jjjet42
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Posts posted by jjjet42
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The No sound part is an easy fix. go under '/jars' copy your assets folder into your "/eclipse/Minecraft"
when you use Eclipse minecraft uses /jars for all its saves and sound file. when you use eclipse it looks for them in your /eclipse folder
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FluidStack.getFluid().getIcon(); doesnt seem to be returning the right textures for me.
Can someone tell me how to get the right textures for the fluids?
edit: It was giving the icons from the items sheet instead of the blocks sheet.
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have you tried looking at the code for vanilla bows? The longer the bow is held down (used) the more powerful it gets. Check the source code.
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[sOLVED]
Following the instructions at: http://www.minecraftforge.net/wiki/NetBeans
all you have to do after following this tutorial is:
1. Open Project Properties
2. Go under libraries
3. Under Run, Compile Tests, and Run Tests, move compiled sources above classpath
This should be included on that tutorial page!
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I'm not sure how to make Netbeans work with forge anymore. The tutorial no longer works anymore and whenever i run Minecraft through Netbeans it launches fine, but forge doesn't seem to be starting up.
Below is the log from when i run it:
run:
Jul 18, 2013 2:35:50 PM net.minecraft.launchwrapper.LogWrapper log
INFO: Using tweak class name cpw.mods.fml.common.launcher.FMLTweaker
2013-07-18 14:35:51 [iNFO] [ForgeModLoader] Forge Mod Loader version 6.2.19.789 for Minecraft 1.6.2 loading
2013-07-18 14:35:51 [iNFO] [ForgeModLoader] Java is Java HotSpot Client VM, version 1.7.0_21, running on Windows XP:x86:5.1, installed at C:\Program Files\Java\jdk1.7.0_21\jre
2013-07-18 14:35:51 [iNFO] [ForgeModLoader] Managed to load a deobfuscated Minecraft name- we are in a deobfuscated environment. Skipping runtime deobfuscation
2013-07-18 14:35:51 [iNFO] [sTDOUT] Loaded 39 rules from AccessTransformer config file fml_at.cfg
2013-07-18 14:35:51 [iNFO] [sTDOUT] Loaded 107 rules from AccessTransformer config file forge_at.cfg
2013-07-18 14:35:52 [sEVERE] [ForgeModLoader] The binary patch set is missing. Things are probably about to go very wrong.
2013-07-18 14:35:52 [iNFO] [ForgeModLoader] Launching wrapped minecraft
2013-07-18 14:35:53 [iNFO] [sTDERR] 2013-07-18 14:35:53 [CLIENT] [iNFO] Setting user: Player843
2013-07-18 14:35:53 [iNFO] [sTDERR] 2013-07-18 14:35:53 [CLIENT] [iNFO] (Session ID is null)
2013-07-18 14:35:54 [iNFO] [sTDERR] 2013-07-18 14:35:54 [CLIENT] [iNFO] LWJGL Version: 2.9.0
2013-07-18 14:35:54 [iNFO] [sTDERR] javax.imageio.IIOException: Can't read input file!
2013-07-18 14:35:54 [iNFO] [sTDERR] at javax.imageio.ImageIO.read(ImageIO.java:1301)
2013-07-18 14:35:54 [iNFO] [sTDERR] at ats.a(SourceFile:418)
2013-07-18 14:35:54 [iNFO] [sTDERR] at ats.O(SourceFile:274)
2013-07-18 14:35:54 [iNFO] [sTDERR] at ats.d(SourceFile:599)
2013-07-18 14:35:54 [iNFO] [sTDERR] at net.minecraft.client.main.Main.main(SourceFile:101)
2013-07-18 14:35:54 [iNFO] [sTDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-07-18 14:35:54 [iNFO] [sTDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
2013-07-18 14:35:54 [iNFO] [sTDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
2013-07-18 14:35:54 [iNFO] [sTDERR] at java.lang.reflect.Method.invoke(Method.java:601)
2013-07-18 14:35:54 [iNFO] [sTDERR] at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
2013-07-18 14:35:54 [iNFO] [sTDERR] at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
2013-07-18 14:35:57 [iNFO] [sTDERR] 2013-07-18 14:35:57 [CLIENT] [iNFO] Reloading ResourceManager: Default
2013-07-18 14:35:57 [iNFO] [sTDOUT]
2013-07-18 14:35:57 [iNFO] [sTDOUT] Starting up SoundSystem...
2013-07-18 14:35:57 [iNFO] [sTDOUT] Initializing LWJGL OpenAL
2013-07-18 14:35:57 [iNFO] [sTDOUT] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
2013-07-18 14:35:57 [iNFO] [sTDOUT] OpenAL initialized.
2013-07-18 14:35:57 [iNFO] [sTDOUT]
2013-07-18 14:36:00 [iNFO] [sTDERR] 2013-07-18 14:36:00 [CLIENT] [sEVERE] Realms: Invalid session id
2013-07-18 14:36:03 [iNFO] [sTDERR] 2013-07-18 14:36:03 [CLIENT] [iNFO] Stopping!
