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Noxxous

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About Noxxous

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  1. Ok, but how do you find the ServerWorld of the target dimension? I'm having the same problem with Change Dimension except I can't find any class that is associated with any Dimension, and I want to use a custom dimension (using datapack) so I would probably need to the codec but then that's just a RegistryKey so a completely different instance and probably a method from what I remember and I can't think of any terms to find the Dimension class
  2. Thanks my guy. I can see straight away it's permanent storage I want because I want to charge my item (using Redstone, got that sorted). I am very ADHD and can't take medication currently but I read through it a little bit. Just waiting on to be able to get coffee. Anyway thanks
  3. I'm thinking of downgrading to 1.15 since there was more information. Should I do this?
  4. I think he means extend the potion class but I'm not 100% sure
  5. Hi, Currently I am trying to change the player's dimension on right click by doing: "context.getPlayer().changeDimension([Nether Server World goes here])" which I know this is based upon PlayerEntity and context.getPlayer() just calls the PlayerEntity... It's just that the problem is, this is as far I've got and I've tried to use RegistryKeys but I've given up on that and I am thinking of using the ITeleporter after using the context: level and I've using that but my game just crashes. Please help. What do I do?
  6. Hi, sorry I didn't get back to you. I have already created a GUI that isn't great but it opens on right click and I have even put on some redstone detection to allow to charge (repair my item) and I think I want a container because this explanation says that it has progress bar which I assume means it is tickable... I haven't been doing coding a for a while because I have had things going on https://greyminecraftcoder.blogspot.com/2020/04/containers-1144.html
  7. Hey guys, I have been trying to Google this for a couple of hours but I can't find anything on making a GUI and everything I have found is mostly outdated. I was more wondering if anyone has any links to good tutorials or maybe some information on Forge/Minecraft's API. This is everything I felt I needed to say
  8. No it isn't possible but you could make your own redstone and you can use Redstone repeaters or you could edit Minecraft's source code
  9. Hi, I am giving you code that lets you let the block do something when you switch it on with Redstone. It is of course for 1.16 but can updated with the same principles. You just have to code in the actions or statements into "onRedstoneActivated". This will work if the redstone is already on and you place it where to signal is leading towards being used in "onPlace". There is example code in here that is optional and can be deleted... I have taged it with "optional" package com.blakegale.test; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecr
  10. Ok it's fine I just changed the modid in the JSON file
  11. Ok I fixed that issue by lengthening my modid. That seemed to do the trick but there's one other error [07:01:31] [Client thread/ERROR] [FML.TEXTURE_ERRORS]: +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= [07:01:31] [Client thread/ERROR] [FML.TEXTURE_ERRORS]: The following texture errors were found. [07:01:31] [Client thread/ERROR] [FML.TEXTURE_ERRORS]: ================================================== [07:01:31] [Client thread/ERROR] [FML.TEXTURE_ERRORS]: DOMAIN minecraft [07:01:31] [Client thread/ERROR] [FML.TEXTURE_ERRORS]: --------------------------------------------------
  12. package com.blake.cloudmod; import net.minecraft.item.Item; public class CommonProxy { public void registerItemRenderer (Item item, int meta, String id) {} }
  13. package com.blake.cloudmod; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemAnvilBlock; import net.minecraft.item.ItemAppleGold; import net.minecraftforge.client.model.ModelLoader; public class ClientProxy extends CommonProxy { //this appears to be the issue public void registerItemRenderer (Item item, int meta, String id) { ModelLoader.setCustomModelResourceLocation (item, meta, new ModelResourceLocation(item.getRegistryName(), id)); } } package com.blake.cloudmo
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