Hey guys, I'm confused. I'm trying to add a model to my mod (which I've done before successfully) and when placing it places an empty block ( or null according to the debug f3 stuff) instead of the model. I've no idea what's going on because the model renders in the hand of the player fine. So here's the codes.
Block Electric Furnace
package com.euan.newage.tech.blocks;
import java.util.Random;
import com.euan.newage.tech.Main;
import com.euan.newage.tech.blocks.entities.TileEntityElectricFurnace;
import com.euan.newage.tech.util.Reference;
import net.minecraft.block.BlockHorizontal;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.InventoryHelper;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityFurnace;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.TextComponentString;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.IItemHandler;
public class BlockElectricFurnace extends BlockTileEntity<TileEntityElectricFurnace> {
public static final PropertyDirection FACING = BlockHorizontal.FACING;
public static final PropertyBool BURNING = PropertyBool.create("burning");
public BlockElectricFurnace() {
super(Material.ROCK, "machine_electric_furnace", Main.mainTab, "machineElectricFurnace");
setSoundType(SoundType.METAL);
this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(BURNING, false));
}
@Override
public Item getItemDropped(IBlockState state, Random rand, int fortune) {
return Item.getItemFromBlock(ModBlocks.electricFurnace);
}
@Override
public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state) {
return new ItemStack(ModBlocks.electricFurnace);
}
@SideOnly(Side.CLIENT)
public void initModel() {
ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(this), 0, new ModelResourceLocation(getRegistryName(), "inventory"));
}
@Override
@SideOnly(Side.CLIENT)
public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess worldIn, BlockPos pos, EnumFacing side) {
return false;
}
@Override
public boolean isNormalCube(IBlockState state) {
return false;
}
@Override
public boolean isOpaqueCube(IBlockState state) {
return false;
}
@Override
public TileEntityElectricFurnace createTileEntity(World world, IBlockState state) {
return new TileEntityElectricFurnace();
}
@Override
public Class<TileEntityElectricFurnace> getTileEntityClass() {
return TileEntityElectricFurnace.class;
}
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) {
if (!world.isRemote) {
player.openGui(Main.instance, Reference.GUI_ELECTRIC_FURNACE, world, pos.getX(), pos.getY(), pos.getZ());
}
return true;
}
@Override
public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
{
if (!worldIn.isRemote)
{
IBlockState north = worldIn.getBlockState(pos.north());
IBlockState south = worldIn.getBlockState(pos.south());
IBlockState west = worldIn.getBlockState(pos.west());
IBlockState east = worldIn.getBlockState(pos.east());
EnumFacing face = (EnumFacing)state.getValue(FACING);
if (face == EnumFacing.NORTH && north.isFullBlock() && !south.isFullBlock()) face = EnumFacing.SOUTH;
else if (face == EnumFacing.SOUTH && south.isFullBlock() && !north.isFullBlock()) face = EnumFacing.NORTH;
else if (face == EnumFacing.WEST && west.isFullBlock() && !east.isFullBlock()) face = EnumFacing.EAST;
else if (face == EnumFacing.EAST && east.isFullBlock() && !west.isFullBlock()) face = EnumFacing.WEST;
worldIn.setBlockState(pos, state.withProperty(FACING, face), 2);
}
}
public static void setState(boolean active, World worldIn, BlockPos pos)
{
IBlockState state = worldIn.getBlockState(pos);
TileEntity tileentity = worldIn.getTileEntity(pos);
if(active) worldIn.setBlockState(pos, ModBlocks.electricFurnace.getDefaultState().withProperty(FACING, state.getValue(FACING)).withProperty(BURNING, true), 3);
else worldIn.setBlockState(pos, ModBlocks.electricFurnace.getDefaultState().withProperty(FACING, state.getValue(FACING)).withProperty(BURNING, false), 3);
if(tileentity != null)
{
tileentity.validate();
