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uncleofbob

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Everything posted by uncleofbob

  1. I know the names of block and tile entity class is a bit odd. And my use of variables could be less. It will be changed. Block: public class JdwBlockBitumen extends Block implements IHasModel, ITileEntityProvider{ public JdwBlockBitumen(String name, Material material) { super(material); setUnlocalizedName(name); setRegistryName(name); setCreativeTab(CreativeTabs.MISC); setHarvestLevel("pick_axe", 1); } @Override public boolean hasTileEntity(IBlockState state) { return true; } @Override public TileEntity createNewTileEntity(final World worldIn, int meta) { return new JdwOSDigger(); } @Override public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) { } @Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if (!worldIn.isRemote ) { final JdwOSDigger tileEntity = (JdwOSDigger) worldIn.getTileEntity(pos); if(tileEntity != null) { tileEntity.toggleActive(); } } return true; } @Override public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) { } @Override public void breakBlock(World worldIn, BlockPos pos, IBlockState state) { super.breakBlock(worldIn, pos, state); } //registers model @Override public void registerModels() { DerpWorld.proxy.registerItemRenderer(Item.getItemFromBlock(this), 0, "inventory"); } } Tile Entity: public class JdwOSDigger extends TileEntity implements ITickable{ private boolean aktivitas; private List<BlockPos> AREA = new ArrayList<BlockPos>(); private int radi; private int index; private int tickCounter; public JdwOSDigger() { radi = 0; index = 0; tickCounter = 0; aktivitas = false; } public void toggleActive() { if (aktivitas) { aktivitas = false; System.out.println("Activated: " + aktivitas + ", Is valid?: " + !this.isInvalid()); } else { aktivitas = true; System.out.println("Activated: " + aktivitas + " , Is valid? " + !this.isInvalid()); mapQuarry(6, this.getPos()); //here is where I call the Tile Entity pos } } public void mapQuarry (int radi, BlockPos pos) { List<BlockPos> l = new ArrayList<BlockPos>(); int[] squares = new int[radi]; BlockPos qC = null; int bx, by, bz = 0; for(int k = 0; k<4; k++) { switch(k){ case 0: qC = pos.add(radi+1, 0, radi+1); break; case 1: qC = pos.add(-(radi+1), 0, radi+1); break; case 2: qC = pos.add(radi+1, 0, -(radi+1)); break; case 3: qC = pos.add(-(radi+1), 0, -(radi+1)); break; } for(int e = 0; e<radi/2; e++) { for(int i = -radi+e; i <= radi-e; i++) { for (int j = -radi+e; j<=radi-e; j++) { bx = qC.getX() + i; bz = qC.getZ() + j; by = qC.getY() - 1 - e; BlockPos pos2 = new BlockPos( bx , by, bz ); l.add(pos2); } } } } AREA.addAll(l); System.out.println("map quarry finished, Testing AREA[4] : " + AREA.get(4)); } public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); aktivitas = compound.getBoolean("hore"); tickCounter = compound.getInteger("kuse"); index = compound.getInteger("lespe"); } public NBTTagCompound writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); //compound.setByte(); compound.setInteger("lespe", index); compound.setInteger("kuse", tickCounter); compound.setBoolean("hore", aktivitas); return compound; } @Override public void update() { if (!world.isRemote){ if(aktivitas) { tickCounter++; if (tickCounter==20) { world.destroyBlock(AREA.get(index), false); System.out.println("Destroyed block at: " + AREA.get(index) ); index++; tickCounter = 0; } } } }
  2. Hi again! It's working now! It was all related to how I used the position wrong. Somehow update() ran when the block was placed in certain quadrants related to the first block i placed. This made me change the way I get my Tile entity pos. Now I just access "this.getPos()" in methods that need it. The onLoad() wasn't necessary either. And yes, I scrapped the scheduleBlockUpdate workaround! Again, thank you all for replies and using your time on my problem!
