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Posts posted by JulianClark2114
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NO PROBLEM BOSS YOU GOT IT!
Quote5 minutes ago, Stenbergcsgo said:It has removed a lot of my classes, but the referenced libraries are working now. Guess I got some re-coding to do. Thanks for the help though! =)
NO PROBLEM BOSS YOU GOT IT!
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try having a backup for your progress (the src folder)
put the back up files in desktopthen re run
gradlew setupDecompworkspaceand gradlew eclipse in cmd
on your workspace that should do the trick.
after both are done return the files back.
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ok..
sorry i just thought that if he did that his progress will be lost.
im also just new to modding so please dont be harsh on me
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Quote
Here. its Finished
i wish it will help you solve your problemnow for the Turorial
create a new folder to desktoplocate each jar in
= C:\Users(yourPCname)\.gradle\caches\modules-2\files-2.1 =
search for each jar and paste it on the folder you created
how to put it on eclipse??
open your eclipse
right click on your java project
select properties
choose java build path
then libraries
click add external jars
select all the jars on your new folder
apply and close
DONE!
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pls just wait..
im copying all the jar names
so you will just need to search them 1 by 1 -
Please Note that this will be a long Process
is it ok with you? -
Before I tell you
Check First if you have " .gradle " folder in yourC:\Users\ (YourPCName)
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Hi Guys,
i just want to ask for help on why my AxeMod doesnt show on my CreativeInventoryHere is my ToolAxe.java Code
package julianclark2114.TestMod1.objects.tools; import java.util.Set; import com.google.common.collect.Sets; import julianclark2114.TestMod1.Main; import julianclark2114.TestMod1.util.IHasModel; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemTool; public class ToolAxe extends ItemTool { private static final Set<Block> EFFECTIVE_ON = Sets.newHashSet(Blocks.PLANKS, Blocks.BOOKSHELF, Blocks.LOG, Blocks.LOG2, Blocks.CHEST, Blocks.PUMPKIN, Blocks.LIT_PUMPKIN, Blocks.MELON_BLOCK, Blocks.LADDER, Blocks.WOODEN_BUTTON, Blocks.WOODEN_PRESSURE_PLATE); public ToolAxe(String name, Item.ToolMaterial material) { super(material, EFFECTIVE_ON); setUnlocalizedName(name); setRegistryName(name); setCreativeTab(Main.tabTools); } public float getDestroySpeed(ItemStack stack, IBlockState state) { Material material = state.getMaterial(); return material != Material.WOOD && material != Material.PLANTS && material != Material.VINE ? super.getDestroySpeed(stack, state) : this.efficiency; } }
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ohhh.
ThankYou...
Really Helps -
and where do i put gertSubItems()??
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Hi guys..
Im new to modding ...
so I just wanna ask about how can i register 2 or more items on different creative tabs.
I already know how to register items but only all in one tab..
pls help...
im using 1.12.2 version
I APPRECIATE ALL THE HELP..
THANKS IN ADVANCE -
ok boss...
got it..
thanks for the help... -
Spoiler
ahhh.
ok now i understand..thanks man....
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uhhm..guys, im a 1st time modder..pls help me how to create en_US.lang
Forge library missing from eclipse
in Modder Support
Posted
im not that good at modding..
you should try to ask others,,
maybe they could help you..