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Alek973

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  1. I am also not a mod creator, but, since I do some programming maybe I will get my hands dirty at some point However, at the moment, I am dealing with a lot of other stuff, trying to configure a modpack to my own taste so creating a mod will come a bit later down the line. For now, if anyone stumbles on this topic and is happy to create a mod for this I believe it would help modpack makers to consider Custom NPCs in their packs.
  2. I've just discovered that the Clone tool displays the NPCs from the global tabs - so I can spawn them in new saves manually this way. But, what about the command (or a script)? The clone command (like: /noppes clone spawn NPCname 1 ) seems to use only the tabs from the save game location, can I refer a global tab in the clone command (like the clone tool can)?
  3. Is it possible to create NPCs and use them across games? For example, if I make an NPC how can I spawn them in a new game? My guess is that maybe one way is to copy the files from one save to another? I would like to create a ModPack with the predefined NPCs that would be available in new (random seed not mapsaved) games. Thank you for any support.
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