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Yurim64

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Everything posted by Yurim64

  1. The only thing I can tell you is that I don't understand why if I do this: private void setupClient(FMLClientSetupEvent event) { RenderingRegistry.registerEntityRenderingHandler(ModEntities.BULLET.get(), manager -> new BulletRender<>(manager)); } And then I generate my entity, It does not call the render method inside the BulletRenderer class which extends EntityRenderer. Why? Is there another way? What I miss?? Otherwise the entity works. I can use it, I can kill the mobs as I have programmed it, but it is as if it did not have a registered renderer. I don't really understand ...
  2. Ok, so how can i do that? There is some tutorial that explain how to render an Entity ad an Item?
  3. The bullet is like an Arrow. I have a BulletEntity and a BulletItem The Bullet item shows perfectly, and has no problem to load the model from the json. But the BulletEntity is invisible, I don't know how to associate the item model with the entity. I tried to use the SpriteRenderer, but the Entity is still insisible as it has no model. What can i do?
  4. Ok so, after a couple of hours of debugging, i found out that the IBakedModel of the Bullet is null. This is what i do for adding the model: @SubscribeEvent public static void onModelRegister(ModelRegistryEvent event) { System.out.println("Register model"); ModelLoader.addSpecialModel(new ResourceLocation(GunMod.MODID, "item/bullet")); } The method is called correctly, and there is no error when i add the Special Model. but then it shows to be null. Anyone can help me? I also changed the Registry Type of my item in this way: private void setupClient(FMLClientSetupEvent event) { RenderingRegistry.registerEntityRenderingHandler(ModEntities.BULLET.get(), manager -> new SpriteRenderer<>(manager, Minecraft.getInstance().getItemRenderer())); } I don't know if this is the correct way
  5. Hi! I want to render an entity with a json file, but when i spawn the entity it is like invisible. The Main File: https://pastebin.com/Asa5Tymq The Renderer Classes: https://pastebin.com/Vag0YmDZ, https://pastebin.com/iD14HzvH, https://pastebin.com/beV8gxCc Where i spawn The Entity: @Override public ActionResult<ItemStack> use(World world, PlayerEntity player, Hand hand) { if (world instanceof ServerWorld) { int ammo = this.getAmmo(player); if (ammo > 0) { //this.removeAmmo(player); BulletEntity bullet = new BulletEntity(world, player); bullet.setBaseDamage(this.getDamage()); bullet.setOwner(player); bullet.setPos(player.getX(), player.getY(), player.getZ()); bullet.setDeltaMovement(1, 1, 1); world.addFreshEntity(bullet); return ActionResult.consume(player.inventory.getSelected()); } } return super.use(world, player, hand); } The Item associated with the entity (the bullet) has no particular code, and the model shows fine.
  6. Hi! Im making a new temple structure that has 3 chests inside. My question is, how can i set the content of the chests from some custom loot tables?
  7. Hi! Im making a mod that adds an ambulance to the game. The Ambulance has a cot inside. I want to render the player that seats on the coat as if he is in the bed. Any suggestion?
  8. Ok but what i should use instead?
  9. Where do i set the ISTER only in the client side? without call it on the server side? There is a way? Where do i need to call the Callable<ItemStackTileEntityRENDERER>?
