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  • Mango106

Mango106

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    November 9, 2017
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About Mango106

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    Tree Puncher

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  1. Mango106 started following [1.12.2] extended class of FoodBase.java doesn't work and how do i update my mod from 1.16.1 to 1.16.4? January 11
  2. Mango106

    how do i update my mod from 1.16.1 to 1.16.4?

    Mango106 posted a topic in Modder Support

    I haven't modded in months and am getting back into it, and i never did learn how to update my mods from one version to another. What do i have to do to update it?
    • January 11
  3. Mango106

    Item is functional, but texture isn't loading

    Mango106 replied to Mango106's topic in Modder Support

    ah yes, that was exactly it, thanks. I have no idea how i missed this.
    • March 7, 2019
    • 5 replies
  4. Mango106

    Item is functional, but texture isn't loading

    Mango106 replied to Mango106's topic in Modder Support

    here the lastest one latest.log
    • March 7, 2019
    • 5 replies
  5. Mango106

    Item is functional, but texture isn't loading

    Mango106 posted a topic in Modder Support

    Here is the github for my mod: https://github.com/Citrine07/SoupMod/tree/Citrine07-SoupMod I made a soup item called beef_stew, which extends SoupBase, which extends FoodBase, which extends ItemFood. The item works and returns a bowl when eaten. The only problem I have is that the texture for the beef_stew doesn't load. I have the texture and item model in the right folder, i'm not sure what i'm doing wrong. Might have to do with the registries, I can't think of anything else.
    • March 7, 2019
    • 5 replies
  6. Mango106

