So I Recently Started Modding, After Finally Being Able To Learn Java, And Everything's Been Going Fine So Far. But When I Tried To Make My Fence Gate, I Can't Seem To Get It To Render. I See A Missing Variant Exception But My Blockstate File Is Pretty Much The Same As The Normal Fence Gate Blockstate File. Can Anyone Find Out What I Did Wrong So I Can Render My Fence Gate?
Edit: Forgot To Put My class And json
MasonwoodFenceGate.java
package com.emerald.moreOres.blocks.fences;
import javax.annotation.Nullable;
import com.emerald.moreOres.BlockList;
import com.emerald.moreOres.MoreOres;
import net.minecraft.block.Block;
import net.minecraft.block.BlockFence;
import net.minecraft.block.BlockHorizontal;
import net.minecraft.block.BlockWall;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.SoundEvents;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class MasonwoodFenceGate extends BlockHorizontal {
public static final PropertyBool OPEN = PropertyBool.create("open");
public static final PropertyBool POWERED = PropertyBool.create("powered");
public static final PropertyBool IN_WALL = PropertyBool.create("in_wall");
protected static final AxisAlignedBB AABB_COLLIDE_ZAXIS = new AxisAlignedBB(0.0D, 0.0D, 0.375D, 1.0D, 1.0D, 0.625D);
protected static final AxisAlignedBB AABB_COLLIDE_XAXIS = new AxisAlignedBB(0.375D, 0.0D, 0.0D, 0.625D, 1.0D, 1.0D);
protected static final AxisAlignedBB AABB_COLLIDE_ZAXIS_INWALL = new AxisAlignedBB(0.0D, 0.0D, 0.375D, 1.0D, 0.8125D, 0.625D);
protected static final AxisAlignedBB AABB_COLLIDE_XAXIS_INWALL = new AxisAlignedBB(0.375D, 0.0D, 0.0D, 0.625D, 0.8125D, 1.0D);
protected static final AxisAlignedBB AABB_CLOSED_SELECTED_ZAXIS = new AxisAlignedBB(0.0D, 0.0D, 0.375D, 1.0D, 1.5D, 0.625D);
protected static final AxisAlignedBB AABB_CLOSED_SELECTED_XAXIS = new AxisAlignedBB(0.375D, 0.0D, 0.0D, 0.625D, 1.5D, 1.0D);
public MasonwoodFenceGate() {
//Material
super(Material.WOOD, Material.WOOD.getMaterialMapColor());
//Default State
setDefaultState(this.blockState.getBaseState().withProperty(OPEN, Boolean.valueOf(false)).withProperty(POWERED, Boolean.valueOf(false)).withProperty(IN_WALL, Boolean.valueOf(false)));
//Setting Registry Name
setUnlocalizedName(BlockList.BList.MASONWOOD_FENCE_GATE.getUnlocalizedName());
setRegistryName(BlockList.BList.MASONWOOD_FENCE_GATE.getRegistryName());
//Creative Tab
setCreativeTab(MoreOres.tabEmeraldsBlocks);
//Footstep Sound
setSoundType(SoundType.WOOD);
//Hardness
setHardness(5.0F);
//Explosion Resistance
setResistance(75.0F);
}
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) {
state = this.getActualState(state, source, pos);
return ((Boolean) state.getValue(IN_WALL)).booleanValue()
? (((EnumFacing) state.getValue(FACING)).getAxis() == EnumFacing.Axis.X ? AABB_COLLIDE_XAXIS_INWALL
: AABB_COLLIDE_ZAXIS_INWALL)
: (((EnumFacing) state.getValue(FACING)).getAxis() == EnumFacing.Axis.X ? AABB_COLLIDE_XAXIS
: AABB_COLLIDE_ZAXIS);
}
public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) {
EnumFacing.Axis enumfacing$axis = ((EnumFacing) state.getValue(FACING)).getAxis();
if (enumfacing$axis == EnumFacing.Axis.Z
&& (canFenceGateConnectTo(worldIn, pos, EnumFacing.WEST)
|| canFenceGateConnectTo(worldIn, pos, EnumFacing.EAST))
|| enumfacing$axis == EnumFacing.Axis.X && (canFenceGateConnectTo(worldIn, pos, EnumFacing.NORTH)
|| canFenceGateConnectTo(worldIn, pos, EnumFacing.SOUTH))) {
state = state.withProperty(IN_WALL, Boolean.valueOf(true));
}
return state;
}
public IBlockState withRotation(IBlockState state, Rotation rot) {
return state.withProperty(FACING, rot.rotate((EnumFacing) state.getValue(FACING)));
}
public IBlockState withMirror(IBlockState state, Mirror mirrorIn) {
return state.withRotation(mirrorIn.toRotation((EnumFacing) state.getValue(FACING)));
}
public boolean canPlaceBlockAt(World worldIn, BlockPos pos) {
return worldIn.getBlockState(pos.down()).getMaterial().isSolid() ? super.canPlaceBlockAt(worldIn, pos) : false;
}
@Nullable
public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos) {
return ((Boolean) blockState.getValue(OPEN)).booleanValue() ? NULL_AABB
: (((EnumFacing) blockState.getValue(FACING)).getAxis() == EnumFacing.Axis.Z
? AABB_CLOSED_SELECTED_ZAXIS : AABB_CLOSED_SELECTED_XAXIS);
}
public boolean isOpaqueCube(IBlockState state) {
return false;
}
public boolean isFullCube(IBlockState state) {
return false;
}
public boolean isPassable(IBlockAccess worldIn, BlockPos pos) {
return ((Boolean) worldIn.getBlockState(pos).getValue(OPEN)).booleanValue();
}
public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY,
float hitZ, int meta, EntityLivingBase placer) {
boolean flag = worldIn.isBlockPowered(pos);