  3. Because Im obviously a n00b ?.
  4. Can it be ? Have I solved my problem ?! I've added the following method to my tile entity, and update() hasn't failed yet! @Override public void onLoad() { posB = this.getPos(); } This code changes the way I get the BlockPos, which i used to get from a set method in tile entity i called from onBlockPlacedBy. @diesieben07 ?
  5. When I get deeper in to modding, I'll probably be able to find the root cause of my problem. Now i just want to continue my mod development. Thank you all for help !
  6. -------------------------------------------- Not a solution! --------------------------------------------- So I've done like @KittenKodersuggested: Is this cheat ? @Override public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) { TileEntity tileentity = worldIn.getTileEntity(pos); if (tileentity instanceof JdwOSDigger) { ((JdwOSDigger)tileentity).setPos(pos); worldIn.scheduleBlockUpdate(pos, this, 20, 1); // schedule first update } } @Override public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { if(!worldIn.isRemote) { TileEntity tileentity = worldIn.getTileEntity(pos); if (tileentity instanceof JdwOSDigger){ ((JdwOSDigger)tileentity).jdwUpdate(); //call jdwupDate in tile entity worldIn.scheduleBlockUpdate(pos, this, 20, 1); //schedule next update. } } }
  7. I've added "-clean" at the first line in eclipse.ini. This wipes out some eclipse runtime cache which seem to cause the problem. I'll put the thread to [SOLVED] when I'm 100% sure.
  8. I've now checked the lists: "tickableTileEntities" and "loadedTileEntityList" while right clicking on block. In combination I ran the Chunk.getTileEntityMap() to see if its found in the chunk. The number (id?) after the tile entity also changes when I destroy the block and place a new, which I assume states that it detects a new instance of my JdwOSDigger tile entity. [12:52:18] [..onBlockActivated:86]: from Chunk: {BlockPos{x=-125, y=66, z=224}=com.jolge.derpworld.tileentity.JdwOSDigger@af23ab1} [12:52:18] [.....onBlockActivated:90]: loadedTileEntityList[21]: com.jolge.derpworld.tileentity.JdwOSDigger@af23ab1 [12:52:18] [....onBlockActivated:97]: tickableTileEntities[21]: com.jolge.derpworld.tileentity.JdwOSDigger@af23ab1 [12:52:33] [....onBlockActivated:86]: from Chunk: {BlockPos{x=-125, y=66, z=224}=com.jolge.derpworld.tileentity.JdwOSDigger@2979b61f} [12:52:33] [....onBlockActivated:90]: loadedTileEntityList[21]: com.jolge.derpworld.tileentity.JdwOSDigger@2979b61f [12:52:33] [....onBlockActivated:97]: tickableTileEntities[21]: com.jolge.derpworld.tileentity.JdwOSDigger@2979b61f I'll import my mod to a new eclipse environment later, to see if it helps.
  9. And again.. There must be something wrong with my Modding environment. I restarted the game 10 times to verify that update() worked.. Only to find out it stopped working after a while...
  10. [IGNORE THIS POST!!]] Finally! It seems i've found the issue in my code. @diesieben07 was right stating that the tile entity didn't register properly Se comments below // I think the registered tile entity excluded ITickable when writing <?extends TileEntity> public static void registerTileEntity(final Class<?extends TileEntity> tileEntityClass, final String name) { GameRegistry.registerTileEntity(tileEntityClass, name); } // when I removed it, it seems to run as I want. I assume it just takes whatever the class extends and implements. public static void registerTileEntity(final Class tileEntityClass, final String name) { GameRegistry.registerTileEntity(tileEntityClass, name); }
  11. Thx ! So its schedualBlockUpdate in onBlockAdded, and override the updateTick method? Currently Im testing with every 20 ticks, but it may even be slower. Thx again!
  12. Now I register the Block, ItemBlock and TileEntity directly in RegistryHandler. Update() still won't run. Guess I'll have to dig deeper !