2013-07-18 14:36:03 [iNFO] [sTDOUT]
2013-07-18 14:36:03 [iNFO] [sTDOUT] SoundSystem shutting down...
2013-07-18 14:36:03 [iNFO] [sTDOUT] Author: Paul Lamb, www.paulscode.com
2013-07-18 14:36:03 [iNFO] [sTDOUT]
BUILD SUCCESSFUL (total time: 14 seconds)
If anyone knows how to make it run let me know! The python scripts launch it correctly so I'm looking through them, but I'm no good with python.
edit:
The server will not run at all. Heres the log when i try to run the server:
run:
Jul 18, 2013 3:21:25 PM net.minecraft.launchwrapper.LogWrapper log
INFO: Using tweak class name cpw.mods.fml.common.launcher.FMLServerTweaker
2013-07-18 15:21:25 [iNFO] [ForgeModLoader] Forge Mod Loader version 6.2.19.789 for Minecraft 1.6.2 loading
2013-07-18 15:21:25 [iNFO] [ForgeModLoader] Java is Java HotSpot Client VM, version 1.7.0_21, running on Windows XP:x86:5.1, installed at C:\Program Files\Java\jdk1.7.0_21\jre
2013-07-18 15:21:25 [iNFO] [ForgeModLoader] Managed to load a deobfuscated Minecraft name- we are in a deobfuscated environment. Skipping runtime deobfuscation
2013-07-18 15:21:25 [iNFO] [sTDOUT] Loaded 39 rules from AccessTransformer config file fml_at.cfg
2013-07-18 15:21:25 [iNFO] [sTDOUT] Loaded 107 rules from AccessTransformer config file forge_at.cfg
2013-07-18 15:21:26 [sEVERE] [ForgeModLoader] The binary patch set is missing. Things are probably about to go very wrong.
2013-07-18 15:21:27 [iNFO] [ForgeModLoader] Launching wrapped minecraft
2013-07-18 15:21:28 [sEVERE] [ForgeModLoader] Unable to launch
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at cpw.mods.fml.relauncher.ServerLaunchWrapper.run(ServerLaunchWrapper.java:48)
at cpw.mods.fml.relauncher.ServerLaunchWrapper.main(ServerLaunchWrapper.java:17)
Caused by: java.lang.NoClassDefFoundError: sl
at aqw.<clinit>(SourceFile:333)
at kz.a(SourceFile:122)
at kz.<clinit>(SourceFile:55)
at net.minecraft.server.MinecraftServer.main(SourceFile:508)
... 12 more
Caused by: java.lang.ClassNotFoundException: sl
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179)
at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
... 16 more
Caused by: java.lang.NoClassDefFoundError: sf
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:791)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:171)
... 18 more
Caused by: java.lang.ClassNotFoundException: sf
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179)
at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
... 22 more
Caused by: java.lang.RuntimeException: Attempted to load class sf for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:51)
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:267)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:165)
... 24 more
BUILD SUCCESSFUL (total time: 6 seconds)
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actually i think your block needs to extend blockcontainer, and then you need a tile entity to store your info, then a gui to acess and change the info
there might be another way but i don't know it yet , although its probably the easiest way
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Outdated tutorial, but still informative.
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Have you tried using compatible mods? I think some of those mods might be using modloadermp... The new forge version won't play nice with modloadermp or any mods. I was disappointed by this when i wanted to setup a server with my friend .
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I'm gonna go ahead and guess i was looking for stackTagCompound... I feel so ashamed and I feel even worse because this was moved from the suggestions thread. Just the fact it was in suggestions makes me feel bad
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Aww man I told myself I was going to try and not be the forum idiot. Now I'm going to feel like a noob for about a week.
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Does that mean i have to edit ItemStack? I would really like to avoid that. If you can give me an idea on how to do it without editing the base classe that would be the most helpful thing I've found all day . I've googled for tutorials, but all i find is basic stuff like adding items and ore generation. Took me a long time to find the tile entity tutorial
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I wish i knew a good place for tutorials I can't seem to find what I'm looking for. I've stared at ItemStack.java for a while now and I'm not getting it. Can you point me to a good set of tutorials? I would like some tuts on stuff like Multiplayer. An open source mod that i can look at would be nice also .
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I would like to be able to store data in an item within an inventory, I tried doing it without editing base classes, but I'm stumped so my mod will need to have some classes go inside the jar . If anyone know some way of doing this please let me know.
Having an item store various information kind of like storing an inventory in an item or you could have the item in your inventory doing things while your walking around like a pocket furnace or a pick that stores whatever it mines. I think there would be enough possibilities to justify adding something like this into forge. it would make it easier to code items that have 50+ values that are always changing.
I'm not good at explaining myself
[1.6.4] Fluid is returning weird textures
in Modder Support
Posted
Thanks for the reply, it helped me figure out what was going on. I'm not sure if i did this right but it seemed to work.
I added the following before i draw fluid textures:
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture);
edit: thanks for those tutorials! i think i finally got it right now!