return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing())
.withProperty(OPEN, Boolean.valueOf(flag)).withProperty(POWERED, Boolean.valueOf(flag))
.withProperty(IN_WALL, Boolean.valueOf(false));
}
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn,
EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
if (((Boolean) state.getValue(OPEN)).booleanValue()) {
state = state.withProperty(OPEN, Boolean.valueOf(false));
worldIn.setBlockState(pos, state, 10);
} else {
EnumFacing enumfacing = EnumFacing.fromAngle((double) playerIn.rotationYaw);
if (state.getValue(FACING) == enumfacing.getOpposite()) {
state = state.withProperty(FACING, enumfacing);
}
state = state.withProperty(OPEN, Boolean.valueOf(true));
worldIn.setBlockState(pos, state, 10);
}
worldIn.playSound(playerIn, pos, ((Boolean) state.getValue(OPEN)).booleanValue()
//Open And Close Sound
? SoundEvents.BLOCK_FENCE_GATE_OPEN : SoundEvents.BLOCK_FENCE_GATE_CLOSE, SoundCategory.BLOCKS, 1.0F, 1.0F);
return true;
}
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos) {
if (!worldIn.isRemote) {
boolean flag = worldIn.isBlockPowered(pos);
if (((Boolean) state.getValue(POWERED)).booleanValue() != flag) {
worldIn.setBlockState(pos,
state.withProperty(POWERED, Boolean.valueOf(flag)).withProperty(OPEN, Boolean.valueOf(flag)),
2);
if (((Boolean) state.getValue(OPEN)).booleanValue() != flag) {
worldIn.playSound(null, pos,
//Open And Close Sound
flag ? SoundEvents.BLOCK_FENCE_GATE_OPEN : SoundEvents.BLOCK_FENCE_GATE_CLOSE, SoundCategory.BLOCKS, 1.0F, 1.0F);
}
}
}
}
@SideOnly(Side.CLIENT)
public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos,
EnumFacing side) {
return true;
}
public IBlockState getStateFromMeta(int meta) {
return this.getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta))
.withProperty(OPEN, Boolean.valueOf((meta & 4) != 0))
.withProperty(POWERED, Boolean.valueOf((meta & 8) != 0));
}
public int getMetaFromState(IBlockState state) {
int i = 0;
i = i | ((EnumFacing) state.getValue(FACING)).getHorizontalIndex();
if (((Boolean) state.getValue(POWERED)).booleanValue()) {
i |= 8;
}
if (((Boolean) state.getValue(OPEN)).booleanValue()) {
i |= 4;
}
return i;
}
protected BlockStateContainer createBlockState() {
return new BlockStateContainer(this, new IProperty[] { FACING, OPEN, POWERED, IN_WALL });
}
@Override
public boolean canBeConnectedTo(IBlockAccess world, BlockPos pos, EnumFacing facing) {
Block connector = world.getBlockState(pos.offset(facing)).getBlock();
return connector instanceof BlockFence || connector instanceof BlockWall;
}
private boolean canFenceGateConnectTo(IBlockAccess world, BlockPos pos, EnumFacing facing) {
Block block = world.getBlockState(pos.offset(facing)).getBlock();
return block.canBeConnectedTo(world, pos.offset(facing), facing.getOpposite());
}
}
masonwood_fence_gate.json
{
"variants": {
"facing=south,in_wall=false,open=false": { "model": "more_ores:masonwood_fence_gate_closed", "uvlock": true },
"facing=west,in_wall=false,open=false": { "model": "more_ores:masonwood_fence_gate_closed", "uvlock": true, "y": 90 },
"facing=north,in_wall=false,open=false": { "model": "more_ores:masonwood_fence_gate_closed", "uvlock": true, "y": 180 },
"facing=east,in_wall=false,open=false": { "model": "more_ores:masonwood_fence_gate_closed", "uvlock": true, "y": 270 },
"facing=south,in_wall=false,open=true": { "model": "more_ores:masonwood_fence_gate_open", "uvlock": true },
"facing=west,in_wall=false,open=true": { "model": "more_ores:masonwood_fence_gate_open", "uvlock": true, "y": 90 },
"facing=north,in_wall=false,open=true": { "model": "more_ores:masonwood_fence_gate_open", "uvlock": true, "y": 180 },
"facing=east,in_wall=false,open=true": { "model": "more_ores:masonwood_fence_gate_open", "uvlock": true, "y": 270 },
"facing=south,in_wall=true,open=false": { "model": "more_ores:masonwood_wall_gate_closed", "uvlock": true },
"facing=west,in_wall=true,open=false": { "model": "more_ores:masonwood_wall_gate_closed", "uvlock": true, "y": 90 },
"facing=north,in_wall=true,open=false": { "model": "more_ores:masonwood_wall_gate_closed", "uvlock": true, "y": 180 },
"facing=east,in_wall=true,open=false": { "model": "more_ores:masonwood_wall_gate_closed", "uvlock": true, "y": 270 },
"facing=south,in_wall=true,open=true": { "model": "more_ores:masonwood_wall_gate_open", "uvlock": true },
"facing=west,in_wall=true,open=true": { "model": "more_ores:masonwood_wall_gate_open", "uvlock": true, "y": 90 },
"facing=north,in_wall=true,open=true": { "model": "more_ores:masonwood_wall_gate_open", "uvlock": true, "y": 180 },
"facing=east,in_wall=true,open=true": { "model": "more_ores:masonwood_wall_gate_open", "uvlock": true, "y": 270 }
}
}