Jump to content

dev2333

Members
  • Posts

    8
  • Joined

  • Last visited

Everything posted by dev2333

  1. mtl file # Blender MTL File: 'None' # Material Count: 1 newmtl Material Ns 96.078431 Ka 1.000000 1.000000 1.000000 Kd 0.640000 0.640000 0.640000 Ks 0.500000 0.500000 0.500000 Ke 0.000000 0.000000 0.000000 Ni 1.000000 d 1.000000 illum 2
  2. OBJ file # Blender v2.79 (sub 0) OBJ File: '' # www.blender.org mtllib models/block/block_test2.mtl o Cube v 1.000000 0.000000 -2.500000 v 1.000000 0.000000 -0.500000 v -1.000000 0.000000 -0.500000 v -1.000000 0.000000 -2.500000 v 1.000000 2.000000 -2.500000 v 0.999999 2.000000 -0.499999 v -1.000000 2.000000 -0.500000 v -1.000000 2.000000 -2.500000 vn 0.0000 -1.0000 0.0000 vn 0.0000 1.0000 0.0000 vn 1.0000 0.0000 0.0000 vn -0.0000 -0.0000 1.0000 vn -1.0000 -0.0000 -0.0000 vn 0.0000 0.0000 -1.0000 usemtl Material s off f 1//1 2//1 3//1 4//1 f 5//2 8//2 7//2 6//2 f 1//3 5//3 6//3 2//3 f 2//4 6//4 7//4 3//4 f 3//5 7//5 8//5 4//5 f 5//6 1//6 4//6 8//6
  3. OBJ { "forge_marker": 1, "defaults": { "model": "fmltutor:block_test2.obj" }, "variants": [{ }] }
  4. package lj.fmltutor.block; import lj.fmltutor.creativetab.CreativeTabsFMLTutor; import lj.fmltutor.creativetab.CreativeTabsLoader; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.util.EnumBlockRenderType; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraftforge.common.property.IExtendedBlockState; public class BlockOBJTest2 extends Block { protected BlockOBJTest2( ) { super(Material.ROCK); this.setUnlocalizedName("blockTest2"); this.setRegistryName("block_test2"); this.setCreativeTab(CreativeTabsLoader.FMLTUTOR); } @Override public boolean isFullBlock(IBlockState state) { return false; } @Override public boolean isOpaqueCube(IBlockState state) { return false; } @Override public IBlockState getExtendedState(IBlockState state, IBlockAccess world, BlockPos pos) { IExtendedBlockState restates = (IExtendedBlockState)state; return restates; } @Override public EnumBlockRenderType getRenderType(IBlockState state) { return EnumBlockRenderType.ENTITYBLOCK_ANIMATED; } } package lj.fmltutor.block; import lj.fmltutor.FMLTutor; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.RenderItem; import net.minecraft.client.renderer.block.model.ModelBakery; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.client.renderer.block.statemap.DefaultStateMapper; import net.minecraft.client.renderer.block.statemap.IStateMapper; import net.minecraft.client.renderer.block.statemap.StateMap; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.client.model.obj.OBJLoader; import net.minecraftforge.client.model.obj.OBJModel; import net.minecraftforge.fml.common.registry.ForgeRegistries; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockLoader2 { private static Block block = new BlockOBJTest2(); public static void init(){ OBJLoader.INSTANCE.addDomain(FMLTutor.MODID); ForgeRegistries.BLOCKS.register(block); ForgeRegistries.ITEMS.register(new ItemBlock(block).setRegistryName(block.getRegistryName())); } @SideOnly(Side.CLIENT) public static void clientInit(){ Item item = Item.getItemFromBlock(block); ModelLoader.setCustomModelResourceLocation(item,0,new ModelResourceLocation(block.getRegistryName(),"inventory")); } } thanks!
  5. package lj.fmltutor.block; import lj.fmltutor.creativetab.CreativeTabsFMLTutor; import lj.fmltutor.creativetab.CreativeTabsLoader; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.util.EnumBlockRenderType; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraftforge.common.property.IExtendedBlockState; public class BlockOBJTest2 extends Block { protected BlockOBJTest2( ) { super(Material.ROCK); this.setUnlocalizedName("blockTest2"); this.setRegistryName("block_test2"); this.setCreativeTab(CreativeTabsLoader.FMLTUTOR); } @Override public boolean isFullBlock(IBlockState state) { return false; } @Override public boolean isOpaqueCube(IBlockState state) { return false; } @Override public IBlockState getExtendedState(IBlockState state, IBlockAccess world, BlockPos pos) { IExtendedBlockState restates = (IExtendedBlockState)state; return restates; } @Override public EnumBlockRenderType getRenderType(IBlockState state) { return EnumBlockRenderType.ENTITYBLOCK_ANIMATED; } } package lj.fmltutor.block; import lj.fmltutor.FMLTutor; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.RenderItem; import net.minecraft.client.renderer.block.model.ModelBakery; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.client.renderer.block.statemap.DefaultStateMapper; import net.minecraft.client.renderer.block.statemap.IStateMapper; import net.minecraft.client.renderer.block.statemap.StateMap; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.client.model.obj.OBJLoader; import net.minecraftforge.client.model.obj.OBJModel; import net.minecraftforge.fml.common.registry.ForgeRegistries; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockLoader2 { private static Block block = new BlockOBJTest2(); public static void init(){ OBJLoader.INSTANCE.addDomain(FMLTutor.MODID); ForgeRegistries.BLOCKS.register(block); ForgeRegistries.ITEMS.register(new ItemBlock(block).setRegistryName(block.getRegistryName())); } @SideOnly(Side.CLIENT) public static void clientInit(){ Item item = Item.getItemFromBlock(block); ModelLoader.setCustomModelResourceLocation(item,0,new ModelResourceLocation(block.getRegistryName(),"inventory")); } } thanks!
  6. First, i hava specified OBJLoader during preint(). second, in my blocks , i havd used getRenderType() and getExtendedState() methods. why does not it work ? sorry for my poor English,thank you.
  7. it's a block. within player 2*2*2.
  8. how to judge if there is a special block around the player
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.