I am making an entity and it is almost an identical copy of a zombie that spawns in the nether (hell) and I am getting cascading World gen error when exploring in creative in the nether, even though I am adding over 10 entities in the overworld without any troubles. I tried un-registering the entity and the problem went away. I am not adding any extra mob gen and I do not even know how to add biomes or dimensions so I do not even know why this happens.
My zombie class:
public class EntityDoctorZombie extends EntityAnimatedZombie {
private static final DataParameter<Byte> ACTIVE = EntityDataManager.<Byte>createKey(EntityDoctorZombie.class,
DataSerializers.BYTE);
static {
EntityDoctorZombie.animHandler.addAnim(Reference.MOD_ID, "skeleton_walk", "zombie", true);
EntityDoctorZombie.animHandler.addAnim(Reference.MOD_ID, "skeleton_walk_hands", "zombie", true);
EntityDoctorZombie.animHandler.addAnim(Reference.MOD_ID, "doctor_throw", "zombie", false);
EntityDoctorZombie.animHandler.addAnim(Reference.MOD_ID, "doctor_heal", "zombie", false);
EntityDoctorZombie.animHandler.addAnim(Reference.MOD_ID, "lookat", new AnimationLookAt("Head"));
EntityDoctorZombie.animHandler.addAnim(Reference.MOD_ID, "riding", new AnimationRiding());
}
public EntityDoctorZombie(World worldIn) {
super(worldIn);
this.setSize(0.7F, 2F);
}
@Override
protected void initEntityAI() {
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIDoctorHeal(this, 1.0D));
this.tasks.addTask(2, new EntityAIAvoidEntity(this, EntityPlayer.class, 3, 1D, 1.4D));
this.tasks.addTask(3, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(4, new EntityAIMoveThroughVillage(this, 1.0D, false));
this.tasks.addTask(5, new EntityAIWanderAvoidWater(this, 1.0D));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1,
new EntityAIDoctorTarget(this, false, EntityZombie.class, EntityZombieVillager.class,
EntityKnightZombie.class, EntityWorkerZombie.class, EntityGoroZombie.class));
}
@Override
protected void entityInit() {
super.entityInit();
this.dataManager.register(ACTIVE, Byte.valueOf((byte) 0));
}
@Override
protected void applyEntityAttributes() {
super.applyEntityAttributes();
this.getEntityAttribute(SharedMonsterAttributes.FOLLOW_RANGE).setBaseValue(40.0D);
this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(20.0D);
this.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.26D);
}
public boolean isThrowing() {
return this.dataManager.get(ACTIVE).byteValue() == 1;
}
public boolean isHealing() {
return this.dataManager.get(ACTIVE).byteValue() == 2;
}
public void setActive(byte b) {
if (this.dataManager.get(ACTIVE).byteValue() != b) {
this.dataManager.set(ACTIVE, Byte.valueOf(b));
this.dataManager.setDirty(ACTIVE);
}
}
@Override
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, IEntityLivingData livingdata) {
super.onInitialSpawn(difficulty, livingdata);
if (this.isChild()) {
this.setChild(false);
}
if (this.isLeftHanded()) {
this.setLeftHanded(false);
}
this.setItemStackToSlot(EntityEquipmentSlot.OFFHAND, new ItemStack(ModItems.health));
ItemStack potion = new ItemStack(Items.SPLASH_POTION, 1, 0);
NBTTagCompound nbt = new NBTTagCompound();
nbt.setString("Potion", "minecraft:water");
potion.setTagCompound(nbt);
this.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, potion);
this.setEnchantmentBasedOnDifficulty(difficulty);
return livingdata;
}
@Override
public void onLivingUpdate() {
super.onLivingUpdate();
if (!this.isWorldRemote()) {
this.setMoving(Boolean.valueOf(this.isMoving(this)));
}
if (this.isWorldRemote()) {
if (this.getAnimationHandler().isAnimationActive(Reference.MOD_ID, "skeleton_walk", this)
&& !this.getMoving()) {
this.getAnimationHandler().stopAnimation(Reference.MOD_ID, "skeleton_walk", this);
if (!this.isThrowing() && !this.isHealing()) {
this.getAnimationHandler().stopAnimation(Reference.MOD_ID, "skeleton_walk_hands", this);
}
}
if (this.isThrowing()
&& !this.getAnimationHandler().isAnimationActive(Reference.MOD_ID, "doctor_throw", this)
