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BENM888GAMING

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  1. mrcrayfish
  2. yes, but in mrcrayfishes way it can be client and with the common it is the same with server
  3. the 1.9 video works aswell for the 1.10 just in the first video of 1.9 install the 1.10 mdk
  4. How to make an int let say named "count" to be a property in json? let say in my tile entity java class i have: private int count = 1; if (... < ...){ count++; } so I want it to be used in a blockstate json file: { "variants": { "count = 1": {...}, "count = 2": {...}, ect. } how to do that?
  5. how to add something like facing something like in the tile-entity with count, so how do i add that count to the json? let say the count in the code is equals to 3 so in the json i write "count=3": {...}?? do i need to you nbt for this? if yes so how to use nbt?
  6. I recommend you to program with mrcrayfishes way: 1.7.10: 1.8: 1.9: this is the best way without problems
  7. ok I'll just send you the screenshot of my other mod that you can see exactly the inside out
  8. ok I did that earlyer but it does the same bug
  9. { "parent": "btv:block/jar", "display": { "gui": { "rotation": [ 30, 30, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.625, 0.625, 0.625 ] }, "ground": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 3, 0], "scale":[ 0.25, 0.25, 0.25 ] }, "fixed": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.5, 0.5, 0.5 ] }, "thirdperson_righthand": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 4, 0], "scale": [ 0.6, 0.6, 0.6 ] }, "firstperson_righthand": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 0, 0 ], "scale": [ 0.60, 0.60, 0.60 ] }, "firstperson_lefthand": { "rotation": [ 0, 225, 0 ], "translation": [ 0, 0, 0 ], "scale": [ 0.60, 0.60, 0.60 ] } } } medel item
  10. java BlockJar() public BlockJar(){ super....(Material....); setunlocalizedname(...); setregistryname(...); } public static boolean isfullcube(){ return false; } public static boolean is opquecube(){ return false; } public static .... getblocklayer(){ return ....TRANSLUSIAN; }
  11. { "__comment": "Model generated using MrCrayfish's Model Creator (http://mrcrayfish.com/modelcreator/)", "textures": { "0": "blocks/glass", "1": "blocks/coal_block" }, "elements": [ { "name": "glass", "from": [ 4.0, 1.0, 4.0 ], "to": [ 12.0, 10.0, 12.0 ], "faces": { "north": { "texture": "#0", "uv": [ 1.0, 3.0, 9.0, 12.0 ] }, "east": { "texture": "#0", "uv": [ 2.0, 1.0, 10.0, 10.0 ] }, "south": { "texture": "#0", "uv": [ 1.0, 4.0, 9.0, 13.0 ] }, "west": { "texture": "#0", "uv": [ 1.0, 4.0, 9.0, 13.0 ] }, "up": { "texture": "#0", "uv": [ 1.0, 6.0, 9.0, 14.0 ] }, "down": { "texture": "#0", "uv": [ 1.0, 4.0, 9.0, 12.0 ] } } }, { "name": "lid", "from": [ 5.0, 10.0, 5.0 ], "to": [ 11.0, 11.0, 11.0 ], "faces": { "north": { "texture": "#1", "uv": [ 0.0, 0.0, 6.0, 1.0 ] }, "east": { "texture": "#1", "uv": [ 0.0, 0.0, 6.0, 1.0 ] }, "south": { "texture": "#1", "uv": [ 0.0, 0.0, 6.0, 1.0 ] }, "west": { "texture": "#1", "uv": [ 0.0, 0.0, 6.0, 1.0 ] }, "up": { "texture": "#1", "uv": [ 0.0, 0.0, 6.0, 6.0 ] }, "down": { "texture": "#1", "uv": [ 0.0, 0.0, 6.0, 6.0 ] } } }, { "name": "base", "from": [ 4.0, 0.0, 4.0 ], "to": [ 12.0, 1.0, 12.0 ], "faces": { "north": { "texture": "#1", "uv": [ 0.0, 0.0, 8.0, 1.0 ] }, "east": { "texture": "#1", "uv": [ 0.0, 0.0, 8.0, 1.0 ] }, "south": { "texture": "#1", "uv": [ 0.0, 0.0, 8.0, 1.0 ] }, "west": { "texture": "#1", "uv": [ 0.0, 0.0, 8.0, 1.0 ] }, "up": { "texture": "#1", "uv": [ 0.0, 0.0, 8.0, 8.0 ] }, "down": { "texture": "#1", "uv": [ 0.0, 0.0, 8.0, 8.0 ] } } } ] } model block
  12. ok. im now out of home. i will be back something like 30 minutes
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