Everything posted by Coder
-
Changing java version to compile lambda expressions
Doesn't work A problem occurred evaluating root project 'Forge MDK'.
-
Changing java version to compile lambda expressions
Hi, I am using lambda expressions in my mod and 1.6 won't compile it. I can't find the value that changes the version of the compiler. Anyone knows where it is?
-
Trigger event when client finishes starting up
Yeah, it's not for that. Just making a mod with a control option that disables it.
-
Trigger event when client finishes starting up
I see, alright I'll look into it. Thanks
-
Trigger event when client finishes starting up
Or even for example if you want to include "pro" features in your mod only some people can use.
-
Trigger event when client finishes starting up
Probably, just a true-false boolean that tells the client if it is allowed to display something.
-
Trigger event when client finishes starting up
What if I create a client-side visual mod for example, that changes the way a mob is rendered everywhere, not only when connecting to a server. Should I make a toggle somewhere (like a GET request) that gives the client the green light to render it differently? I was trying to load the permissions when the client is starting.
-
Trigger event when client finishes starting up
I know, the idea is you get a list of what you can or can't do, it saves it and disables client function accordingly. So at the start of the client, it checks for permissions (GET request) and disables functions accordingly.
-
Trigger event when client finishes starting up
post init
-
Trigger event when client finishes starting up
I know, so how can I use something that executes after it finishes
-
Trigger event when client finishes starting up
I'm creating a permission system, It checks if the user has permissions to use parts of the mod or not. My idea was to execute the permission check at post init but you can't get the user UUID at that time.
-
Trigger event when client finishes starting up
Post init is a little too early for me, I can't get the clients UUID when doing that at this time.
-
Trigger event when client finishes starting up
This is possible I assume, can't find the event listener name. Basically when the client finishes initializing and goes to the main screen.
-
Disabling server tab complete from client
Just in chat, I have a tab complete function that interferes with the server, the server is showing usernames and the mod is showing something else. making a mess in chat history
-
Disabling server tab complete from client
Is this possible? Just disabling the stuff the server writes as tab complete so the client does all the work? (it's not changing stuff in the command but it does show the player list in chat for example, I want that disabled)
- Make player half invisible
-
Make player half invisible
I managed to find the spectator option that makes the head only visible, however, it is targetting only the client-side player. Can you target a player that is caught from the getLoadedEntityList? Also, I am pretty sure that function only shows the head 100% visible. not half transparent. So this is probably not what I'm looking for. Looked at the teams class too for the transparency option, didn't find anything.
-
Make player half invisible
It looks like it has something to do with the ModelBiped class. However, when looping though players with it does not have the option of getMainModel(). Should it be there or I'm missing something?
-
Make player half invisible
Hi, Is there an option to make a player half invisible client side like what happens when you are on the same team as the player and he is invisible? setInvisible has only a true or false option so I am pretty sure that's not the answer.
IPS spam blocked by CleanTalk.