Is it possible to mix the property definition and variant definition syntax in a Forge Blockstate?
For example, I have a block that has three properties:
Integer "state", from 0 to 4
The block model it corresponds to has a base texture, and an overlay texture.
The base texture is one of two textures and is chosen by the "inner" property alone
The overlay texture, however, can be one of 10 possible options, which is chosen by combining the "outer" and "state" properties
As I understand it, Forge Bl