  10. Ok i can't make it work. It gives me this error "java.lang.RuntimeException: Attempted to load class net/minecraft/client/renderer/tileentity/ItemStackTileEntityRenderer for invalid dist DEDICATED_SERVER" I try to move the chestRenderer() methods to a separate class but it keeps to give me this error. I don't know how to separate the Supplier<Callable<ItemStackTileEntityRenderer>> renderMethod parameter to the server registration. I tryied to make a class for only the items, removing it from the Blocks class: public class Items { public static final DeferredRegister<Item> ITEMS; private static final RegistryObject<Item> MINI_CHEST; private static final RegistryObject<Item> SMELTING_CHEST; private static final RegistryObject<Item> INVISIBLE_CHEST; private static final RegistryObject<Item> TRAP_CHEST; private static final RegistryObject<Item> PITFALL_CHEST; private static final RegistryObject<Item> DRILL_CHEST; private static final RegistryObject<Item> TELEPORT_CHEST; private static final RegistryObject<Item> LOOT_CHEST; private static final RegistryObject<Item> MONSTER_CHEST; private static final RegistryObject<Item> POCKET_DIMENSION_CHEST; private static final RegistryObject<Item> COLOSSAL_CHEST; static { ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, TenChest.MODID); MINI_CHEST = register("mini_chest", Blocks.MINI_CHEST, ItemBlockRenderer::baseChestRenderer); SMELTING_CHEST = register("smelting_chest", Blocks.SMELTING_CHEST, ItemBlockRenderer::smeltingChestRenderer); INVISIBLE_CHEST = register("invisible_chest", Blocks.INVISIBLE_CHEST, ItemBlockRenderer::baseChestRenderer); TRAP_CHEST = register("trap_chest", Blocks.TRAP_CHEST, ItemBlockRenderer::baseChestRenderer); PITFALL_CHEST = register("pitfall_chest", Blocks.PITFALL_CHEST, ItemBlockRenderer::baseChestRenderer); DRILL_CHEST = register("drill_chest", Blocks.DRILL_CHEST, ItemBlockRenderer::baseChestRenderer); TELEPORT_CHEST = register("teleport_chest", Blocks.TELEPORT_CHEST, ItemBlockRenderer::teleportChestRenderer); LOOT_CHEST = register("loot_chest", Blocks.LOOT_CHEST, ItemBlockRenderer::lootChestRenderer); MONSTER_CHEST = register("monster_chest", Blocks.MONSTER_CHEST, ItemBlockRenderer::baseChestRenderer); POCKET_DIMENSION_CHEST = register("pocket_dimension_chest", Blocks.POCKET_DIMENSION_CHEST, ItemBlockRenderer::pocketDimensionChestRenderer); COLOSSAL_CHEST = register("colossal_chest", Blocks.COLOSSAL_CHEST, ItemBlockRenderer::baseChestRenderer); } private static <T extends Item> RegistryObject<T> register(String name, RegistryObject<Block> block, Supplier<Callable<ItemStackTileEntityRenderer>> renderMethod) { return register(name, block, (item) -> item(block, renderMethod)); } private static <T extends Item> RegistryObject<T> register(String name, RegistryObject<Block> ret, Function<RegistryObject<Block>, Supplier<? extends Item>> itemCreator) { return ITEMS.register(name, (Supplier) itemCreator.apply(ret)); } private static Supplier<BlockItem> item(RegistryObject<? extends Block> block, Supplier<Callable<ItemStackTileEntityRenderer>> renderMethod) { return () -> { BlockItem blockItem = new BlockItem(block.get(), (new Item.Properties().tab(TenChest.MOD_GROUP).setISTER(renderMethod))); return blockItem; }; } } But the items are not registered, and i don't know why. It gives to me this: [16:06:18] [Render thread/INFO] [ne.mi.re.GameData/REGISTRIES]: Injecting existing registry data into this CLIENT instance [16:06:18] [Render thread/INFO] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry Item: Found a missing id from the world tenchest:colossal_chest [16:06:18] [Render thread/INFO] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry Item: Found a missing id from the world tenchest:colossal_chest_part [16:06:18] [Render thread/INFO] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry Item: Found a missing id from the world tenchest:drill_chest [16:06:18] [Render thread/INFO] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry Item: Found a missing id from the world tenchest:invisible_chest [16:06:18] [Render thread/INFO] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry Item: