Everything posted by GotoLink
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[1.6.4] Rendering details on the playermodel
Well, with the entity instance. //in Entity: public float rotationYaw; public float rotationPitch; public float prevRotationYaw; public float prevRotationPitch;
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[9.11.0.899] Forge server could/would not start.
Use build 900 or later. Build 898 and 899 are broken server side.
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[1.6.4] Rendering details on the playermodel
You should use RenderPlayer.Post For this rotation, I think you'll need GL11.glRotatef(some_value, 0.0F, 0.0F, 1.0F); and also some GL11.glTranslatef(other_value, 0.0F, 0.0F);
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[1.6.4]Custom mob not spawning / rendering
Check the position values of your Entity. And i'd like to see where "mod" is declared. It is supposed to be your Testmod instance.
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Custom Sapling growing into a Custom Tree [Solved]
Well basically, remove everything. Then add whatever changes you want to do. Texture(s) for example.
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SOLVED
There are methods in ItemStack to compare two instances of ItemStack.
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multiple keyhandlers
Well, you should only register it once in your parent and you shoot events from it that all child mods can receive.
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[1.6.4]Custom mob not spawning / rendering
Wait, what is that "mod" variable ? EntityRegistry.registerModEntity(EntityWorm.class, NpcInfo.WORM_NAME, NpcInfo.WORM_ID, mod, 80, 1, true); It should be "this". @ss7 He doesn't need that. He is using RenderLiving already.
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Minecraft Server terminates without a word (1.6.4, 9.11.0.898)
Thanks for the answer I will post the issue on Github then.
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Advanced Model Loader: The resource name could not be found
Wrong thread draco As for custom model loading, the path depends on: URL resource = AdvancedModelLoader.class.getResource(resourceName); Then the question is, what is the class loader of AdvancedModelLoader and what is its implementation of getResource(String) ? I don't know the answer, but maybe someone else do. I would suggest trying "modid:texturepath".
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[1.6.4] Potion Effect Check
Server side, probably ?
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[1.6.4]Custom mob not spawning / rendering
Place a print in initRenders() to check if it is called ?
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Custom Sapling growing into a Custom Tree [Solved]
Extends BlockSapling. Do not change updateTick.
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Ink sac not displaying image
I suspect you copied everything ( : without changing the item id. Do not distribute Mojang code. Show your code.
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Server Crashing :/
Sure. And i am a princess Forge got it's own modloader... Which is called FML. Now, would you stop using ModLoader ?
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Server Crashing :/
Sure. And i am a princess
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[1.6.2] Player Not Taking Fall Damage Properly
new Timer().schedule(new TimerTask() { @Override public void run(){ This is not going to work nicely. You should use a Tickhandler with a flag.
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Minecraft Server terminates without a word (1.6.4, 9.11.0.898)
I hate to bump, but it is an important issue for me I tried with a new fresh install, but that doesn't change anything. Any changes in forge server I didn't notice ?
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Server Crashing :/
You are using ModLoader in multiplayer. That can't work.
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Entites Despawn on World / Chunk unload and won't reload
if (this.inGround) { int blockID = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile); int meta = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile); if (blockID == this.inTile && meta == this.inData) { ++this.ticksInGround; if (this.ticksInGround == 1200) { this.setDead(); } } You are killing the entity yourself there.
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Anvil / Potion recipes
That is if you want to create potions as vanilla. You can use the brewing event to return a custom item (which may or may not be a potion).
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How do I modify GuiIngame and GuiMainMenu?
There are events to disable rendering. You can also render any parts of your gui on top of the vanilla one using rendering events.
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Anvil / Potion recipes
In Item class: isPotionIngredient(), isBookEnchantable(args)...
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How do I modify GuiIngame and GuiMainMenu?
If you say "how to edit file", there i would answer:ASM, certainly. But if you say "do i need to edit file", then i would answer:no, probably.
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Fluid not Working, Need help (Novice at Minecraft Modding)
Move the lines in addfluid(). fluid should be before the block.
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