    Why can i not write

    Mango106 replied to KrokoYT's topic in Off-topic

    lol
    • February 28, 2019
    • 1 reply
  7. Mango106

    [1.12.2] extended class of FoodBase.java doesn't work

    Mango106 replied to Mango106's topic in Modder Support

    help
    • February 20, 2019
    • 2 replies
  8. Mango106

    [1.12.2] extended class of FoodBase.java doesn't work

    Mango106 posted a topic in Modder Support

    I made a bowl food item called fruit_salad, but when eat it, it doesn't restore any hunger or saturation. I have a class that i created to add food items to my mod called FoodBase.java (code for that file below) package com.citrine.testmod.items.food; import com.citrine.testmod.Main; import com.citrine.testmod.init.ModItems; import com.citrine.testmod.util.IHasModel; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.ItemFood; public class FoodBase extends ItemFood implements IHasModel { public FoodBase(String name, int amount, float saturation, boolean isAnimalFood) /* * amount is shanks filled * saturation is saturation * isAnimalFood determines whether or not you can feed it to dogs * */ { super(amount, saturation, isAnimalFood); setUnlocalizedName(name); setRegistryName(name); setCreativeTab(CreativeTabs.FOOD); ModItems.ITEMS.add(this); } @Override public void registerModels() { Main.proxy.registerItemRenderer(this, 0, "inventory"); } } I use this class for adding normal food in my ModItems.java class in the init package. I wanted to add bowl items, that can only stack to one, and return a bowl to the player's inventory when eaten, so i made a new class that extends FoodBase called SoupBase.java (code below) package com.citrine.testmod.items.food; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.world.World; import net.minecraftforge.items.ItemHandlerHelper; public class SoupBase extends FoodBase { private Item ReturnStack; public SoupBase(String name, int amount, float saturation, boolean isAnimalFood, Item item) { super(name, amount, saturation, isAnimalFood); this.setMaxStackSize(1); this.ReturnStack = item; } public ItemStack onItemUseFinish(ItemStack stack, World world, EntityLivingBase living) { super.onFoodEaten(stack, world, (EntityPlayer)living); return new ItemStack(ReturnStack); } } Now that i did that, i added a new SoupBase item called fruit_salad in ModItems.java public static final Item FRUIT_SALAD = new SoupBase("fruit_salad", 11, 6.6f, false, Items.BOWL); Heres the full ModItems.java class: package com.citrine.testmod.init; import java.util.ArrayList; import java.util.List; import com.citrine.testmod.items.ItemBase; import com.citrine.testmod.items.armor.ArmorBase; import com.citrine.testmod.items.food.FoodBase; import com.citrine.testmod.items.food.FoodEffectBase; import com.citrine.testmod.items.food.SoupBase; import com.citrine.testmod.items.tools.ToolAxe; import com.citrine.testmod.items.tools.ToolHoe; import com.citrine.testmod.items.tools.ToolPickaxe; import com.citrine.testmod.items.tools.ToolSpade; import com.citrine.testmod.items.tools.ToolSword; import com.citrine.testmod.util.Reference; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Items; import net.minecraft.init.MobEffects; import net.minecraft.init.SoundEvents; import net.minecraft.inventory.EntityEquipmentSlot; import net.minecraft.item.Item; import net.minecraft.item.Item.ToolMaterial; import net.minecraft.item.ItemArmor.ArmorMaterial; import net.minecraft.item.ItemAxe; import net.minecraft.item.ItemHoe; import net.minecraft.item.ItemPickaxe; import net.minecraft.item.ItemSpade; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemSword; import net.minecraft.potion.PotionEffect; import net.minecraft.world.World; import net.minecraftforge.common.util.EnumHelper; public class ModItems { public static final List<Item> ITEMS = new ArrayList<Item>(); //Materials public static final ToolMaterial MATERIAL_AQUAMARINE = EnumHelper.addToolMaterial("material_aquamarine", 3, 2124, 9.0f, 4.0f, 25); public static final ArmorMaterial ARMOR_MATERIAL_SUGILITE = EnumHelper.addArmorMaterial("armo r_material_sugilite", Reference.MOD_ID + ":sugilite", 15, new int[] {3, 7, 9, 4} , 10, SoundEvents.ITEM_ARMOR_EQUIP_DIAMOND, 0.0f); //add items public static final Item SUGILITE = new ItemBase("sugilite"); public static final Item URANIUM = new ItemBase("uranium"); public static final Item URANIUM_SUGILITE_FUSION = new ItemBase("uranium_sugilite_fusion"); public static final Item AQUAMARINE = new ItemBase("aquamarine"); //food //public static final Item BLUEBERRY = new FoodBase("blueberry", 3, 4.0f, false); (60*20 is one minute of ppotion effect) public static final Item BLUEBERRY = new FoodEffectBase ("blueberry", 3, 2.0f, false, new PotionEffect(MobEffects.SPEED, /*how long its lasts(3 seconds)*/(3*20),/*potion effect lvl*/ 2, /*whether or not it comes from a beacon*/false, /*shows whether or not particles are shown*/false)); public static final Item POO = new FoodEffectBase ("poo", 3, 0.0f, false, new PotionEffect(MobEffects.HUNGER, (12*20), 100, false, true)); public static final Item FISH_AND_CHIPS = new FoodBase("fish_and_chips", 10, 12.8f, false); public static final Item FRIED_EGG = new FoodBase("fried_egg", 5, 6, false); //public static final Item FRUIT_SALAD = new SoupBase("fruit_salad", 11, 6.6f, false), onFoodEaten(ItemStack stack, World worldIn, EntityPlayer player); public static final Item FRUIT_SALAD = new SoupBase("fruit_salad", 11, 6.6f, false, Items.BOWL); //Tools public static final ItemSword AQUAMARINE_SWORD = new ToolSword("aquamarine_sword", MATERIAL_AQUAMARINE); public static final ItemSpade AQUAMARINE_SHOVEL = new ToolSpade("aquamarine_shovel", MATERIAL_AQUAMARINE); public static final ItemPickaxe AQUAMARINE_PICKAXE = new ToolPickaxe("aquamarine_pickaxe", MATERIAL_AQUAMARINE); public static final ItemAxe AQUAMARINE_AXE = new ToolAxe("aquamarine_axe", MATERIAL_AQUAMARINE); public static final ItemHoe AQUAMARINE_HOE = new ToolHoe("aquamarine_hoe", MATERIAL_AQUAMARINE); //armor public static final Item SUGILITE_HELMET = new ArmorBase("sugilite_helmet", ARMOR_MATERIAL_SUGILITE, 1, EntityEquipmentSlot.HEAD); public static final Item SUGILITE_CHESTPLATE = new ArmorBase("sugilite_chestplate", ARMOR_MATERIAL_SUGILITE, 1, EntityEquipmentSlot.CHEST); public static final Item SUGILITE_LEGGINGS = new ArmorBase("sugilite_leggings", ARMOR_MATERIAL_SUGILITE, 2, EntityEquipmentSlot.LEGS); public static final Item SUGILITE_BOOTS = new ArmorBase("sugilite_boots", ARMOR_MATERIAL_SUGILITE, 1, EntityEquipmentSlot.FEET); } When I run client and test out the mod, I can eat the fruit salad, it stacks to 1 like i wanted, and it returns a bowl when its eaten. The only problem is that no hunger or saturation is restored when i eat it, for some reason. I'm quite sure what i did wrong, but I think it has something to do with SoupBase.java, as I don't have this problem with the normal class that it extends from. Does anyone know how to fix this?
    • February 20, 2019
    • 2 replies
  9. Mango106

