Hey its me, the annoying sound guy so I've finally fixed all server issues with sounds playing etc. but now when it plays in eclipse the sound is perfect but when it plays on a minecraft client it becomes longer and WAY deeper. here is code:
package cerni;
import java.util.UUID;
import *****.proxy.CommonProxy;
import ibxm.Player;
import net.minecraft.client.Minecraft;
import net.minecraft.client.audio.SoundCategory;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import net.minecraftforge.client.event.ClientChatReceivedEvent;
import net.minecraftforge.client.event.RenderGameOverlayEvent.Chat;
import net.minecraftforge.client.event.sound.SoundEvent;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.ServerChatEvent;
import net.minecraftforge.event.entity.living.LivingDeathEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.Mod.Instance;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
@Mod(modid = Main.MOD_ID, name = Main.NAME, version = Main.VERSION)
public class Main {
public static final String MOD_ID = "zillexcm";
public static final String NAME = "*****";
public static final String VERSION = "0.1";
public String msg;
@Instance
public static Main instance;
@Mod.EventHandler
public void init(FMLInitializationEvent event) {
MinecraftForge.EVENT_BUS.register((Object)this);
}
@SubscribeEvent
public void onDeath(final ClientChatReceivedEvent event) {
this.msg = event.message.getUnformattedText();
if(this.msg.contains("Nostos")) {
Minecraft.getMinecraft().thePlayer.playSound("zillexcm:sounds.jigglypuff", 3.5F, 0.2F);
}
}
}
Thanks!