Everything posted by Krevik
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[1.13]Entities in custom biome problem
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[1.13]Entities in custom biome problem
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[1.13]Entities in custom biome problem
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[1.13.2] Client on screen text rendering
You should get familiar with forge events and subscribing them and basically most of things that you want do to, can be done using RenderGameOverlayEvent
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[1.13]Entities in custom biome problem
Hello! I am having some weird problem with custom entities. I made a custom dimension with custom biomes, and also made a few new mobs. Mobs are working, I can spawn them by the egg, however the problem is: I cannot enter my custom dimension upon adding custom mob to custom biome spawn list. No crash log, it is just stuck on the "loading terrain" message after crossing the portal. Weird thing is that when I add mobs to spawn list and enter world that I've already played on, everywthing works normal. You can check my code here: https://github.com/Krevik/1.13.2-test/tree/master/src/main/java/mod/krevik/kathairis EntityType initialization and registration methods are at util/KatharianEntityTypes and at util/RegistryHelper and at util/EntityRegistry . Biomes are at world/dimension/biome/biomes What am I doing wrong?
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[solved] 1.13 Custom Music Type?
Thanks !
- [solved] 1.13 Custom Music Type?
- [solved] 1.13 Custom Music Type?
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[solved] 1.13 Custom Music Type?
Hello! I wonder how can I create custom music type for my dimension now. In 1.12 I used EnumHelperClient.addMusicType It does not exist anymore. How can I solve the problem?
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[1.13.2]getDrops causing NPE?
Hello there! Actually I am having a problem - my custom dimension is randomly crashing and I cannot find out why. I am using forge build 0.84 Here's the crash log: And yeah - I know how to read the crash log and what it means. The question is can I do something with it or is it actually forge bug? Here is my code : https://github.com/Krevik/1.13.2-test
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[1.13.2] World Ore Generation
Well code seems to be similiar to mine. So in my opinion it's problem of registrying it. My way: public Main() { FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup); } private void setup(final FMLCommonSetupEvent event) { //here }
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[SOLVED] [1.13.2] getWorld for custom dimension type always returns null
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Can I make Tickable tileentities update some functionality every several ticks?
Okay I will delete my bad example then.
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Can I make Tickable tileentities update some functionality every several ticks?
Learning without examples? Huh it can cause mass of misunderstandings ?
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Can I make Tickable tileentities update some functionality every several ticks?
Others already explained it enough. He asked for example. And this your post is not connected with his problem.
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Can I make Tickable tileentities update some functionality every several ticks?
That was a bad example.
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[1.13.2] actual appearence of blockstates jsons?
well recipes should have nothing to your problem actually, also my recipes are currently not finished
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[1.13.2] actual appearence of blockstates jsons?
Well here is my repository, I have few working examples here both items and blocks. https://github.com/Krevik/1.13.2-test
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[1.13.2] actual appearence of blockstates jsons?
Trust me I know that Just reading what are your logs are telling us.
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[1.13.2] actual appearence of blockstates jsons?
[20:48:44.149] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]: The missing resources for domain angrybirdsmod are: [20:48:44.150] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]: blocks/slingshot_block_part [20:48:44.150] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]: blocks/egg_block [20:48:44.150] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]: blocks/slingshot_block [20:48:44.150] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]: blocks/hay_block_top [20:48:44.150] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]: blocks/balloon_block you're having your textures in textures/block not in textures/blockS that's why minecraft cannot find them
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[1.13.2] actual appearence of blockstates jsons?
as example error is referencing you to location angrybirdsmod:models/balloon_block.json have you been trying to put block model in there? not inside models/block folder but indirectly inside models/ ?
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Custom dimension sky brightness changes with render distance.
Hmmm I have not been playing with render distance but as far as I know you should play with sky color and fog color cause it seems they're affecting each other. Hope it will point you onto right way.
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[1.13.2] actual appearence of blockstates jsons?
Try changing your blockstate from to:
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[1.13.2] actual appearence of blockstates jsons?
Post here your resources catalog hierarchy ss
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[SOLVED] [1.13.2] getWorld for custom dimension type always returns null
Unfortunatelly It won't help. The crash is fired before custom Teleporter class is even loaded, so... it's not problem with teleporter class (at least now xD) EDIT: Anyway I see that teleportation code is in teleporter class, so checked it for another mcServer getting method - also doesn't work
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