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TheMysticMinecart Myles's Achievements
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i came across this error while trying to compile my mod, i believe it is because i updated Java but i am starting too think that's not the case. i tried editing my environment variables to update the JDK path but that didn't work.
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Textures/Jason not loading in game[1.10]
TheMysticMinecart Myles replied to TheMysticMinecart Myles's topic in Modder Support
yeah i know that found out a while back also thx for the suggestion will learn sponge over spiggot -
Textures/Jason not loading in game[1.10]
TheMysticMinecart Myles replied to TheMysticMinecart Myles's topic in Modder Support
Spigot the plugins for servers?, i guess i will look up how to make spigot plugins and continue working with 1.7.10 for now -
Textures/Jason not loading in game[1.10]
TheMysticMinecart Myles replied to TheMysticMinecart Myles's topic in Modder Support
ok it's in with the event handlers but is says disallowed for this location package mysticmyles.FortniteItemsMod; import mysticmyles.FortniteItemsMod.init.ModItems; import mysticmyles.FortniteItemsMod.proxy.CommonProxy; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventBusSubscriber; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.Mod.Instance; import net.minecraftforge.fml.common.SidedProxy; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; @Mod(modid = Reference.MOD_ID, name = Reference.NAME, version = Reference.VERSION, acceptedMinecraftVersions = Reference.ACCEPTED_VERSIONS) public class Fortnite { @EventBusSubscriber @Instance public static Fortnite instance; @SidedProxy(clientSide = Reference.CLIENT_PROXY_CLASS, serverSide = Reference.SERVER_PROXY_CLASS) public static CommonProxy proxy; @EventHandler public void preInit(FMLPreInitializationEvent event) { System.out.println("Pre Init"); ModItems.init(); ModItems.register(); } @EventHandler public void Init(FMLInitializationEvent event) { System.out.println("Init"); proxy.init(); } @EventHandler public void postInit(FMLPostInitializationEvent event) { System.out.println("Post Init"); } } and where does the other one go -
Textures/Jason not loading in game[1.10]
TheMysticMinecart Myles replied to TheMysticMinecart Myles's topic in Modder Support
i have proxies set up the client proxy the server proxy and the common proxy interface it's just this i am stuck on in what class do i put @EventBussSubscriber and i think this is the second thing you said to do @SubscribeEvent public static ModelRegistryEvent or is that not right -
Textures/Jason not loading in game[1.10]
TheMysticMinecart Myles replied to TheMysticMinecart Myles's topic in Modder Support
nope still texture less blocks that are not actually blocks but items -
Textures/Jason not loading in game[1.10]
TheMysticMinecart Myles replied to TheMysticMinecart Myles's topic in Modder Support
like this then private static void registerRender(Item item) { ModelLoader.setCustomModelResourceLocation ( item, 0, new ModelResourceLocation(item.getRegistryName().toString(), "inventory")); -
Textures/Jason not loading in game[1.10]
TheMysticMinecart Myles replied to TheMysticMinecart Myles's topic in Modder Support
wait what -
Textures/Jason not loading in game[1.10]
TheMysticMinecart Myles replied to TheMysticMinecart Myles's topic in Modder Support
and it's has a error can you fill in the ... please ? private static void registerRender(Item item) { ModelLoader.setCustomModelResourceLocation ( item, 0, new ModelResourceLocation(item.getRegistryName("mysticmyles.FortniteItemsMod:item/itemmedkit"), "inventory")); -
Textures/Jason not loading in game[1.10]
TheMysticMinecart Myles replied to TheMysticMinecart Myles's topic in Modder Support
private static void registerRender(Item item) { ModelLoader.setCustomModelResourceLocation ( item, 0, new ModelResourceLocation("mysticmyles.FortniteItemsMod:item/itemmedkit", "inventory")); ok so i did this and i know it is wrong how do i do it right sorry for to be a bother -
Textures/Jason not loading in game[1.10]
TheMysticMinecart Myles replied to TheMysticMinecart Myles's topic in Modder Support
package mysticmyles.FortniteItemsMod.init; import mysticmyles.FortniteItemsMod.Reference; import mysticmyles.FortniteItemsMod.items.itemmedkit; import mysticmyles.FortniteItemsMod.items.itemwood_pickaxe_basic; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.item.Item; import net.minecraftforge.fml.common.registry.GameRegistry; public class ModItems { public static Item wood_pickaxe_basic; public static Item medkit; public static void init() { wood_pickaxe_basic = new itemwood_pickaxe_basic(); medkit = new itemmedkit(); } public static void register() { GameRegistry.register(wood_pickaxe_basic); GameRegistry.register(medkit); } public static void registerRenders() { registerRender(wood_pickaxe_basic); registerRender(medkit); } private static void registerRender(Item item) { Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(item.getRegistryName(), "inventory")); } } -
so i started to make a minecraft mod...... again and it's on 1.10.2 but the textures that are bigger than 16x16 will not load, they are multiples of 16x16 , it worked in 1.7.10. i feel like it's something simple i am missing jason { "parent": "builtin/generated", "textures": { "layer0": "mmfim:items/itemwood_pickaxe_basic" }, "display": { "thirdperson": { "rotation": [ -90, 0, 0 ], "transition": [ 0, 1, -3 ], "scale": [ 0.55, 0.55, 0.55 ] }, "firstperson": { "rotation": [ 0, -135, 25 ], "transition": [ 0, 4, 2 ], "scale": [ 1.7, 1.7, 1.7 ] } } }
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[Solved].....Crash creating items
TheMysticMinecart Myles replied to TheMysticMinecart Myles's topic in Modder Support
uchiha_logo_item = new Item().setUnlocalizedName(item.getRegistryName().toString()); do you mean like this? -
[Solved].....Crash creating items
TheMysticMinecart Myles replied to TheMysticMinecart Myles's topic in Modder Support
so do i just do it like it's done in (1.7.10 the unlocalized name) and how different is 1.8.9 to 1.8