Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

leplopp

Members
  • Joined

  • Last visited

Everything posted by leplopp

  1. Hello, I have a problem with my mod IDs, my ID management is very wasteful and i will be fixed this with Metadata for Blocks. I have no idea how to do it. My Mod have 1500 blocks with no metadata the Blocks are in a array, i want the IDs in the metadata because forge has a maximum ID limit. If the mod included with other mods, minecraft crashed because there is a ID limit. Can someone show me how to use Metadata in Minecraft 1.9.4 - 1.12+ An example would help very much. Thanks in advance
  2. Hello I have a problem with slopes in my mod. I use a Blender .obj file in my Minecraft mod, The block have a problem with the lighting, brightness. The brightness of the block is wrong not as at a normal block. I also have a problem with the rotation of the slopes. After each restart, the rotation of the slopes retruns to its default position. here is a picture of the problem: and here is a picture in the Night: You can clearly see the problem in the picture. What is wrong with the brigthness? here is my Block code: package mbm.blocks; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import mbm.mbm; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.entity.EntityLivingBase; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class Blockroofs extends BlockContainer{ public Blockroofs(Material material, int type) { super(material); this.setBlockName("Blockroof"); } public boolean renderAsNormalBlock() { return false; } @Override public int getRenderType(){ return -1; } @Override public boolean isOpaqueCube(){ return false; } @Override public boolean isBlockNormalCube() { return false; } @Override public TileEntity createNewTileEntity(World world, int par2) { return new TileEntityBlockroofs(); } @Override public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase entity, ItemStack stack) { if (entity == null) { return; } TileEntityBlockroofs tile = (TileEntityBlockroofs) world.getTileEntity(x, y, z); tile.direction = MathHelper.floor_double((double)(entity.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3; } @SideOnly(Side.CLIENT) public void registerBlockIcons(IIconRegister iconRegister) { this.blockIcon = iconRegister.registerIcon(mbm.MODID + ":" + this.getUnlocalizedName().substring(5)); } } here is my TileEntity code: package mbm.blocks; import net.minecraft.tileentity.TileEntity; public class TileEntityBlockroofs extends TileEntity { /* Rotation */ public float rotation = 0; /* Scale */ public float scale = 0; @Override public void updateEntity(){ if (worldObj.isRemote) rotation = (float) 0.5; if (worldObj.isRemote) scale = (float) 0.5; } public int direction; } here is my TileEntitySpecialRenderer code: package mbm.blocks; import org.lwjgl.opengl.GL11; import mbm.mbm; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; import net.minecraftforge.client.model.AdvancedModelLoader; import net.minecraftforge.client.model.IModelCustom; public class RenderTileEntityBlockroofs extends TileEntitySpecialRenderer{ ResourceLocation texture; ResourceLocation objModelLocation; IModelCustom model; public RenderTileEntityBlockroofs(){ texture = new ResourceLocation(mbm.MODID, "model/Blockroof.png"); objModelLocation = new ResourceLocation(mbm.MODID, "model/Blockroof.obj"); // Blender .obj model = AdvancedModelLoader.loadModel(objModelLocation); } private void adjustRotatePivotViaMeta(World world, int x, int y, int z) { int meta = world.getBlockMetadata(x, y, z); GL11.glPushMatrix(); GL11.glRotatef(meta * (+90), 0.0F, 0.0F, 1.0F); GL11.glPopMatrix(); } @Override public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float timeSinceLastTick) { GL11.glPushMatrix(); GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.5F); this.bindTexture(texture); GL11.glRotatef(0F, 1.0F, 1.0F, 1.0F); GL11.glPushMatrix(); TileEntityBlockroofs tile = (TileEntityBlockroofs) tileentity; int direction = tile.direction; GL11.glRotatef(direction * +90, 0.0F, 1.0F, 0.0F); GL11.glScaled(0.5, 0.5, 0.5); model.renderAll(); GL11.glPopMatrix(); GL11.glPopMatrix(); } } here is my proxy code: TileEntitySpecialRenderer renderer = new RenderTileEntityBlockroofs(); ClientRegistry.bindTileEntitySpecialRenderer(TileEntityBlockroofs.class, new RenderTileEntityBlockroofs()); MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(mbm.Blockroof), new BlockitemRenderer(new TileEntityBlockroofs(), new RenderTileEntityBlockroofs())); here is my register in my mod: //In the preinit Blockroof = new Blockroofs(Material.iron, 0).setCreativeTab(mbmblocks).setBlockName("Blockroof"); //In the init registerblocks(); //In the postinit proxy.registermodells(); //In registerBlocks private void registerblocks() { GameRegistry.registerBlock(Blockroof, "Blockroof"); } Thank you in advance

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.