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Korlimann

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Everything posted by Korlimann

  1. Nope, does not work. Does not even pop up for a millisecond anymore.
  2. Where exactly do I need to put this line? Also into my constructor or into my onBlockActivated method? :3
  3. Hey there and good evening fellow devs. I created a custom Workbench with a custom 3D-Model (created using BlockBench) I managed to implement the block in the game, I can place it, break it, just like a normal block, however, I encountered two problems I just can't find a solution for. The first, and minor problem is, that it requires no breaking time, so as soon as you left-click the block, it breaks immediately. How can I set the breaking time of a block? (If that's what you call it. It should have the same time you need for breaking a normal workbench) The second, and kinda big problem is, that the GUI won't show up when I right-click it. When I click often enough, I do manage to open it, but it pops up for only a millisecond or so, before it closes again. How can I make the custom workbench to actually let me craft stuff? Here is my class for the Custom workbench: package com.korlimann.sushimod.blocks; import com.korlimann.sushimod.Main; import com.korlimann.sushimod.init.ModBlocks; import com.korlimann.sushimod.init.ModItems; import com.korlimann.sushimod.util.IHasModel; import net.minecraft.block.BlockWorkbench; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.init.Blocks; import net.minecraft.inventory.Container; import net.minecraft.inventory.ContainerWorkbench; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraft.stats.StatList; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.util.text.ITextComponent; import net.minecraft.util.text.TextComponentTranslation; import net.minecraft.world.IBlockAccess; import net.minecraft.world.IInteractionObject; import net.minecraft.world.World; public class BlockBaseCraftingTable extends BlockWorkbench implements IHasModel { public String name; public BlockBaseCraftingTable(String name) { this.name = name; setUnlocalizedName(name); setRegistryName(name); setCreativeTab(Main.korlissushicraft); ModBlocks.BLOCKS.add(this); ModItems.ITEMS.add(new ItemBlock(this).setRegistryName(this.getRegistryName())); } /** * Called when the block is right clicked by a player. */ public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if (worldIn.isRemote) { return true; } else { playerIn.displayGui(new BlockWorkbench.InterfaceCraftingTable(worldIn, pos)); playerIn.addStat(StatList.CRAFTING_TABLE_INTERACTION); return true; } } @Override public void registerModels() { Main.proxy.registerItemRenderer(Item.getItemFromBlock(this), 0, "inventory"); } public static final AxisAlignedBB AABB = new AxisAlignedBB(0D,0,0.0625D,1D,0.125D,0.9375D); @Override public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.CUTOUT; } @Override public boolean isOpaqueCube(IBlockState state) { return false; } @Override public boolean isFullCube(IBlockState state) { return false; } @Override public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { return AABB; } } If you need any additional code, tell me and I will send it as soon as possible. I don't know what will be needed, and I don't want to make this topic too long. I hope anyone can help me with this. Cheers and have a nice evening Korlimann
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