Found a missing id from the world tenchest:loot_chest [16:06:18] [Render thread/INFO] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry Item: Found a missing id from the world tenchest:mini_chest [16:06:18] [Render thread/INFO] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry Item: Found a missing id from the world tenchest:monster_chest [16:06:18] [Render thread/INFO] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry Item: Found a missing id from the world tenchest:pitfall_chest [16:06:18] [Render thread/INFO] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry Item: Found a missing id from the world tenchest:pocket_dimension_chest [16:06:18] [Render thread/INFO] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry Item: Found a missing id from the world tenchest:smelting_chest [16:06:18] [Render thread/INFO] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry Item: Found a missing id from the world tenchest:teleport_chest [16:06:18] [Render thread/INFO] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry Item: Found a missing id from the world tenchest:trap_chest [16:06:18] [Render thread/DEBUG] [ne.mi.re.GameData/REGISTRIES]: There are 12 mappings missing - attempting a mod remap [16:06:18] [Render thread/ERROR] [ne.mi.re.GameData/REGISTRIES]: Unidentified mapping from registry minecraft:item tenchest:colossal_chest: 987 tenchest:colossal_chest_part: 986 tenchest:drill_chest: 981 tenchest:invisible_chest: 978 tenchest:loot_chest: 983 tenchest:mini_chest: 976 tenchest:monster_chest: 984 tenchest:pitfall_chest: 980 tenchest:pocket_dimension_chest: 985 tenchest:smelting_chest: 977 tenchest:teleport_chest: 982 tenchest:trap_chest: 979
  11. Can you explain better? This is my class where i register the blocks and relative itemblocks: package com.ike.tenchest; import com.ike.tenchest.basechest.BaseChestItemStackRenderer; import com.ike.tenchest.colossalchest.ColossalChest; import com.ike.tenchest.colossalchest.ColossalChestPart; import com.ike.tenchest.drillchest.DrillChest; import com.ike.tenchest.invisiblechest.InvisibleChest; import com.ike.tenchest.lootchest.LootChest; import com.ike.tenchest.lootchest.LootChestTileEntity; import com.ike.tenchest.minichest.MiniChest; import com.ike.tenchest.monsterchest.MonsterChest; import com.ike.tenchest.pitfallchest.PitfallChest; import com.ike.tenchest.pocketdimensionchest.PocketDimensionChest; import com.ike.tenchest.pocketdimensionchest.PocketDimensionChestTileEntity; import com.ike.tenchest.smeltingchest.SmeltingChest; import com.ike.tenchest.smeltingchest.SmeltingChestTileEntity; import com.ike.tenchest.teleportchest.TeleportChest; import com.ike.tenchest.teleportchest.TeleportChestTileEntity; import com.ike.tenchest.trapchest.TrapChest; import net.minecraft.block.Block; import net.minecraft.client.renderer.tileentity.ItemStackTileEntityRenderer; import net.minecraft.item.BlockItem; import net.minecraft.item.Item; import net.minecraft.tileentity.ChestTileEntity; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import net.minecraftforge.fml.RegistryObject; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.event.lifecycle.IModBusEvent; import net.minecraftforge.registries.DeferredRegister; import net.minecraftforge.registries.ForgeRegistries; import java.util.concurrent.Callable; import java.util.function.Function; import java.util.function.Supplier; /** * @author Ike * @version 1.0A **/ @Mod.EventBusSubscriber(bus = Mod.EventBusSubscriber.Bus.MOD) public class Blocks implements IModBusEvent { public static final DeferredRegister<Block> BLOCKS; public static final DeferredRegister<Item> ITEMS; public static final RegistryObject<MiniChest> MINI_CHEST; public static final RegistryObject<SmeltingChest> SMELTING_CHEST; public static final RegistryObject<InvisibleChest> INVISIBLE_CHEST; public static final RegistryObject<TrapChest> TRAP_CHEST; public static final RegistryObject<PitfallChest> PITFALL_CHEST; public static final RegistryObject<DrillChest> DRILL_CHEST; public static final RegistryObject<TeleportChest> TELEPORT_CHEST; public static final RegistryObject<LootChest> LOOT_CHEST; public static