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Coder

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Everything posted by Coder

  1. Doesn't work A problem occurred evaluating root project 'Forge MDK'.
  2. Hi, I am using lambda expressions in my mod and 1.6 won't compile it. I can't find the value that changes the version of the compiler. Anyone knows where it is?
  3. Yeah, it's not for that. Just making a mod with a control option that disables it.
  4. I see, alright I'll look into it. Thanks
  5. Or even for example if you want to include "pro" features in your mod only some people can use.
  6. Probably, just a true-false boolean that tells the client if it is allowed to display something.
  7. What if I create a client-side visual mod for example, that changes the way a mob is rendered everywhere, not only when connecting to a server. Should I make a toggle somewhere (like a GET request) that gives the client the green light to render it differently? I was trying to load the permissions when the client is starting.
  8. I know, the idea is you get a list of what you can or can't do, it saves it and disables client function accordingly. So at the start of the client, it checks for permissions (GET request) and disables functions accordingly.
  9. I know, so how can I use something that executes after it finishes
  10. I'm creating a permission system, It checks if the user has permissions to use parts of the mod or not. My idea was to execute the permission check at post init but you can't get the user UUID at that time.
  11. Post init is a little too early for me, I can't get the clients UUID when doing that at this time.
  12. This is possible I assume, can't find the event listener name. Basically when the client finishes initializing and goes to the main screen.
  13. Just in chat, I have a tab complete function that interferes with the server, the server is showing usernames and the mod is showing something else. making a mess in chat history
  14. Is this possible? Just disabling the stuff the server writes as tab complete so the client does all the work? (it's not changing stuff in the command but it does show the player list in chat for example, I want that disabled)
  15. I managed to find the spectator option that makes the head only visible, however, it is targetting only the client-side player. Can you target a player that is caught from the getLoadedEntityList? Also, I am pretty sure that function only shows the head 100% visible. not half transparent. So this is probably not what I'm looking for. Looked at the teams class too for the transparency option, didn't find anything.
  16. It looks like it has something to do with the ModelBiped class. However, when looping though players with it does not have the option of getMainModel(). Should it be there or I'm missing something?
  17. Hi, Is there an option to make a player half invisible client side like what happens when you are on the same team as the player and he is invisible? setInvisible has only a true or false option so I am pretty sure that's not the answer.

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