worldIn.setTileEntity(pos, tileentity);
}
}
@Override
public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer, EnumHand hand)
{
return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite());
}
@Override
public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer,
ItemStack stack) {
worldIn.setBlockState(pos, this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite()), 2);
}
@Override
public EnumBlockRenderType getRenderType(IBlockState state) {
return EnumBlockRenderType.MODEL;
}
@Override
public IBlockState withRotation(IBlockState state, Rotation rot) {
return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
}
@Override
public IBlockState withMirror(IBlockState state, Mirror mirrorIn) {
return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
}
@Override
protected BlockStateContainer createBlockState()
{
return new BlockStateContainer(this, new IProperty[] {BURNING,FACING});
}
@Override
public IBlockState getStateFromMeta(int meta)
{
EnumFacing facing = EnumFacing.getFront(meta);
if(facing.getAxis() == EnumFacing.Axis.Y) facing = EnumFacing.NORTH;
return this.getDefaultState().withProperty(FACING, facing);
}
@Override
public int getMetaFromState(IBlockState state)
{
return ((EnumFacing)state.getValue(FACING)).getIndex();
}
@Override
public void breakBlock(World worldIn, BlockPos pos, IBlockState state) {
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityElectricFurnace)
{
TileEntityElectricFurnace te = (TileEntityElectricFurnace)tileentity;
InventoryHelper.dropInventoryItems(worldIn, pos, te.getIInventory());
worldIn.updateComparatorOutputLevel(pos, this);
}
}
}
TileEntityElectricFurnace
package com.euan.newage.tech.blocks.entities;
import java.io.Console;
import javax.annotation.Nullable;
import javax.swing.plaf.basic.BasicComboBoxUI.ItemHandler;
import com.euan.newage.tech.blocks.BlockElectricFurnace;
import com.euan.newage.tech.blocks.BlockHydraulicPress;
import com.euan.newage.tech.items.ModItems;
import com.euan.newage.tech.util.recipes.HydraulicPressRecipes;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.InventoryBasic;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemHoe;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemTool;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ITickable;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextComponentString;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.ItemStackHandler;
public class TileEntityElectricFurnace extends TileEntity implements ITickable {
public ItemStackHandler handler = new ItemStackHandler(2);
private int currentBurningTime;
private int burningTime = 200;
private boolean isBurning = false;
@Override
public boolean hasCapability(Capability<?> capability, EnumFacing facing) {
if (capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY)
return true;
else
return false;
}
@Override
public <T> T getCapability(Capability<T> capability, EnumFacing facing) {
if (capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY)
return (T) this.handler;
return super.getCapability(capability, facing);
}
@Override
public ITextComponent getDisplayName() {
return new TextComponentTranslation("tile.machine_electric_furnace");
}
@Override
public void readFromNBT(NBTTagCompound compound) {
super.readFromNBT(compound);
this.handler.deserializeNBT(compound.getCompoundTag("Inventory"));
this.currentBurningTime = compound.getInteger("CurrentBurningTime");
this.burningTime = compound.getInteger("BurningTime");
this.isBurning = compound.getBoolean("isBurning");
}
@Override
public NBTTagCompound writeToNBT(NBTTagCompound compound) {
super.writeToNBT(compound);
compound.setInteger("CurrentBurningTime", (short) this.currentBurningTime);
compound.setInteger("BurningTime", (short) this.burningTime);
compound.setTag("Inventory", this.handler.serializeNBT());
compound.setBoolean("isBurning", isBurning);
return compound;
}
@Override
public void update() {
