Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

StealerSlain

Members
  • Joined

  • Last visited

  1. But anyway, why do I get the error 2013-02-01 14:33:49 [sEVERE] [Minecraft] Encountered an unexpected exception NoClassDefFoundError java.lang.NoClassDefFoundError: net/minecraft/src/Render
  2. Now I notice what mcp and Forge not decompile minecraft_server.jar and Render.java don't found on server. But why?
  3. What about CommonProxy? EDIT: Server don't want to start in eclipse because it says: 2013-02-01 14:33:49 [sEVERE] [Minecraft] Encountered an unexpected exception NoClassDefFoundError java.lang.NoClassDefFoundError: net/minecraft/src/Render
  4. There's about 40 files. Okay, send a pm.
  5. I made a mod on 1.4.2 and tried to test. In single player it works, but the server is crash. Can somebody help? Crash
  6. Nothing has changed. this.loadTexture("/SMCrafting/stealerslain/smcrafting/client/items.png"); + public void addRenderer(Map map) { map.put(net.smcrafting.src.EntityMagicBullet.class, new RenderMagicBullet(this.MagicBullet.getIconFromDamage(0))); } = White Leather Helmet. And yes, I create RenderMagicBullet class.
  7. I do not quite understand you. My Bullet's texture is 128x128 and in items128.png EDIT: Okay, I'm Create RenderMagicBullet.java and replace texture, but don't work.
  8. Hello again. I have this problem: https://dl.dropbox.com/u/100634244/2012-12-21_16.09.21.png[/img] My Codes: RENDER AS SNOWBALL NO MODEL ENTITY BASE MOD FILE A lot of information, but I cut out only the main public void addRenderer(Map map) { map.put(net.smcrafting.src.EntityMagicBullet.class, new RenderSnowball(this.MagicBullet.getIconFromDamage(0))); } private void registerEntity2(Class <? extends Entity> entityClass, Render renderer, String entityName, String description, int id, int trackingRange, int updateFrequency, boolean sendsVelocityUpdates) { RenderingRegistry.registerEntityRenderingHandler(entityClass, renderer); EntityRegistry.registerModEntity(EntityMummy.class, "Magic Bullet", 8002, this, 250, 5, false); LanguageRegistry.instance().addStringLocalization("entity.Bullet" + entityName + ".name", description); } @Init public void load(FMLInitializationEvent event){ registerEntity2(EntityMagicBullet.class, new RenderSnowball(0), "Magic Bullet", "Magic Bullet", 1, 64, 10, true); CLIENT PROXY RenderingRegistry.registerEntityRenderingHandler(EntityMagicBullet.class, new RenderSnowball(BaseMod.MagicBullet.getIconFromDamage(0))); Thank you for help
  9. Your render is a bolt, but my is a mob. You don't have a render for mob? EDIT: THANK YOU VERY MUCH, YOU ARE AMAZING. ITS WORK ^^
  10. Don't work too. I'm already try it. EDIT: Can you send me your src files like this? Maybe it's work.
  11. How does the texture of here? Anyway texture is loading, but model is not. And yes I have @Init anotation. P.S. Thank you for reply
  12. I know this topic was discussed a thousand times, but I have not found a good answer, which would have helped me. Maybe you can help me? Problem: registered render, entity, model, but in the game is the new model is shown as a model player (ModelBiped) MY FILES: RENDER MODEL CLIENT PROXY: COMMON PROXY MOD BASE FILE Please help me

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.