&& this.deathTime < 1) {
this.getAnimationHandler().stopAnimation(Reference.MOD_ID, "skeleton_walk_hands", this);
this.getAnimationHandler().startAnimation(Reference.MOD_ID, "doctor_throw", 0, this);
}
if (this.isHealing() && !this.getAnimationHandler().isAnimationActive(Reference.MOD_ID, "doctor_heal", this)
&& this.deathTime < 1) {
this.getAnimationHandler().stopAnimation(Reference.MOD_ID, "skeleton_walk_hands", this);
this.getAnimationHandler().startAnimation(Reference.MOD_ID, "doctor_heal", 0, this);
}
if (!this.getAnimationHandler().isAnimationActive(Reference.MOD_ID, "skeleton_walk", this)
&& this.getMoving() && this.deathTime < 1 && !this.isRiding()) {
this.getAnimationHandler().startAnimation(Reference.MOD_ID, "skeleton_walk", 0, this);
}
if (!this.getAnimationHandler().isAnimationActive(Reference.MOD_ID, "skeleton_walk_hands", this)
&& !this.isThrowing() && !this.isHealing()
&& this.getAnimationHandler().isAnimationActive(Reference.MOD_ID, "skeleton_walk", this)) {
this.getAnimationHandler().stopAnimation(Reference.MOD_ID, "doctor_throw", this);
this.getAnimationHandler().stopAnimation(Reference.MOD_ID, "doctor_heal", this);
this.getAnimationHandler().startAnimation(Reference.MOD_ID, "skeleton_walk_hands", 0, this);
}
if (!this.getAnimationHandler().isAnimationActive(Reference.MOD_ID, "lookat", this) && this.deathTime < 1) {
this.getAnimationHandler().startAnimation(Reference.MOD_ID, "lookat", this);
}
if (!this.getAnimationHandler().isAnimationActive(Reference.MOD_ID, "riding", this) && this.isRiding()) {
this.getAnimationHandler().stopAnimation(Reference.MOD_ID, "skeleton_walk", this);
this.getAnimationHandler().startAnimation(Reference.MOD_ID, "riding", this);
}
}
}
}
My Events class (that I stopped for testing and I still got the message):
//@Mod.EventBusSubscriber
public class CommonEvent {
@SubscribeEvent
public static void onLivingDeath(LivingDeathEvent e) {
EntityLivingBase entity = e.getEntityLiving();
if (entity.getEntityData().getBoolean("is")) {
if (entity.getRNG().nextInt(2) == 0) {
e.setCanceled(true);
entity.setHealth(entity.getMaxHealth());
entity.playSound(SoundEvents.ITEM_TOTEM_USE, 1f, 1f);
}
entity.getEntityData().setBoolean("is", false);
}
if (MobsConfig.zombies.magma.alwaysLava && e.getSource().getTrueSource() instanceof EntityPlayerMP) {
EntityPlayerMP player = (EntityPlayerMP) e.getSource().getTrueSource();
if (player.getHeldItemMainhand().getItem() == ModItems.fireSword) {
player.getHeldItemMainhand().damageItem(25, player);
if (player.world.isAirBlock(entity.getPosition())
&& entity.world.isSideSolid(entity.getPosition().add(0, -1, 0), EnumFacing.UP)) {
player.world.setBlockState(entity.getPosition(), Blocks.FLOWING_LAVA.getDefaultState(), 3);
}
}
}
}
@SubscribeEvent
public static void onInteract(PlayerInteractEvent.RightClickBlock e) {
TileEntity tile = e.getWorld().getTileEntity(e.getPos());
if (tile != null && tile instanceof TileEntityChest) {
TileEntityLockableLoot chest = (TileEntityLockableLoot) tile;
if (chest.getLootTable() != null && chest.getLootTable().equals(LootTableList.CHESTS_DESERT_PYRAMID)
&& e.getEntityPlayer().getRNG().nextFloat() < 0.02f) {
BlockPos pos = findPos(e.getPos().getAllInBox(e.getPos().add(-1, 0, -1), e.getPos().add(1, 1, 1)),
e.getWorld());
if (pos != null && MobsConfig.skeletons.corrupted.spawnFromLootChests) {
EntityCorruptedSkeleton entity = new EntityCorruptedSkeleton(e.getWorld());
entity.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.BONE));
entity.setLocationAndAngles(pos.getX(), pos.getY(), pos.getZ(), 0, 0);
entity.setAttackTarget(e.getEntityPlayer());
if (entity.getCanSpawnHere()) {
e.getWorld().spawnEntity(entity);
}
}
}
}
}
private static BlockPos findPos(Iterable<BlockPos> blocks, World world){
for(BlockPos pos : blocks){
if(world.isAirBlock(pos) && world.isAirBlock(pos.add(0, 1, 0))){
return pos;
}
}
return null;
}
@SubscribeEvent
public static void onLivingUpdate(LivingUpdateEvent e) {
// for testing.
