Jump to content

theishiopian

Members
  • Posts

    150
  • Joined

  • Last visited

Everything posted by theishiopian

  1. I'm pretty sure it is, ill add a debug out to check
  2. That's what I tried, but the dispenser still behaves as normal. Specifically, I'm trying to replace the behavior of placing skulls, so that it can't be used to automatically make withers. In post init, did this: public static void postInit(FMLPostInitializationEvent event) { BlockDispenser.DISPENSE_BEHAVIOR_REGISTRY.putObject(Items.SKULL, new BehaviorDefaultDispenseItem()); } I assumed this would make it just spit the skull out, but it seems i was mistaken. Did I do something wrong here, or was my assumption incorrect?
  3. I'm trying to replace a preexisting dispenser behavior with my own, but just registering a new behavior in post init doesn't seem to override the vanilla one. Everything I've read seems to indicate that there is a way to remove behaviors, but no one ever mentions what it is.
  4. Unfortunately, 1.7 forge is no longer supported here.
  5. To be brutally honest, you're gonna be really pushing your pc with a big modpack. modded minecraft really needs 4 gb of memory to run correctly. anything less is gonna be laggy regardless of what you do. Voxcpw, one of the forge guys, wrote an excellent article on the subject:
  6. 1. do NOT post your log directly into the forum post. Use pastebin or something similar in the future. 2. you have SEVERAL coremods present, any one of which could be messing things up. Try removing each one and see if the issue persists. If removing one of them fixes the issue, report the problem to that mod's respective author. 3. it looks like mo creatures is trying to fit a square peg into a round hole. If none of the coremods are causing the issue, try removing mo creatures and see if it persists. If removing mo creatures fixes the problem, report the issue to dr zhark. Good luck!
  7. Ok, so quick question: was the file you downloaded a .zip, and did you put it in the mods folder?
  8. Good luck!
  9. Unfortunately, 1.7.10 is no longer supported here. It feels like a terrible imposition, I know, but everything dies eventually.
  10. You can't find a good explanation of a model, well heres one: A model is 3D geometry that a texture is wrapped around. It's not so much an "image", but a model, as in a toy model. Think of it like a christmas present, with the texture as the wrapping paper.
  11. Try updating your mods to their latest versions. Based on the log, I'd start with "vlib" and any mods that depend on it.
  12. There is no single consensus as to what a 'magic mod' is (just ask Vazkii), so there won't be a single tutorial for it. It sounds like what you want to do is replicate some of the flashy effects from mods like thaumcraft, AS, etc. I'd recommend starting with a simple mod, maybe just even a single block and/or item, then maybe move to particles, then sounds, then packets/network stuff, then maybe take a crack at openGL. It will be a long road, but if those mods could get there, then you can too (with enough time and effort of course). Good luck!
  13. You probably aren't going to get the help you're looking for here, this forum mostly helps with forge related issues, and people here aren't going to be intimately familiar with AE2's internals. Why can't you create a github account? Its free and takes like 5 minutes.
  14. This is a good place to start: https://downloadcenter.intel.com/product/80939/Graphics-Drivers As for opengl 2.1, its not something you "download", its something that your drivers support or don't.
  15. A virtual machine is essentially a computer within a computer. They're often used in software testing, or for containing malware. Your log file seems to indicate your game is running within one such virtual machine. If you weren't aware of this, then thats somewhat concerning.
  16. Thats strange, considering forge uses adfoc.us, not adf.ly...
  17. Looks like the game doesnt even get to preinit, very peculiar. Maybe @diesieben07 will see something I don't.
  18. It should be in the same folder as latest.log
  19. Was going to suggest that one next.
  20. Reinstalling is probably more helpful than dying, so go ahead and try it. Also, make sure you have file permissions for where you are installing the game.
  21. Purely for my own curiosity, what did you do?
  22. Ok, then try the latest.log. It should be in C:\Users\YourNameHere\AppData\Roaming\.minecraft\logs
  23. A few suggestions: 1. don't post crash reports directly into your forums posts, use pastebin of something similar. 2. you seem to be using optifine, try and see if the crash occurs without it. 3. you don't seem to be using that many mods, try uninstalling each one by one until the crash goes away. Once you are able to load your world, see if it occurs if you reinstall all the mods except the last one you uninstalled. If it still works, report the issue to the relevant mod author.
  24. That's a tiny fragment of the log. Post the whole thing to pastebin.com and link your paste here.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.