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Nathansmash9000

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  1. I fixed my problem. The block name has a space in it
  2. I have an event where when the block is broken, a random item is dropped, although, sometimes, the item isn't dropped. The item is spanwed in the generate() method, and my item's name is Lucky Ore. Here's my code: @Override public void onBlockDestroyedByPlayer(World worldIn, BlockPos pos, IBlockState state) { // TODO Auto-generated method stub super.onBlockDestroyedByPlayer(worldIn, pos, state); Random random = new Random(); int index = random.nextInt(GameRegistry.findRegistry(Item.class).getValues().size()); if (this.name == "Lucky Ore" && !world.isRemote) { generate(); } } @Override public void onBlockDestroyedByExplosion(World worldIn, BlockPos pos, Explosion explosionIn) { // TODO Auto-generated method stub super.onBlockDestroyedByExplosion(worldIn, pos, explosionIn); if (this.name == "Lucky Ore" && !world.isRemote) { generate(); } } public void generate(){ Random random = new Random(); int index = random.nextInt(GameRegistry.findRegistry(Item.class).getValues().size()); world.spawnEntity(new EntityItem(world, pos.getX(), pos.getY(), pos.getZ(), new ItemStack(GameRegistry.findRegistry(Item.class).getValues().get(index)))); System.out.println("Item Dropped: " + GameRegistry.findRegistry(Item.class).getValues().get(index)); }
  3. Here's my code: @Override public void onBlockDestroyedByPlayer(World worldIn, BlockPos pos, IBlockState state) { // TODO Auto-generated method stub super.onBlockDestroyedByPlayer(worldIn, pos, state); Random random = new Random(); int index = random.nextInt(GameRegistry.findRegistry(Item.class).getValues().size()); if (this.name == "Lucky Ore") { generate(); } } @Override public void onBlockDestroyedByExplosion(World worldIn, BlockPos pos, Explosion explosionIn) { // TODO Auto-generated method stub super.onBlockDestroyedByExplosion(worldIn, pos, explosionIn); if (this.name == "Lucky Ore") { generate(); } } public void generate(){ Random random = new Random(); int index = random.nextInt(GameRegistry.findRegistry(Item.class).getValues().size()); world.spawnEntity(new EntityItem(world, pos.getX(), pos.getY(), pos.getZ(), new ItemStack(GameRegistry.findRegistry(Item.class).getValues().get(index)))); System.out.println("Item Dropped: " + GameRegistry.findRegistry(Item.class).getValues().get(index)); }
  4. I have a for loop, and the for loop drops items on the ground. Although, the items are sometimes not collectible, and I think it is because there needs to be a pause in between each time the for loop runs. Here's my code for my for loop: for (int i = 0; i == 5, i ++) { world.spawnItem(//spawn an item, code not shown); //add pause statement } If the problem isn't the pause, then please show me how to fix it. Thanks!
  5. I want to have a string, and the value of that string contains the name of a random item in the game.
  6. When I mine my block, it drops a lava bucket. Although, instead of dropping the lava bucket, I want it to place the lava bucket. Code would be very helpful.
  7. What is the most efficient way, or any way, to have a variable store the value of a random item in the game?
  8. I'm trying to make a flying minecraft mob, and when I search it up, I see answers like "Look at the code of an enderdragon." Although, where is the code of an enderdragon? Please help.
  9. I'm a beginner at Minecraft Modding, and I was looking at this answer here: I'm stuck on this step right here: I'm trying to do that, and here is my method: @SubscribeEvent public static void registerBlocks(Register<Block> event){} I haven't added in the code inside the method yet, but the compiler gives an error at the Register<Block> part. Here's my error: The type Tcp.Register is not generic; it cannot be parameterized with arguments <Block> Then, it gives a suggestion to remove the type parameter. What can I do? I'm using Eclipse, and I'm coding in Minecraft 1.11
  10. I was looking through some code about textures, and I found these lines: StringBuilder builder = new StringBuilder(); builder.append(" \"all\": \"" + BaseMod.MODID + ":blocks/" + texture + "\""); The variable`texture` is an image file. What I understand is that the first line declares a StringBuilder (I'm not really sure what that is). Then, the second line applies textures to all sides of the block because of the `all` part. I need help understanding this, and how would I change the code so that the second line only applies textures to the front side?
  11. Can you show me some code on how to do this? Sorry, I'm new at Java, and I'm not sure how to suscribe.
  12. That's all my code. There is no console error, it just doesn't appear in the creative inventory.
  13. I'm trying to make a block in Minecraft 1.11. Although, I'm having trouble registering it. Here's my code for my block: import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.ItemBlock; import net.minecraftforge.fml.common.registry.GameRegistry; public class BlockPower extends Block { public static final String name = "Power"; public BlockPower() { super(Material.IRON); this.setCreativeTab(CreativeTabs.REDSTONE); } }
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