    [SOLVED] [1.12] can't use vanilla items to craft modded item

    Mango106 replied to Mango106's topic in Modder Support

    YES ok it works thanks
    • February 19, 2019
    • 12 replies
  10. Mango106

    [SOLVED] [1.12] can't use vanilla items to craft modded item

    Mango106 replied to Mango106's topic in Modder Support

    it still doesn't work for some reason
    • February 19, 2019
    • 12 replies
  11. Mango106

    [SOLVED] [1.12] can't use vanilla items to craft modded item

    Mango106 replied to Mango106's topic in Modder Support

    i know, it just stands for test mod, I don't plan on releasing it anyways. If i do release a complete mod i'm going to use a good modid. also, is this how i would format the metadata, below the item? { "type": "minecraft:crafting_shapeless", "ingredients": [ { "item": "minecraft:baked_potato" }, { "item": "minecraft:cooked_fish", "data": "0" } ], "result": { "item": "tm:fish_and_chips", "count": 1 } }
    • February 19, 2019
    • 12 replies
  12. Mango106 started following [SOLVED] [1.12] can't use vanilla items to craft modded item February 19, 2019
  13. Mango106

    [SOLVED] [1.12] can't use vanilla items to craft modded item

    Mango106 replied to Mango106's topic in Modder Support

    yeah, tm is the modid. I just copy and pasted your code, and it works! i tried using two cobblestone instead of one, and that also worked. That must mean the only thing i got wrong was the ID names for the baked potato and cooked fish.
    • February 19, 2019
    • 12 replies
  14. Mango106

    [SOLVED] [1.12] can't use vanilla items to craft modded item

    Mango106 replied to Mango106's topic in Modder Support

    i tried, it didn't work. I also forgot to mention i'm making a mod on 1.12, not 1.13.
    • February 19, 2019
    • 12 replies
  15. Mango106

    [SOLVED] [1.12] can't use vanilla items to craft modded item

    Mango106 posted a topic in Modder Support

    (SOLUTION: forgot to add data tag for cooked fish) basically, i'm simply trying to create a food item that can be crafted using cooked fish, and a baked potato (which are vanilla items). whenever i make .json files for recipes that use items from my mod, i can craft them. but whenever I try using a vanilla item, i can't craft the item I want to craft. the .json for the recipe that isn't working is attached, and here is the code: { "type": "minecraft:crafting_shapeless", "ingredients": [ { "item": "minecraft:baked_potato" }, { "item": "minecraft:cooked_fish" } ], "result": { "item": "tm:fish_and_chips", "count": 1 } } i've been searching for more than an hour, i don't know what to do recipe_fish_and_chips.json
    • February 19, 2019
    • 12 replies
  16. Mango106 started following HarryTechReviews February 17, 2019
  17. Mango106 started following LexManos April 27, 2018
  18. Mango106

    How to add compatibility with other mods

    Mango106 replied to Insane96MCP's topic in Modder Support

    You can also make recipes between mods compatible with craft tweaker. Its a mod that allows you to write scripts and create and delete recipes. Its useful for recipes, and changing item names, but nothing else.
    • April 27, 2018
    • 20 replies
      • 1
      • Confused
  19. Mango106

    Modular Bosses - Help Loading into MC

    Mango106 replied to Jarubell's topic in Support & Bug Reports

    I think you should only have one of each mod in the mods folder, so yes, delete one of them.
    • February 24, 2018
    • 2 replies
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