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  • Zillex_

Zillex_

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  • Content Count

    47
  • Joined

    December 9, 2017
  • Last visited

    May 10, 2020

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About Zillex_

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    Tree Puncher

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  1. Zillex_

    packet receive (event ?)

    Zillex_ replied to Zillex_'s topic in Modder Support

    Really? I find that hard to believe with the existence of channelRead0? Is there nothing whatsoever available?
    • July 25, 2019
    • 8 replies
  2. Zillex_

    packet receive (event ?)

    Zillex_ replied to Zillex_'s topic in Modder Support

    Mostly for testing purposes. I'd like to intercept each incoming packet, get what type of packet it is and I'd like to manipulate them. For example (Not what im trying but I've heard of this being done) : If you want a hacked client flight to bypass the vanilla fly kick you'd catch all incoming keep alive packets and cancel them. Edit: there is a functon in NetworkManager that can easily achieve this but it's not visible and I'm not familiar with reflection or whether or not there is a better alternative but the function is: channelread0(ChannelHandlerContext ctx, Packet packet) throws Exception { //Channel read code }
    • July 25, 2019
    • 8 replies
  3. Zillex_

    packet receive (event ?)

    Zillex_ replied to Zillex_'s topic in Modder Support

    oh, i apologize. I mean detecting incoming vanilla packets clientside.
    • July 25, 2019
    • 8 replies
  4. Zillex_ started following [Solved] Sounds getting distorted, packet receive (event ?) and [1.8.9] packet receive July 25, 2019
  5. Zillex_

    packet receive (event ?)

    Zillex_ posted a topic in Modder Support

    Hello, just wondering if there is a way to intercept packets with an event or something of the sort? eg: @SubscribeEvent public void onPacketReceive(PacketReceiveEvent event) { }
    • July 25, 2019
    • 8 replies
  6. Zillex_

    [1.8.9] packet receive

    Zillex_ posted a topic in Modder Support

    I was wondering if there was any way to monitor all incoming and outgoing packets clientside only, thanks!
    • July 10, 2019
    • 1 reply
  7. Zillex_

    [Solved] Sounds getting distorted

    Zillex_ replied to Zillex_'s topic in Modder Support

    oh... what should i use? lol edit nevermind 1.0 is default, THANKS
    • January 12, 2018
    • 2 replies
  8. Zillex_

    [Solved] Sounds getting distorted

    Zillex_ posted a topic in Modder Support

    Hey its me, the annoying sound guy so I've finally fixed all server issues with sounds playing etc. but now when it plays in eclipse the sound is perfect but when it plays on a minecraft client it becomes longer and WAY deeper. here is code: package cerni; import java.util.UUID; import *****.proxy.CommonProxy; import ibxm.Player; import net.minecraft.client.Minecraft; import net.minecraft.client.audio.SoundCategory; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; import net.minecraftforge.client.event.ClientChatReceivedEvent; import net.minecraftforge.client.event.RenderGameOverlayEvent.Chat; import net.minecraftforge.client.event.sound.SoundEvent; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.ServerChatEvent; import net.minecraftforge.event.entity.living.LivingDeathEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.Mod.Instance; import net.minecraftforge.fml.common.SidedProxy; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; @Mod(modid = Main.MOD_ID, name = Main.NAME, version = Main.VERSION) public class Main { public static final String MOD_ID = "zillexcm"; public static final String NAME = "*****"; public static final String VERSION = "0.1"; public String msg; @Instance public static Main instance; @Mod.EventHandler public void init(FMLInitializationEvent event) { MinecraftForge.EVENT_BUS.register((Object)this); } @SubscribeEvent public void onDeath(final ClientChatReceivedEvent event) { this.msg = event.message.getUnformattedText(); if(this.msg.contains("Nostos")) { Minecraft.getMinecraft().thePlayer.playSound("zillexcm:sounds.jigglypuff", 3.5F, 0.2F); } } } Thanks!
    • January 11, 2018
    • 2 replies
  9. Zillex_

    [Unsolved] Trouble with sound...

    Zillex_ replied to Zillex_'s topic in Modder Support

    Who would win, A well constructed forum or one bumpy boi
    • January 8, 2018
    • 29 replies
  10. Zillex_

    [Unsolved] Trouble with sound...

    Zillex_ replied to Zillex_'s topic in Modder Support

    Didn't really help, thanks for the suggestion though.
    • January 8, 2018
    • 29 replies
  11. Zillex_

    [Unsolved] Trouble with sound...

    Zillex_ replied to Zillex_'s topic in Modder Support

    Bump
    • December 31, 2017
    • 29 replies
  12. Zillex_

    [Unsolved] Trouble with sound...

    Zillex_ replied to Zillex_'s topic in Modder Support

    Bump
    • December 30, 2017
    • 29 replies
  13. Zillex_

    [Unsolved] Trouble with sound...

    Zillex_ replied to Zillex_'s topic in Modder Support

    oh it is 1.8.9 lol I just say 1.8 assuming everyone thinks 1.8.9
    • December 29, 2017
    • 29 replies
  14. Zillex_

    [Unsolved] Trouble with sound...

    Zillex_ replied to Zillex_'s topic in Modder Support

    oh rip, I can't update because Im making this mod for someone
    • December 29, 2017
    • 29 replies
  15. Zillex_

    [Unsolved] Trouble with sound...

    Zillex_ replied to Zillex_'s topic in Modder Support

    this is 1.8
    • December 29, 2017
    • 29 replies
  16. Zillex_

    [Unsolved] Trouble with sound...

    Zillex_ replied to Zillex_'s topic in Modder Support

    okay, I'm starting to feel bad for asking all these noob questions but when I register the sound event like this: ResourceLocation location = new ResourceLocation("zillexcm", "jigglypuff"); SoundEvent soundevent = new SoundEvent(location); it gives this error: The constructor SoundEvent(ResourceLocation) is undefined again, sorry for all the noob questions
    • December 29, 2017
    • 29 replies
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