Hey Guys,
first I want to say sorry, because my english maybe can be bad, it's school english...
So my question is, how can I define a crafting recipe, with some factors, wich won't be away after crafting and stay at there slot?
Maybe someone knows Equivalent Exchange, there are many crafting-recipes with the philosophers stone and the stone stays in the slot, even if I've crafted something...So I don't consume it...
My Code:
Relevant parts of the mod_***
//...
public static Block vaporizer;
public static BlockFlower aloeVera;
public static Item aloeVeraAloin;
//...
vaporizer = (new BlockVaporizer(539, 0)) .setBlockName("vaporizer");
LanguageRegistry.addName(vaporizer, "Vaporizer");
GameRegistry.registerBlock(vaporizer);
aloeVera = (BlockFlower) new BlockAloeVera(540,0).setBlockName("aloeVera");
LanguageRegistry.addName(aloeVera, "Aloe Vera");
GameRegistry.registerBlock(aloeVera);
aloeVeraAloin = (new ItemFoodAloeVeraAloin(904)).setIconIndex(4).setItemName("aloeVeraAloin");
LanguageRegistry.addName(aloeVeraAloin, "Aloin");
GameRegistry.addRecipe(new ItemStack(aloeVeraAloin,1), new Object[]{"A", "V", 'A', mod_eltersmiasmata.aloeVera, 'V', mod_eltersmiasmata.vaporizer});
//...
Ok I want, that you can craft aloeVeraAloin with AloeVera and a vaporizer, the AloeVeraPlant is consumed after crafting but the vaporizer is still there...
Hope you can help me!
Greetings!