
Everything posted by ChampionAsh5357
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Sprinting Animation for forge mob? (Geckolib)
The target is either set via the mob or, typically, by a `TargetGoal` via the `targetSelector`. See `IronGolem` for an example.
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Various ASM (java bytecode manipulation) libraries download, but are marked as not found.
Since it's pointing to your client directory, have you started Minecraft on the version you are attempting to play at least once before downloading Forge? Either that, or the application may not have the necessary permissions to write files to that directory.
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Minecraft /msg System
Minecraft 1.12.2 uses Java 8. Otherwise, the version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently, supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
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Can't connect my texture to item 1.12.2
The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently, supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
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Forge 1.18.2 How to detect if mob hit by an Uncraftable Tipped Arrow
Those are two separate items though, iirc. One is a TippedArrowItem and the other is just an ArrowItem.
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[1.19.2] Build takes anywhere from 30 seconds up to 1 minute
I would think that the issue has to do with your network adapter or its configuration, if disabling it fixed any speed related issues when attempting to pull a file. However, you are welcome to try out some of the solutions for troubleshooting login errors since they usually have an effect on fixing network connections.
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RAD 2 server FTBQuests issue
The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently, supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
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Minecraft Java modded server nbt data too big
We are not Fabric; ask wherever they provide support.
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Forge 1.18.2 How to detect if mob hit by an Uncraftable Tipped Arrow
Tipped arrows are now just regular `Arrow` entities that contain a potion or a list of mob effects. This can be checked using `#getPickupItem` on the returned `ItemStack`s `CompoundTag`. You can use the `PotionUtils` helper to read the data. Uncraftable tipped arrows apply custom effects and not a potion.
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Help how can I use third person Distance in custom riding entity mcreator
Apologies, but we do not support making mods with MCreator here.
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when trying to enter my server i get "connection closed - mismatched mod channel list" error message
After a quick check of your logs, the error means exactly what it says. You have extra mods on your client that you need to either install on the server you are playing on or remove from your client folder.
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How to make custom horse armor? (Forge 1.19.2 43.2.11)
Look at vanilla Minecraft and take a look how they create the HorseArmorItem. It's the same process, just instead of a String you pass in a ResourceLocation.
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Having problem starting up DawnCraft Server on Oracle Cloud
It looks like you have a mod for a previous version of Minecraft in your mods folder. Check to make sure they are all for 1.18.2.
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when trying to enter my server i get "connection closed - mismatched mod channel list" error message
Please use a gist or pastebin to share the logs. I will not be downloading files onto my machine.
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Forge help i fix library jsr and commons-io and i have this error
In order to root out one of the more common issues, we'll need to see your hosts file. Here are the steps to getting this file. 1) Press the Win + R key on your keyboard. 2) Paste the following into the prompt that opens: `notepad %windir%\system32\drivers\etc\hosts` 3) Use Ctrl+A to select everything in the file, then Ctrl+C into the text box to post to this thread.
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[1.19.4] How can we play custom sounds on advancements?
The sound is determined by setting the 'frame' to 'challenge' in the 'display' block of an advancement JSON. There is no way to specify a custom sound to play unless you play the sound manually using `AdvancementEarnEvent`.
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Account deletion
Your request has been submitted and will be handled during the next batch of account removals.
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[1.19.x] DataGen and other mods
All datagen entries are loaded before this event iirc. Though, I just remembered there was the `OnDatapackSyncEvent` which happens literally after everything is loaded on the server except for functions and structures, which you don't care about.
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[1.19.2] Config sometimes correcting itself with no reason
So, if you wanted to do the true implementation, you would probably need to use a BiomeModifier to read the placed features for each biome, execute the PlacementModifier list for each placed feature to get the block positions the feature would spawn in, and then group it by feature. The main issue there is that you have no context what feature is which. You could attempt to use the registry key to find similar naming schemes (e.g., name contains ore or something like that). You would also need to invalidate the data every time the biome modifier is reloaded. Of course, as this is highly complicated to properly implement, it's probably just better to use a config with optional entries to handle your logic.
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Stairs? Forge 1.19.2 43.2
Fair point.
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[1.19.2] Config sometimes correcting itself with no reason
Is the ore or resource a specific block? Additionally, when you mean chunk generator in this context, do you mean you are trying to generate a list of these ores and resources within the positions inside the chunk itself? Are you trying to grab all the ore features that are generated within a chunk?
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[1.19.x] DataGen and other mods
It would probably be better to do that in code when recipes are loaded normally. I would use `TagsUpdatedEvent` as it is guaranteed to be executed after recipes are loaded on the server. I'm suggesting this event as `RecipesUpdatedEvent` is only on the client.
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Stairs? Forge 1.19.2 43.2
Quick correction to warjort's example, you should be passing in a `Supplier<BlockState>` instead of the raw `BlockState` to support lazy loading such that the parameter is not reliant on registry order. Forge patches this constructor in.
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Stairs? Forge 1.19.2 43.2
If you look at how vanilla implements it, you should see it's just as simple as creating a new `StairBlock` with the passed-in block supplier acting as a delegate to handle specific logic.
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[1.19.2] Config sometimes correcting itself with no reason
Basically, you are adding a reload listener that can have its data repopulated using the `/reload` command. Since it looks like your data is all server related, you would need to listen to `AddReloadListenerEvent` on the Forge event bus and register a `PreparableReloadListener`. The reload listener will be responsible for reading your data into the game whenever the world is opened or the `/reload` command is called. I would recommend using `SimpleJsonResourceReloadListener` instead of implementing your own, as then you just need to implement the storage system and relevant access points from your mod. However, I must ask, what is the point of your configurations? Looking at it even more closely, it looks more related to feature spawn rates in biomes.
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