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Everything posted by JulianClark2114

  2. try having a backup for your progress (the src folder) put the back up files in desktop then re run gradlew setupDecompworkspace and gradlew eclipse in cmd on your workspace that should do the trick. after both are done return the files back.
  3. ok.. sorry i just thought that if he did that his progress will be lost. im also just new to modding so please dont be harsh on me ;(
  4. https://pastebin.com/QfQKsdqb Here. its Finished i wish it will help you solve your problem now for the Turorial create a new folder to desktop locate each jar in = C:\Users(yourPCname)\.gradle\caches\modules-2\files-2.1 = search for each jar and paste it on the folder you created how to put it on eclipse?? open your eclipse right click on your java project select properties choose java build path then libraries click add external jars select all the jars on your new folder apply and close DONE!
  5. pls just wait.. im copying all the jar names so you will just need to search them 1 by 1
  6. Please Note that this will be a long Process is it ok with you?
  7. Before I tell you Check First if you have " .gradle " folder in your C:\Users\ (YourPCName)
  8. Hi Guys, i just want to ask for help on why my AxeMod doesnt show on my CreativeInventory Here is my ToolAxe.java Code package julianclark2114.TestMod1.objects.tools; import java.util.Set; import com.google.common.collect.Sets; import julianclark2114.TestMod1.Main; import julianclark2114.TestMod1.util.IHasModel; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemTool; public class ToolAxe extends ItemTool { private static final Set<Block> EFFECTIVE_ON = Sets.newHashSet(Blocks.PLANKS, Blocks.BOOKSHELF, Blocks.LOG, Blocks.LOG2, Blocks.CHEST, Blocks.PUMPKIN, Blocks.LIT_PUMPKIN, Blocks.MELON_BLOCK, Blocks.LADDER, Blocks.WOODEN_BUTTON, Blocks.WOODEN_PRESSURE_PLATE); public ToolAxe(String name, Item.ToolMaterial material) { super(material, EFFECTIVE_ON); setUnlocalizedName(name); setRegistryName(name); setCreativeTab(Main.tabTools); } public float getDestroySpeed(ItemStack stack, IBlockState state) { Material material = state.getMaterial(); return material != Material.WOOD && material != Material.PLANTS && material != Material.VINE ? super.getDestroySpeed(stack, state) : this.efficiency; } }
  9. Hi guys.. Im new to modding ... so I just wanna ask about how can i register 2 or more items on different creative tabs. I already know how to register items but only all in one tab.. pls help... im using 1.12.2 version I APPRECIATE ALL THE HELP.. THANKS IN ADVANCE
  10. ok boss... got it.. thanks for the help...
  11. ahhh. ok now i understand.. thanks man....
  12. uhhm..guys, im a 1st time modder..pls help me how to create en_US.lang
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