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jjjet42

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Everything posted by jjjet42

  1. Thanks for the reply, it helped me figure out what was going on. I'm not sure if i did this right but it seemed to work. I added the following before i draw fluid textures: Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture); edit: thanks for those tutorials! i think i finally got it right now!
  2. The No sound part is an easy fix. go under '/jars' copy your assets folder into your "/eclipse/Minecraft" when you use Eclipse minecraft uses /jars for all its saves and sound file. when you use eclipse it looks for them in your /eclipse folder
  3. FluidStack.getFluid().getIcon(); doesnt seem to be returning the right textures for me. Can someone tell me how to get the right textures for the fluids? edit: It was giving the icons from the items sheet instead of the blocks sheet.
  4. have you tried looking at the code for vanilla bows? The longer the bow is held down (used) the more powerful it gets. Check the source code.
  5. [sOLVED] Following the instructions at: http://www.minecraftforge.net/wiki/NetBeans all you have to do after following this tutorial is: 1. Open Project Properties 2. Go under libraries 3. Under Run, Compile Tests, and Run Tests, move compiled sources above classpath This should be included on that tutorial page!
  6. I'm not sure how to make Netbeans work with forge anymore. The tutorial no longer works anymore and whenever i run Minecraft through Netbeans it launches fine, but forge doesn't seem to be starting up. Below is the log from when i run it: If anyone knows how to make it run let me know! The python scripts launch it correctly so I'm looking through them, but I'm no good with python. edit: The server will not run at all. Heres the log when i try to run the server:
  7. actually i think your block needs to extend blockcontainer, and then you need a tile entity to store your info, then a gui to acess and change the info there might be another way but i don't know it yet , although its probably the easiest way
  8. http://www.minecraftforum.net/topic/777291-100tutorial-multi-textured-blocks-buckets-blocks-in-creative-more/ Outdated tutorial, but still informative.
  9. Have you tried using compatible mods? I think some of those mods might be using modloadermp... The new forge version won't play nice with modloadermp or any mods. I was disappointed by this when i wanted to setup a server with my friend .
  10. I'm gonna go ahead and guess i was looking for stackTagCompound... I feel so ashamed and I feel even worse because this was moved from the suggestions thread. Just the fact it was in suggestions makes me feel bad
  11. Aww man I told myself I was going to try and not be the forum idiot. Now I'm going to feel like a noob for about a week.
  12. Does that mean i have to edit ItemStack? I would really like to avoid that. If you can give me an idea on how to do it without editing the base classe that would be the most helpful thing I've found all day . I've googled for tutorials, but all i find is basic stuff like adding items and ore generation. Took me a long time to find the tile entity tutorial
  13. I wish i knew a good place for tutorials I can't seem to find what I'm looking for. I've stared at ItemStack.java for a while now and I'm not getting it. Can you point me to a good set of tutorials? I would like some tuts on stuff like Multiplayer. An open source mod that i can look at would be nice also .
  14. I would like to be able to store data in an item within an inventory, I tried doing it without editing base classes, but I'm stumped so my mod will need to have some classes go inside the jar . If anyone know some way of doing this please let me know. Having an item store various information kind of like storing an inventory in an item or you could have the item in your inventory doing things while your walking around like a pocket furnace or a pick that stores whatever it mines. I think there would be enough possibilities to justify adding something like this into forge. it would make it easier to code items that have 50+ values that are always changing. I'm not good at explaining myself
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