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colejagdtiger

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  1. I am currently working on a chunk based energy system, however every chunk will have its own different energy value and max value, in addition I am making splitting the energy into different types, meaning that each chunk would have a energy value and a max energy value. I plan on using a Hashmap for each energy type which stores arraylists containing the current energy value and the max energy value of the chunk it is tied to. My concern is that this could cause a lot of lag, so my question is if there is a better way to do this, and even if there is a better way, is it just better to simplify the energy system and leave out some of what I am planing(I am planing on have 5 to 7 different energy types).
  2. Hello, I was wondering how you could attach data to a chunk, to do something like create something similar to slime chunks, or the chunk based aura system in thaumcraft.
  3. I figured it out I was stupid and for some reason the resources folder was not a source folder, thanks for the help.
  4. Changed the registry name and unlocalized name to dark_ingot however I am still getting the same problem. Here is the new client log https://gist.github.com/colejagdtiger/340a889b12d9bfb3f6cd7b9d32cc2c66
  5. Hello, when I attempt to give an item a texture it instead appears as a purple cube floating in the middle of the screen with text on it. According to the client log it is unable to find the json file, but I have no idea why as according to all the guides I check I am doing it right. here is the code for the item, the client log, the file where items get registered and the json file. https://gist.github.com/colejagdtiger/f15c0fcd3cfb4c69c1c8e4f8201619cd Also the json file is located at resources.assets.testing.models.item encase I have sent the model loader looking for it in the wrong location.
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