIconRegister iconRegister) {
this.blockIcon = iconRegister.registerIcon(mbm.MODID + ":" + this.getUnlocalizedName().substring(5));
}
}
here is my TileEntity code:
package mbm.blocks;
import net.minecraft.tileentity.TileEntity;
public class TileEntityBlockroofs extends TileEntity {
/* Rotation */
public float rotation = 0;
/* Scale */
public float scale = 0;
@Override
public void updateEntity(){
if (worldObj.isRemote) rotation = (float) 0.5;
if (worldObj.isRemote) scale = (float) 0.5;
}
public int direction;
}
here is my TileEntitySpecialRenderer code:
package mbm.blocks;
import org.lwjgl.opengl.GL11;
import mbm.mbm;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import net.minecraftforge.client.model.AdvancedModelLoader;
import net.minecraftforge.client.model.IModelCustom;
public class RenderTileEntityBlockroofs extends TileEntitySpecialRenderer{
ResourceLocation texture;
ResourceLocation objModelLocation;
IModelCustom model;
public RenderTileEntityBlockroofs(){
texture = new ResourceLocation(mbm.MODID, "model/Blockroof.png");
objModelLocation = new ResourceLocation(mbm.MODID, "model/Blockroof.obj"); // Blender .obj
model = AdvancedModelLoader.loadModel(objModelLocation);
}
private void adjustRotatePivotViaMeta(World world, int x, int y, int z) {
int meta = world.getBlockMetadata(x, y, z);
GL11.glPushMatrix();
GL11.glRotatef(meta * (+90), 0.0F, 0.0F, 1.0F);
GL11.glPopMatrix();
}
@Override
public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float timeSinceLastTick) {
GL11.glPushMatrix();
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.5F);
this.bindTexture(texture);
GL11.glRotatef(0F, 1.0F, 1.0F, 1.0F);
GL11.glPushMatrix();
TileEntityBlockroofs tile = (TileEntityBlockroofs) tileentity;
int direction = tile.direction;
GL11.glRotatef(direction * +90, 0.0F, 1.0F, 0.0F);
GL11.glScaled(0.5, 0.5, 0.5);
model.renderAll();
GL11.glPopMatrix();
GL11.glPopMatrix();
}
}
here is my proxy code:
TileEntitySpecialRenderer renderer = new RenderTileEntityBlockroofs();
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityBlockroofs.class, new RenderTileEntityBlockroofs());
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(mbm.Blockroof), new BlockitemRenderer(new TileEntityBlockroofs(), new RenderTileEntityBlockroofs()));
here is my register in my mod:
//In the preinit
Blockroof = new Blockroofs(Material.iron, 0).setCreativeTab(mbmblocks).setBlockName("Blockroof");
//In the init
registerblocks();
//In the postinit
proxy.registermodells();
//In registerBlocks
private void registerblocks() {
GameRegistry.registerBlock(Blockroof, "Blockroof");
}
Thank you in advance