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DerWaldfried

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Everything posted by DerWaldfried

  1. [SOLVED] is insert Thanks for this help
  2. This has worked.... Wow... Sry oO What a simple Solution and I do not come to this simple solution . Thanks a lot. Now it works.
  3. These are the Original in my Ressource Folder
  4. Yeah i have uploaded you the Preview Picture But you dont have any Idea i think so ?
  5. Jeah i know... Like this.... This as a 16x16 Square are in my Ressource Texture Folder ^^ This i mean with "it give me no sense"
  6. A Mod that Download a .exe ..... it is like a .exe what download a virus... Sry... but why da hell you want do in a Java Game with Java Modding Enviroment a .exe ? Not all using Windows. A .exe dont have any affect at Linux and Mac A Mod that Download a .exe become a low trust factor. A .exe is not necessary and nonsensical I dont know what you want do. But this is my Important Tip for you
  7. Well, i now have Activate the Expanded Error Logging from Forge and become this Message: But this give me no Sense. it is 1:1 the same Json like Copper only a other Texture oO Alumin: { "forge_marker": 1, "defaults": { "textures": { "all": "friedadventure:blocks/ore_alumin" } }, "variants": { "normal": { "model": "cube_all" }, "inventory": { "model": "cube_all" } } } Copper: { "forge_marker": 1, "defaults": { "textures": { "all": "friedadventure:blocks/ore_copper" } }, "variants": { "normal": { "model": "cube_all" }, "inventory": { "model": "cube_all" } } } Or come the error from this ? I mean i dont give any Animation Point and i dont give any rotation informations oO
  8. I hope you mean that i show this here ^^ Well i have searched on the classes over 4 Days and dont have found a error or something. Here now my Base, MainClass and my Network Classes..... BlockBase public class BlockBase extends Block { protected String name; public BlockBase(Material material, String name) { super(material); this.name = name; setUnlocalizedName(name); setRegistryName(name); setCreativeTab(FriedAdventure.creativeTab); } public void registerItemModel(Item item) { FriedAdventure.proxy.registerItemRenderer(item, 0, name); } @Override public BlockBase setCreativeTab(CreativeTabs tab) { super.setCreativeTab(tab); return this; } public Item createItemBlock() { return new ItemBlock(this).setRegistryName(getRegistryName()); } } CommonProxy public class CommonProxy { public void registerItemRenderer(Item item, int meta, String id) { } public String localize(String unlocalized, Object... args) { return I18n.translateToLocalFormatted(unlocalized, args); } public void registerRenderers() { } } ClientProxy public class ClientProxy extends CommonProxy { @Override public void registerItemRenderer(Item item, int meta, String id) { ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(FriedAdventure.modId + ":" + id, "inventory")); } @Override public String localize(String unlocalized, Object... args) { return I18n.format(unlocalized, args); } @Override public void registerRenderers() { } } MainClass @Mod(modid = FriedAdventure.modId, name = FriedAdventure.name, version = FriedAdventure.version) public class FriedAdventure { public static final String modId = "friedadventure"; public static final String name = "FriedAdventure"; public static final String version = "1.0.0"; @Mod.Instance(modId) public static FriedAdventure instance; @SidedProxy(serverSide = "de.waldfried.friedadventure.proxy.CommonProxy", clientSide = "de.waldfried.friedadventure.proxy.ClientProxy") public static CommonProxy proxy; public static final FrieAdventTab creativeTab = new FrieAdventTab(); public static SimpleNetworkWrapper network; @Mod.EventHandler public void preInit(FMLPreInitializationEvent event) { proxy.registerRenderers(); GameRegistry.registerWorldGenerator(new ModWorldGen(), 3); } @Mod.EventHandler public void init(FMLInitializationEvent event) { ModRecipes.init(); } @Mod.EventHandler public void postInit(FMLPostInitializationEvent event) { } @Mod.EventBusSubscriber public static class RegsitrationHandler { @SubscribeEvent public static void registerItems(RegistryEvent.Register<Item> event) { ModItems.register(event.getRegistry()); ModBlocks.registerItemBlocks(event.getRegistry()); } @SubscribeEvent public static void registerBlocks(RegistryEvent.Register<Block> event) { ModBlocks.register(event.getRegistry()); } @SubscribeEvent public static void registerModels(ModelRegistryEvent event) { ModItems.registerModels(); ModBlocks.registerModels(); } } } When you mean to view by my self , then sorry ^^ Well, my code is not the cleanest Solution but i hope you can tell me a Solution.
  9. Hello Guys, i have a Problem with my Textures. The confussing Situation for me is, that my Copper has Texture but the other Ores not. I have a 2 Classes for my Ores. BlockOre and BlockOreHard. BlockOre public class BlockOre extends BlockBase { private String oreName; public BlockOre(String name, String oreName) { super(Material.ROCK, name); this.oreName = oreName; setHardness(3f); setResistance(5f); } public void initOreDict() { OreDictionary.registerOre(oreName, this); } @Override public BlockOre setCreativeTab(CreativeTabs tab) { super.setCreativeTab(tab); return this; } } BlockOreHard public class BlockOreHard extends BlockBase { private String oreName; public BlockOreHard(String name, String oreName) { super(Material.ROCK, name); this.oreName = oreName; setHardness(5f); setResistance(5f); } public void initOreDict() { OreDictionary.registerOre(oreName, this); } @Override public BlockOreHard setCreativeTab(CreativeTabs tab) { super.setCreativeTab(tab); return this; } } ModBlocks: public class ModBlocks { public static BlockOre oreCopper = new BlockOre("ore_copper", "oreCopper"); public static BlockOre oreAlumin = new BlockOre("ore_alumin", "oreAlumin"); public static BlockOreHard oreRubin = new BlockOreHard("ore_rubin", "oreRubin"); public static BlockWood woodfloor = new BlockWood("woodfloor", "woodfloor"); public static void register(IForgeRegistry<Block> registry) { registry.registerAll( oreCopper, oreAlumin, oreRubin, woodfloor ); } public static void registerItemBlocks(IForgeRegistry<Item> registry) { registry.registerAll( oreCopper.createItemBlock(), oreAlumin.createItemBlock(), oreRubin.createItemBlock(), woodfloor.createItemBlock() ); } public static void registerModels() { oreCopper.registerItemModel(Item.getItemFromBlock(oreCopper)); oreAlumin.registerItemModel(Item.getItemFromBlock(oreAlumin)); oreRubin.registerItemModel(Item.getItemFromBlock(oreRubin)); woodfloor.registerItemModel(Item.getItemFromBlock(woodfloor)); } } In my classes and my Console i have no Error and no Message that the Texture dont can be loaded. The Files are in the same Ressource Folder then my Copper. I hope you have any Idea why my Graphics dont load. I have try many things and find no Solution. I excuse for my bad English, i´m a German Guy and in my School, i have not learned many English.

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