final RegistryObject<MonsterChest> MONSTER_CHEST; public static final RegistryObject<PocketDimensionChest> POCKET_DIMENSION_CHEST; public static final RegistryObject<ColossalChest> COLOSSAL_CHEST; public static final RegistryObject<ColossalChestPart> COLOSSAL_CHEST_PART; static { BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, TenChest.MODID); ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, TenChest.MODID); MINI_CHEST = register("mini_chest", MiniChest::new, Blocks::baseChestRenderer); SMELTING_CHEST = register("smelting_chest", SmeltingChest::new, Blocks::smeltingChestRenderer); INVISIBLE_CHEST = register("invisible_chest", InvisibleChest::new, Blocks::baseChestRenderer); TRAP_CHEST = register("trap_chest", TrapChest::new, Blocks::baseChestRenderer); PITFALL_CHEST = register("pitfall_chest", PitfallChest::new, Blocks::baseChestRenderer); DRILL_CHEST = register("drill_chest", DrillChest::new, Blocks::baseChestRenderer); TELEPORT_CHEST = register("teleport_chest", TeleportChest::new, Blocks::teleportChestRenderer); LOOT_CHEST = register("loot_chest", LootChest::new, Blocks::lootChestRenderer); MONSTER_CHEST = register("monster_chest", MonsterChest::new, Blocks::baseChestRenderer); POCKET_DIMENSION_CHEST = register("pocket_dimension_chest", PocketDimensionChest::new, Blocks::pocketDimensionChestRenderer); COLOSSAL_CHEST_PART = register("colossal_chest_part", ColossalChestPart::new); COLOSSAL_CHEST = register("colossal_chest", ColossalChest::new, Blocks::baseChestRenderer); } @OnlyIn(Dist.CLIENT) private static Callable<ItemStackTileEntityRenderer> baseChestRenderer() { return () -> new BaseChestItemStackRenderer(ChestTileEntity::new); } @OnlyIn(Dist.CLIENT) private static Callable<ItemStackTileEntityRenderer> smeltingChestRenderer() { return () -> new BaseChestItemStackRenderer(SmeltingChestTileEntity::new); } @OnlyIn(Dist.CLIENT) private static Callable<ItemStackTileEntityRenderer> teleportChestRenderer() { return () -> new BaseChestItemStackRenderer(TeleportChestTileEntity::new); } @OnlyIn(Dist.CLIENT) private static Callable<ItemStackTileEntityRenderer> lootChestRenderer() { return () -> new BaseChestItemStackRenderer(LootChestTileEntity::new); } @OnlyIn(Dist.CLIENT) private static Callable<ItemStackTileEntityRenderer> pocketDimensionChestRenderer() { return () -> new BaseChestItemStackRenderer(PocketDimensionChestTileEntity::new); } private static <T extends Block> RegistryObject<T> register(String name, Supplier<? extends T> sup, Supplier<Callable<ItemStackTileEntityRenderer>> renderMethod) { return register(name, sup, (block) -> item(block, renderMethod)); } private static <T extends Block> RegistryObject<T> register(String name, Supplier<? extends T> sup) { return register(name, sup, (block) -> item(block)); } private static <T extends Block> RegistryObject<T> register(String name, Supplier<? extends T> sup, Function<RegistryObject<T>, Supplier<? extends Item>> itemCreator) { RegistryObject<T> ret = registerNoItem(name, sup); ITEMS.register(name, (Supplier) itemCreator.apply(ret)); return ret; } private static <T extends Block> RegistryObject<T> registerNoItem(String name, Supplier<? extends T> sup) { return BLOCKS.register(name, sup); } private static Supplier<BlockItem> item(RegistryObject<? extends Block> block, Supplier<Callable<ItemStackTileEntityRenderer>> renderMethod) { return () -> { BlockItem blockItem = new BlockItem(block.get(), (new Item.Properties().tab(TenChest.MOD_GROUP).setISTER(renderMethod))); return blockItem; }; } private static Supplier<BlockItem> item(RegistryObject<? extends Block> block) { return () -> new BlockItem(block.get(), (new Item.Properties()));//.tab(TenChest.MOD_GROUP))); } } How can i separate the process between server and client?
  12. Ok, i removed it. But i use Item.Property.setISTER() for render the Block on the inventory, and the ItemStackTileEntityRenderer is only on Dist.CLIENT How can i make it work also on the server side?
  13. Ok so, i think that the problem is i register a ISTER Property of the Item while i initialize the server. But how can I separate item/block registration between client and server?