  13. Could it be related to my tile entity class? Maybe the instantiation of the tile entity ?
  14. Now I'm doing it like this: @EventHandler public void preinit(FMLPreInitializationEvent event) { GameRegistry.registerTileEntity(JdwOSDigger.class, Reference.MODID + "oilsanddigger"); }
  15. My bad! Seems when i refresh or do some changes to the block class it works the first time I start a new world. hmm..
  16. Found the problem! Forgot to Override Block#updateTick in the block class THx for all responses! EDIT: MY BAD NO FIX!
  17. I sort of copied the way its done in TestMod3: https://github.com/Choonster-Minecraft-Mods/TestMod3/blob/1.12.2/src/main/java/choonster/testmod3/init/ModBlocks.java Changed to preInit now, but still no update() running.
  18. Hi! A Quick (2 sec) look at the vanilla code: EntityAIFIndEntityNearest.class EntityAIFindEntityNearestPlayer.class
  19. Thanks for the quick replies! I think the tile entity gets registered. I can call methods from onBlockActivated which works fine. Is there something wrong with the tile entity constructor maybe? My RegistryHandler.class : Should I register right after Blocks instead? package com.jolge.derpworld.util; import com.jolge.derpworld.init.BlockInit; import com.jolge.derpworld.init.ItemInit; import com.jolge.derpworld.tileentity.JdwOSDigger; import net.minecraft.block.Block; import net.minecraft.item.Item; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.client.event.ModelRegistryEvent; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.fml.common.Mod.EventBusSubscriber; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.registries.IForgeRegistry; @EventBusSubscriber public class RegistryHandler { @SubscribeEvent public static void onBlockRegister(RegistryEvent.Register<Block> event) { event.getRegistry().registerAll(BlockInit.BLOCKS.toArray(new Block[0])); } @SubscribeEvent public static void onItemRegister(RegistryEvent.Register<Item> event) { event.getRegistry().registerAll(ItemInit.ITEMS.toArray(new Item[0])); registerTileEntities(); } @SubscribeEvent public static void onModelRegister(ModelRegistryEvent event) { for(Item item : ItemInit.ITEMS) { if(item instanceof IHasModel) { ((IHasModel)item).registerModels(); } } for(Block block : BlockInit.BLOCKS) { if(block instanceof IHasModel) { ((IHasModel)block).registerModels(); } } } public static void registerTileEntities() { GameRegistry.registerTileEntity(JdwOSDigger.class, Reference.MODID + "oil_sand_digger"); System.out.println("Registered: oil_sand_digger"); }
  20. I have done some tests with the NBT methods. update() still doesn't seem to run. Should NBT be the case when I create a new world and update() doesn't work? public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); //his.note = compound.getByte("note"); this.isActivated = compound.getBoolean("Status"); this.tickCounter = compound.getInteger("count"); this.index = compound.getInteger("indexz"); } public NBTTagCompound writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); //compound.setByte(); compound.setInteger("indexz", this.index); compound.setInteger("count", this.tickCounter); compound.setBoolean("Status", this.isActivated); return compound; }
  21. ------------------------------------------------------------------------------------------------------------------- SOLVED: Long story short, I messed up accessing the Tile Entity Pos for each instance. The solution was to scrap the setPos() method (which I first of all should have renamed), and use this.getPos() whenever I needed the Tile Entity pos. I already knew about getPos() but it seems I implemented it wrong, cause it always returned BlockPos(0,0,0). In Block I removed everything inside onBlockPlacedBy In Tile Entity I removed the setPos() method and the posB field. And as example I now use: mapQuarry(5, this.getPos()) --------------------------------------------------------------------------------------------------------------------- Hi! I'm very new to modding in Minecraft. I got stuck when changing from calling TE-method from the Block's "onBlockActivated", to using update() instead. The