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Ethansup2082

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  1. So do I do the preint thing for all the items now, including the 2 I've already done or?
  2. Sigh.. Thank you so much Works now
  3. { "parent": "block/cube_all", "textures": { "layer 0": "ves:blocks/clear_glass" } } This is my item model
  4. https://pastebin.com/aqjtLNaV Here's the log make sure you go to the correct date
  5. https://pastebin.com/svnBgtAN
  6. Okay I used ModBlocks, and I have no errors everything is good, other than the original issue is still an issue, I still have no texture for the item block.....
  7. Also I'm not using reference
  8. Gotta learn sometime, And I only have trouble, trouble shooting
  9. Forgot to quote you so Idk if you got the notification
  10. Okay so I imported the blockclear_glass class, but I still have to red line
  11. ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(Reference.VanillaExtraSBlocks.CLEAR_GLASS), 0, new ModelResourceLocation(Reference.VanillaExtraSBlocks.CLEAR_GLASS.getRegistryName(), "inventory")); That's the new error
  12. Okay now I just have to worry about the clear glass, do I want to reference it from the reference class though?

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