  14. Hi! I had this mod that adds new chest, and when i launch it in a single player world it works good. But when i try to load it on a server, i receive this error: 13.05 11:48:37 [Server] modloading-worker-11/INFO [ne.mi.co.ForgeMod/FORGEMOD]: Forge mod loading, version 36.1.13, for MC 1.16.5 with MCP 20210115.111550 13.05 11:48:37 [Server] modloading-worker-11/INFO [ne.mi.co.MinecraftForge/FORGE]: MinecraftForge v36.1.13 Initialized 13.05 11:48:37 [Server] modloading-worker-2/ERROR [ne.mi.fm.ja.FMLModContainer/LOADING]: Failed to create mod instance. ModID: tenchest, class com.ike.tenchest.TenChest 13.05 11:48:37 [Server] INFO java.lang.BootstrapMethodError: java.lang.IllegalAccessError: no such constructor: com.ike.tenchest.minichest.MiniChest.<init>()void/newInvokeSpecial 13.05 11:48:37 [Server] INFO at com.ike.tenchest.Blocks.<clinit>(Blocks.java:63) ~[tenchest:1.0] {re:classloading,pl:runtimedistcleaner:A} 13.05 11:48:37 [Server] INFO at com.ike.tenchest.TenChest.<init>(TenChest.java:54) ~[tenchest:1.0] {re:classloading} 13.05 11:48:37 [Server] INFO at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) ~[?:1.8.0_292] {} 13.05 11:48:37 [Server] INFO at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62) ~[?:1.8.0_292] {} 13.05 11:48:37 [Server] INFO at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) ~[?:1.8.0_292] {} 13.05 11:48:37 [Server] INFO at java.lang.reflect.Constructor.newInstance(Constructor.java:423) ~[?:1.8.0_292] {} 13.05 11:48:37 [Server] INFO at java.lang.Class.newInstance(Class.java:442) ~[?:1.8.0_292] {} 13.05 11:48:37 [Server] INFO at net.minecraftforge.fml.javafmlmod.FMLModContainer.constructMod(FMLModContainer.java:81) ~[forge:36.1] {re:classloading} 13.05 11:48:37 [Server] INFO at net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$4(ModContainer.java:120) ~[forge:?] {re:classloading} 13.05 11:48:37 [Server] INFO at java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1640) [?:1.8.0_292] {} 13.05 11:48:37 [Server] INFO at java.util.concurrent.CompletableFuture$AsyncRun.exec(CompletableFuture.java:1632) [?:1.8.0_292] {} 13.05 11:48:37 [Server] INFO at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:289) [?:1.8.0_292] {} 13.05 11:48:37 [Server] INFO at java.util.concurrent.ForkJoinPool$WorkQueue.runTask(ForkJoinPool.java:1056) [?:1.8.0_292] {} 13.05 11:48:37 [Server] INFO at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1692) [?:1.8.0_292] {} 13.05 11:48:37 [Server] INFO at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:175) [?:1.8.0_292] {} 13.05 11:48:37 [Server] INFO Caused by: java.lang.IllegalAccessError: no such constructor: com.ike.tenchest.minichest.MiniChest.<init>()void/newInvokeSpecial 13.05 11:48:37 [Server] INFO at java.lang.invoke.MethodHandleNatives.linkMethodHandleConstant(MethodHandleNatives.java:483) ~[?:1.8.0_292] {} 13.05 11:48:37 [Server] INFO ... 15 more 13.05 11:48:37 [Server] INFO Caused by: java.lang.NoClassDefFoundError: net/minecraft/tileentity/IChestLid 13.05 11:48:37 [Server] INFO at java.lang.ClassLoader.defineClass1(Native Method) ~[?:1.8.0_292] {} 13.05 11:48:37 [Server] INFO at java.lang.ClassLoader.defineClass(ClassLoader.java:756) ~[?:1.8.0_292] {} 13.05 11:48:37 [Server] INFO at cpw.mods.modlauncher.TransformingClassLoader.loadClass(TransformingClassLoader.java:138) ~[modlauncher-8.0.9.jar:?] {re:classloading} 13.05 11:48:37 [Server] INFO at cpw.mods.modlauncher.TransformingClassLoader.loadClass(TransformingClassLoader.java:98) ~[modlauncher-8.0.9.jar:?] {re:classloading} 13.05 11:48:37 [Server] INFO at java.lang.ClassLoader.loadClass(ClassLoader.java:351) ~[?:1.8.0_292] {} 13.05 11:48:37 [Server] INFO at net.minecraftforge.eventbus.EventSubclassTransformer.buildEvents(EventSubclassTransformer.java:62) ~[eventbus-4.0.0.jar:?] {} 13.05 11:48:37 [Server] INFO at net.minecraftforge.eventbus.EventSubclassTransformer.transform(EventSubclassTransformer.java:44) ~[eventbus-4.0.0.jar:?] {} 13.05 11:48:37 [Multicraft] Skipped 83 lines due to rate limit (30/s) 13.05 11:48:37 [Server] main/FATAL [ne.mi.fm.ModLoader/LOADING]: Failed to complete lifecycle event CONSTRUCT, 1 errors found 13.05 11:48:37 [Server] main/FATAL [ne.mi.co.ForgeMod/]: Preparing crash report with UUID 449cf277-bc9c-4a21-b16a-3f07d0d4e0c4 13.05 11:48:37 [Server] main/INFO [STDOUT/]: [net.minecraft.crash.CrashReport:func_85057_a:196]: Negative index in crash report handler (16/18) 13.05 11:48:37 [Server] main/FATAL [ne.mi.fm.se.ServerModLoader/]: Crash report saved to ./crash-reports/crash-2021-05-13_11.48.37-fml.txt 13.05 11:48:37 [Server] INFO ---- Minecraft Crash Report ---- 13.05 11:48:37 [Server] INFO // Daisy, daisy... 