goal is to "world.destroyBlock" at BlockPos specified in AREA<BlockPos> every 20 ticks. This worked if I just called a TE-method from onBlockActivated and looped through AREA (although this happens instantly). I'm obviously missing something, as update() runs pretty randomly when i restart the game. I'll be happy if i just get the world.destroyBlock to start removing blocks in update(). Block class: package com.jolge.derpworld.block; import java.util.Random; import com.jolge.derpworld.DerpWorld; import com.jolge.derpworld.init.BlockInit; import com.jolge.derpworld.init.ItemInit; import com.jolge.derpworld.tileentity.JdwOSDigger; import com.jolge.derpworld.util.IHasModel; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemStack; import net.minecraft.stats.StatList; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityFurnace; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; public class JdwBlockBitumen extends Block implements IHasModel{ public JdwBlockBitumen(String name, Material material) { super(material); setUnlocalizedName(name); setRegistryName(name); setCreativeTab(CreativeTabs.MISC); setHarvestLevel("pick_axe", 1); BlockInit.BLOCKS.add(this); ItemInit.ITEMS.add(new ItemBlock(this).setRegistryName(this.getRegistryName())); } @Override public boolean hasTileEntity(IBlockState state) { return true; } @Override public TileEntity createTileEntity(final World worldIn, final IBlockState state) { return new JdwOSDigger(); } @Override public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) { } @Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if (!worldIn.isRemote ) { final JdwOSDigger tileEntity = (JdwOSDigger) worldIn.getTileEntity(pos); if(tileEntity != null) { tileEntity.toggleActive(); } } return true; } @Override public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) { TileEntity tileentity = worldIn.getTileEntity(pos); if (tileentity instanceof JdwOSDigger) { ((JdwOSDigger)tileentity).setPos(pos); } } @Override public void registerModels() { DerpWorld.proxy.registerItemRenderer(Item.getItemFromBlock(this), 0, "inventory"); } } Tile Entity class: package com.jolge.derpworld.tileentity; import java.util.ArrayList; import java.util.List; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.BlockDirt; import net.minecraft.block.BlockGrass; import net.minecraft.block.state.IBlockState; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ITickable; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.MathHelper; import net.minecraft.world.World; import scala.actors.threadpool.Arrays; public class JdwOSDigger extends TileEntity implements ITickable{ public boolean isActivated; public BlockPos posB; public List<BlockPos> AREA = new ArrayList<BlockPos>(); public int radi = 0; public int index = 0; public int tickCounter = 0; public JdwOSDigger() { super(); } public void setPos(BlockPos pos) { this.posB = pos; } @Override public void update() { if (!world.isRemote){ if(isActivated) { tickCounter++; if (tickCounter==20) { world.destroyBlock(AREA.get(index), false); System.out.println("Destroyed block at: " + AREA.get(index) ); index++; tickCounter = 0; } } } } public void toggleActive() { if (this.isActivated) { this.isActivated = false; } else { this.isActivated = true; mapQuarry(5, this.posB); } } public void mapQuarry (int radi, BlockPos pos) { List<BlockPos> l = new ArrayList<BlockPos>(); int[] squares = new int[radi]; BlockPos qC = null; //Quadrant Center int bx, by, bz = 0; for(int k = 0; k<4; k++) { switch(k){ case 0: qC = pos.add(radi+1, 0, radi+1); //+X+Z = NorthEast = 1 break; case 1: qC = pos.add(-(radi+1), 0, radi+1); //-X+Z = NorthWest = 2 break; case 2: qC = pos.add(radi+1, 0, -(radi+1)); //+X-Z = SouthEast = 3 break; case 3: qC = pos.add(-(radi+1), 0, -(radi+1)); //-X-Z = SouthWest = 4 break; } for(int e = 0; e<radi/2; e++) { for(int i = -radi+e; i <= radi-e; i++) { for (int j = -radi+e; j<=radi-e; j++) { bx = qC.getX() + i; bz = qC.getZ() + j; by = qC.getY() - 1 - e; BlockPos pos2 = new BlockPos( bx , by, bz ); l.add(pos2); } } } } AREA.addAll(l); } }
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