It was a bit hard to explain in the title but basically i wanted to add a recipe for a spawn egg for one of my mod's mobs, so i created a class that extended ItemMonsterPlacer. The custom spawn egg does appear in game and it does spawn my mob successfully, the issue im having is that it created a spawn egg with my texture and name added on to vanilla mobs. So under all the vanilla eggs would be a copy of all the vanilla eggs with the name "Fame Minion Blaze" for example, and those egg copies will spawn the mob that they are copied from, so the egg in the above mentioned example would spawn a blaze, its just that the name and texture of the egg are wrong. So my question is, is there something in ItemMonsterPlacer that i need to Override to get this to stop? Or am i possibly messing something else up. Now go easy on me, its been many years since ive tried to mod and ive never tried to do this in particular before, that being said, im also an idiot.
My custom spawn egg class:
Within my item initialization class, this is the entry for this item:
So if someone could tell me the stupid thing im doing, that would be great. Thanks.
P.S. Heres a pic of what it looks like in game for more reference.