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StealerSlain

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Everything posted by StealerSlain

  1. But anyway, why do I get the error 2013-02-01 14:33:49 [sEVERE] [Minecraft] Encountered an unexpected exception NoClassDefFoundError java.lang.NoClassDefFoundError: net/minecraft/src/Render
  2. Now I notice what mcp and Forge not decompile minecraft_server.jar and Render.java don't found on server. But why?
  3. What about CommonProxy? EDIT: Server don't want to start in eclipse because it says: 2013-02-01 14:33:49 [sEVERE] [Minecraft] Encountered an unexpected exception NoClassDefFoundError java.lang.NoClassDefFoundError: net/minecraft/src/Render
  4. I made a mod on 1.4.2 and tried to test. In single player it works, but the server is crash. Can somebody help? Crash
  5. Nothing has changed. this.loadTexture("/SMCrafting/stealerslain/smcrafting/client/items.png"); + public void addRenderer(Map map) { map.put(net.smcrafting.src.EntityMagicBullet.class, new RenderMagicBullet(this.MagicBullet.getIconFromDamage(0))); } = White Leather Helmet. And yes, I create RenderMagicBullet class.
  6. I do not quite understand you. My Bullet's texture is 128x128 and in items128.png EDIT: Okay, I'm Create RenderMagicBullet.java and replace texture, but don't work.
  7. Hello again. I have this problem: https://dl.dropbox.com/u/100634244/2012-12-21_16.09.21.png[/img] My Codes: RENDER AS SNOWBALL NO MODEL ENTITY BASE MOD FILE A lot of information, but I cut out only the main public void addRenderer(Map map) { map.put(net.smcrafting.src.EntityMagicBullet.class, new RenderSnowball(this.MagicBullet.getIconFromDamage(0))); } private void registerEntity2(Class <? extends Entity> entityClass, Render renderer, String entityName, String description, int id, int trackingRange, int updateFrequency, boolean sendsVelocityUpdates) { RenderingRegistry.registerEntityRenderingHandler(entityClass, renderer); EntityRegistry.registerModEntity(EntityMummy.class, "Magic Bullet", 8002, this, 250, 5, false); LanguageRegistry.instance().addStringLocalization("entity.Bullet" + entityName + ".name", description); } @Init public void load(FMLInitializationEvent event){ registerEntity2(EntityMagicBullet.class, new RenderSnowball(0), "Magic Bullet", "Magic Bullet", 1, 64, 10, true); CLIENT PROXY RenderingRegistry.registerEntityRenderingHandler(EntityMagicBullet.class, new RenderSnowball(BaseMod.MagicBullet.getIconFromDamage(0))); Thank you for help
  8. Your render is a bolt, but my is a mob. You don't have a render for mob? EDIT: THANK YOU VERY MUCH, YOU ARE AMAZING. ITS WORK ^^
  9. Don't work too. I'm already try it. EDIT: Can you send me your src files like this? Maybe it's work.
  10. How does the texture of here? Anyway texture is loading, but model is not. And yes I have @Init anotation. P.S. Thank you for reply
  11. I know this topic was discussed a thousand times, but I have not found a good answer, which would have helped me. Maybe you can help me? Problem: registered render, entity, model, but in the game is the new model is shown as a model player (ModelBiped) MY FILES: RENDER MODEL CLIENT PROXY: COMMON PROXY MOD BASE FILE Please help me
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