// if(e.getEntityLiving() instanceof EntityPlayer){
// EntityPlayer player = (EntityPlayer) e.getEntityLiving();
// System.out.println(player.getHeldItemMainhand() + " " +
// player.getHeldItemMainhand().getTagCompound());
// }
System.out.println("hi");
if (e.getEntityLiving() != null && !e.getEntityLiving().isDead) {
if (e.getEntityLiving() instanceof EntityPlayer) {
if (!e.getEntityLiving().isPotionActive(ModPotions.potionJokerness)) {
ModPotions.potionJokerness.isReady = false;
}
}
}
}
@SubscribeEvent
public static void onAttack(AttackEntityEvent e) {
if (!e.getEntityPlayer().getHeldItemMainhand().isEmpty()) {
if (e.getEntityPlayer().getCooldownTracker()
.hasCooldown(e.getEntityPlayer().getHeldItemMainhand().getItem())) {
e.setCanceled(true);
}
}
}
@SubscribeEvent
public static void onJoin(EntityJoinWorldEvent e){
if (e.getEntity() instanceof EntityZombie) {
EntityZombie zombie = (EntityZombie) e.getEntity();
EntityAIMoveToNearestDoctor task = new EntityAIMoveToNearestDoctor(zombie, 1.2D, 16D);
if (!zombie.tasks.taskEntries.contains(task)) {
zombie.tasks.addTask(1, task);
}
}
if(e.getEntity() instanceof EntitySpider && e.getWorld().rand.nextInt(100) == 76){
EntitySpider spider = (EntitySpider) e.getEntity();
EntityMiniSpider mini = new EntityMiniSpider(spider.world);
mini.setLocationAndAngles(spider.posX, spider.posY, spider.posZ, spider.rotationYaw, 0.0F);
spider.world.spawnEntity(mini);
mini.startRiding(spider);
}
}
@SubscribeEvent
public static void onImpact(ProjectileImpactEvent.Throwable e) {
if (e.getThrowable() instanceof EntityPotion) {
EntityPotion potion = (EntityPotion) e.getThrowable();
if (!potion.world.isRemote) {
ItemStack itemstack = potion.getPotion();
PotionType potiontype = PotionUtils.getPotionFromItem(itemstack);
List<PotionEffect> list = PotionUtils.getEffectsFromStack(itemstack);
if (potiontype == PotionTypes.WATER && list.isEmpty()) {
if (e.getRayTraceResult().entityHit != null) {
e.getRayTraceResult().entityHit.extinguish();
}
}
}
}
}
@SubscribeEvent
public static void onConfigChanged(final ConfigChangedEvent.OnConfigChangedEvent event) {
if (event.getModID().equals(Reference.MOD_ID)) {
ConfigManager.sync(Reference.MOD_ID, Config.Type.INSTANCE);
}
}
//@SubscribeEvent
public static void spawnMiniSpider(ChunkEvent.Load e) {
// if (!e.isSpawner() && e.getResult() == Result.ALLOW) {
// if (e.getEntityLiving() instanceof EntityAnimatedSpider || e.getEntityLiving() instanceof EntitySpider) {
// if (e.getEntityLiving().getRNG().nextFloat() < 0.01f) {
// EntityMiniSpider mini = new EntityMiniSpider(e.getWorld());
// mini.setLocationAndAngles(e.getX() + e.getEntityLiving().getRNG().nextGaussian(), e.getY(),
// e.getZ() + e.getEntityLiving().getRNG().nextGaussian(), 0, 0);
// e.getWorld().spawnEntity(mini);
// }
// }
// }
// if (!e.isSpawner() && e.getResult() == Result.ALLOW) {
// if (e.getEntityLiving() instanceof EntityAnimatedZombie || e.getEntityLiving() instanceof EntityZombie) {
// if (e.getEntityLiving().getRNG().nextFloat() < 0.1f) {
// EntityDoctorZombie doctor = new EntityDoctorZombie(e.getWorld());
// doctor.setLocationAndAngles(e.getX() + e.getEntityLiving().getRNG().nextGaussian(), e.getY(),
// e.getZ() + e.getEntityLiving().getRNG().nextGaussian(), 0, 0);
// e.getWorld().spawnEntity(doctor);
// }
// }
// }
}
}
The AI classes are just slightly modified versions of the vanilla ones and do not add any new methods (it just allow multi mob class select instead of adding tasks for each one)