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About bmwalter68

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  1. FWIW, my family has a world we've been playing on for several years. As we've moved through versions of Forge and various mods it has filled up with a ton of legacy blocks, finally crossing the 4096 explosion point when adding a new mod. After reading this thread I found World Utils for 1.12.2 which successfully removed 600+ unused blocks from the world. The command you're looking for is: /worldutils registry remove-missing-blocks Step by step, here's how I fixed my issues: Back up the old map. Make sure you don't /fml confirm when it it warns that you've exceed
  2. Thanks 707! PlayerRespawnEvent did the trick. Marking as resolved.
  3. Following up my own post... I have this working, though I'm not sure I'm in love with the solution. Instead of pushing updates from server to client in PlayerChangedDimensionEvent and PlayerEvent.Clone, I added another CLIENT => SERVER packet which requests a capability update and added it to the AttachCapabilitiesEvent on the client side: @SubscribeEvent public static void onAttachCapabilitiesEvent(AttachCapabilitiesEvent<Entity> event) { if (event.getObject() instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer)event.getObject(); event.addCapa
  4. Hi all! I have a question about player capabilities in 1.12.2... I'm trying to use a player capability to store the last time one of my items was used by the player to effect a cooldown period that is tied to the player, not the itemstack. Basically, "You are only allowed to use any instance of this item every X minutes." The functionality is working as expected, the problem I'm having is keeping the last used time in sync with the client for display purposes. I've built a custom sync packet to update the last used value on the client, and I send the packet during PlayerLoggedInEvent, Pla
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