ItemStack enter = this.handler.getStackInSlot(0);
if (enter.isEmpty()) {
stopBurning();
return;
}
ItemStack result = this.handler.getStackInSlot(1);
ItemStack enterRe = new ItemStack(enter.getItem());
enterRe.setCount(1);
enterRe = HydraulicPressRecipes.getInstance().getResult(enterRe);
if (enterRe.equals(ItemStack.EMPTY) || (result.isEmpty() == false && sameItem(enterRe, result) == false)) {
stopBurning();
return;
}
if(!canAddToStack(result, enterRe)) {
stopBurning();
return;
}
if (currentBurningTime >= burningTime) {
if (result.isEmpty()) {
this.handler.setStackInSlot(1, enterRe);
} else {
int count = this.handler.getStackInSlot(1).getCount() + enterRe.getCount();
this.handler.getStackInSlot(1).setCount(count);
}
this.handler.getStackInSlot(0).setCount(this.handler.getStackInSlot(0).getCount() - 1);
stopBurning();
return;
}
if (isBurning == false && currentBurningTime == 0) {
if (!enterRe.equals(ItemStack.EMPTY)) {
startBurning();
}
}
currentBurningTime++;
}
private void startBurning() {
isBurning = true;
BlockElectricFurnace.setState(isBurning, getWorld(), getPos());
}
private void stopBurning() {
if (isBurning == true) {
isBurning = false;
currentBurningTime = 0;
BlockElectricFurnace.setState(isBurning, getWorld(), getPos());
}
}
public IInventory getIInventory() {
InventoryBasic basic = new InventoryBasic("", false, 2);
basic.setInventorySlotContents(0, handler.getStackInSlot(0));
basic.setInventorySlotContents(1, handler.getStackInSlot(1));
return basic;
}
private boolean sameItem(ItemStack itemStack, ItemStack itemStack2) {
return itemStack.getItem().equals(itemStack2.getItem());
}
private boolean canAddToStack(ItemStack itemStack, ItemStack itemStack2) {
return itemStack.getCount() + itemStack2.getCount() <= itemStack.getMaxStackSize();
}
public int getField(int id) {
switch (id) {
case 0:
return burningTime;
case 1:
return currentBurningTime;
default:
return 0;
}
}
public void setField(int id, int value) {
switch (id) {
case 0:
burningTime = value;
break;
case 1:
currentBurningTime = value;
break;
default:
break;
}
}
public boolean isUsableByPlayer(EntityPlayer player) {
return this.world.getTileEntity(this.pos) != this ? false
: player.getDistanceSq((double) this.pos.getX() + 0.5D, (double) this.pos.getY() + 0.5D,
(double) this.pos.getZ() + 0.5D) <= 64.0D;
}
}
Here's where I'm registering the entity
public static void register(IForgeRegistry<Block> registry) {
registry.registerAll(oreCopper, oreTin, oreSilver, oreSilicon, oreGarnet, oreSaphire, oreRuby, hydraulicPress);
GameRegistry.registerTileEntity(hydraulicPress.getTileEntityClass(), hydraulicPress.getRegistryName().toString());
GameRegistry.registerTileEntity(electricFurnace.getTileEntityClass(), electricFurnace.getRegistryName().toString());
}
public static void registerItemBlocks(IForgeRegistry<Item> registry) {
registry.registerAll(oreCopper.createItemBlock(), oreTin.createItemBlock(), oreSilver.createItemBlock(), oreSilicon.createItemBlock(),
oreGarnet.createItemBlock(), oreSaphire.createItemBlock(), oreRuby.createItemBlock(), hydraulicPress.createItemBlock(),
electricFurnace.createItemBlock());
}
public static void registerModels() {
oreCopper.registerItemModel(Item.getItemFromBlock(oreCopper));
oreTin.registerItemModel(Item.getItemFromBlock(oreTin));
oreSilver.registerItemModel(Item.getItemFromBlock(oreSilver));
oreSilicon.registerItemModel(Item.getItemFromBlock(oreSilicon));
oreGarnet.registerItemModel(Item.getItemFromBlock(oreGarnet));
oreSaphire.registerItemModel(Item.getItemFromBlock(oreSaphire));
oreRuby.registerItemModel(Item.getItemFromBlock(oreRuby));
hydraulicPress.registerItemModel(Item.getItemFromBlock(hydraulicPress));
electricFurnace.registerItemModel(Item.getItemFromBlock(electricFurnace));
}
the registerItemModel and createItemBlock methods should be working because they're working for all the other blocks (including the hydraulic press which is another modeled block).
Any ideas?