13.05 11:48:37 [Server] INFO Time: 5/13/21 11:48 AM 13.05 11:48:37 [Server] INFO Description: Mod loading error has occurred 13.05 11:48:37 [Server] INFO java.lang.Exception: Mod Loading has failed 13.05 11:48:37 [Server] INFO at net.minecraftforge.fml.CrashReportExtender.dumpModLoadingCrashReport(CrashReportExtender.java:85) ~[forge:?] {re:classloading} 13.05 11:48:37 [Server] INFO at net.minecraftforge.fml.server.ServerModLoader.load(ServerModLoader.java:51) ~[forge:?] {re:classloading} 13.05 11:48:37 [Server] INFO at net.minecraft.server.Main.main(Main.java:95) ~[?:?] {re:classloading} 13.05 11:48:37 [Server] INFO at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_292] {} 13.05 11:48:37 [Server] INFO at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_292] {} 13.05 11:48:37 [Server] INFO at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_292] {} 13.05 11:48:37 [Server] INFO at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_292] {} 13.05 11:48:37 [Server] INFO at net.minecraftforge.fml.loading.FMLServerLaunchProvider.lambda$launchService$0(FMLServerLaunchProvider.java:51) ~[forge_1.16.5.jar:36.1] {} 13.05 11:48:37 [Server] INFO at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-8.0.9.jar:?] {} 13.05 11:48:37 [Server] INFO at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-8.0.9.jar:?] {} 13.05 11:48:37 [Server] INFO at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-8.0.9.jar:?] {} 13.05 11:48:37 [Server] INFO at cpw.mods.modlauncher.Launcher.run(Launcher.java:82) [modlauncher-8.0.9.jar:?] {} 13.05 11:48:37 [Server] INFO at cpw.mods.modlauncher.Launcher.main(Launcher.java:66) [modlauncher-8.0.9.jar:?] {} 13.05 11:48:37 [Server] INFO at net.minecraftforge.server.ServerMain$Runner.runLauncher(ServerMain.java:63) [forge_1.16.5.jar:?] {} 13.05 11:48:37 [Server] INFO at net.minecraftforge.server.ServerMain$Runner.access$100(ServerMain.java:60) [forge_1.16.5.jar:?] {} 13.05 11:48:37 [Server] INFO at net.minecraftforge.server.ServerMain.main(ServerMain.java:57) [forge_1.16.5.jar:?] {} 13.05 11:48:37 [Server] INFO A detailed walkthrough of the error, its code path and all known details is as follows: 13.05 11:48:38 [Multicraft] Server shut down (running) 13.05 11:48:38 [Multicraft] Restarting crashed server in 300 seconds 13.05 11:48:38 [Multicraft] Server stopped 13.05 11:50:33 [Multicraft] Received kill command 13.05 11:50:33 [Multicraft] Server stopped What can i do?
  15. Ok thanks, i'll try
  16. Hi! I need to get the item entity that are above a specific block (in my case a Custom Magma Block). When they are above this block they need to be cooked. My question is, how can i get the item entity above a Block Tile Entity?
  17. Ok now works, thanks!
  18. Im on forge version 1.16.5-36.1.12. Why i can't use it?
  19. Because it needs a LootContext.Builder as parameter; And if i create one with the ServerWorld as paramenter, it gives me errors as malformed Builder.
  20. The idea is that, the player build a specific structure. This structure can place and harvest a tree, and place the drops in a chest. So i need the drops of log and leaves, as if the player breaks them.
  21. Yeah, i saw the code of LootTable and of the Builder, but there is nothing that can help me. I also found the class LootTables that has some static ResourceLocation of the vanilla loot table files, but i don't know hot to apply them.
  22. Hi! It's a stupid question, but i can't find any way. How can i get the drops of a block? With BlockState.getDrops() i need a LootTable.Builder context, how can i get that context?
  23. Ok, thanks for the help but I found the error. It's a stupid one.. I continually send messages to the server to update the sound, then it keeps turning on / off. I changed some lines of code and now I can reproduce the sound correctly.
  24. Ok, i'll try. Thanks!

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  3. Find Notifications and adjust your preference.