Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

wazupwiop

Members
  • Joined

  • Last visited

Everything posted by wazupwiop

  1. I have also noticed that there is a little bit of lag in the overworld as well. There are several generating chunks, and this is in the console: 2013-03-11 13:58:23 [iNFO] [sTDOUT] Fetching addPacket for removed entity 2013-03-11 13:58:31 [iNFO] [sTDOUT] Memory connection overburdened; after processing 2500 packets, we still have 359 to go! I did some testing and took I my generation code, and it helped lag a little bit, but there was still a lot of render lag. It seems like if I just refresh the graphics settings, it fixes the chunk glitches. Any clue what would cause this?
  2. It seems like there is a lot of render lag. For example, lava will start flowing, then it will stop moving and fast forward 4 blocks after a little bit of lag. Then I got memory errors and ############GL Error#############
  3. I should also note that the main lag with the error is in the Nether. Overworld ore spawn is fine.
  4. Okay, here are all my classes that I am using for generation: WorldGenJava WorldGenNether Generic That is my code. If you guys could look at it and give me a clue as to where to look, that would be great.
  5. I will post my code after I get home from school. Most of the errors seem to be with ore generation in the nether. I will post ASAP.
  6. Hey Fellow Modders, I am making a terraria mod, and to do this, I have to add in custom ore generation. The ore gen that I am using seems to be causing this error: "Memory connection overburdened; after processing 2500 packets, we still have 325 to go!" It did not do this until I added in ore generation into the game. Is there a way to fix this? I used this tutorial for my ore generation: http://www.minecraftforum.net/topic/1485580-tutorialforge132forge-ore-generation-tutorial/ This is my first experience with Forge, and I am relatively new to Java, but I do understand a lot about programming (C# and web developer). If anyone could give me a hint about where to look in my code, that would be greatly appreciated.
  7. Hey everyone, I am attempting to code a launcher/downloader/installer for a custom mod pack similar to Tekkit. It works perfectly except for one problem. Minecraft Forge is loading mods from my .minecraft/mods folder when I need it to pull from WazupsModPack/minecraft/mods folder. The jar I am launching from is installed in the WazupsModPack/minecraft/bin directory and has forge for 1.4.5 installed. It works flawlessly except for that is loads the mods from the .minecraft directory. How do I fix this?

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.