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thatguyherobrine

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Everything posted by thatguyherobrine

  1. How do I give my custom pumpkin vine a texture? Also, how do I make it so it only grows on stone? Here's the code: Seeds Stem
  2. Okay, so. Step one: Do you have java installed?
  3. You know what? Sorry for wasting your time. I'll just look it up from here. Thanks for your help.
  4. Magech is an idea I personally like. But if we're talking icecream flavors, vanilla with a whole lotta stuff thrown in sounds like a Magech Sundae.
  5. Clearly not. I'm just an idiot with a computer trying to figure out what the hell i'm doing.
  6. sorry but where would I put those (Ahh i'm so bad at programming)
  7. Can you give me an example of how to use these? Just like, a tiny bit of junk code to see how i'm supposed to insert it? Edit: Also, I want the items to not be in the menu unless a mod is installed.
  8. Woah woah woah. You made a program that turns mods into source code? That's... cool, I guess. But that worries me. With this program, ANYONE can steal ANYONE ELSE'S code.
  9. Wait. I looked more at your crash report, and it looks like the Camping Mod's hemp doesn't like Biomes O' Plenty's different grass types.
  10. Did you try an earlier version yet? Edit: Do you have the right version of Biomes O' Plenty? You may have downloaded the wrong version.
  11. You said it only occurs on specific forge versions. Try a different one.
  12. Disable crafting recipes unless another mod is installed, and disable creative menu display.
  13. I'm sorry for being such a noob, but how do I do those things? Sorry again for being computer illiterate.
  14. Okay. But if there is in fact a way to do this, then I would still like to know.
  15. I would like to know, to add custom compatibility for mods like TCon, GCraft, etc. I don't want these items OR their recipes to even be initialized without those mods installed, but I want the other items to be craftable and exist.
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