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JanneSoon

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Everything posted by JanneSoon

  1. How'bout Sponge API ?
  2. -Thaumcraft -TinkersConstruct -Ender I/O -Realistic Terrain Generation -Tough As Nails -Harvestcraft -Natura -Bibliocraft -Biomes O' Plenty
  3. It's not about abandoned favorite mods. The real reason is they don't have enough brain to update to newest versions. That's all
  4. Thank you a lot @zetko! Extending BlockHorizontal class solved the solution!
  5. Yes, but i can sleep on the bed. If the check would fail, i couldn't. Oh my god, wait, it fixed the amazing placing bug! Now i can sleep actually on the bed, but only on the head part. If i right click on the bottom part, player lays 1 block away. And i can fix it, gonna just put a check for if its the bottom part so sleeping position will be changed into head part's pos. I don't really know but it's amazing!
  6. I did this too. nothing different. But... Sleeping from the bottom part is different than the head part. It's 1 block away different. But placing is still not correct
  7. You mean this, right? (image) If so, it didn't work too. And it didn't fix the insane place bug that happens after lay on the vanilla bed then get up. To explain this bug more: I create a new world, place my custom beds, then try to sleep on them(only to lay on) the player lays on just 1 block away from the bed. So, pretty close to be fixed. But when i place a vanilla bed, right click then leave the bed, then try to lay on my custom bed, player lays bit more away (about 2-3 blocks).
  8. I tested, and no, theres no difference. BUT with out that code that i committed about 10 mins ago, the place is different. But the weird point is, the place that player lies, is getting insane after i sleep on any vanilla bed in the world. Isn't it weird?
  9. Yes i understood you, and i did it in this commit. Please take a look. Because it's still the same, not working
  10. I just made a commit after reading your first comment, and shared the link of that commit in the last comment. Nothing else. And i don't understand what you mean by offset code About the first sentence, i already did it same as in the vanilla bed? Sorry if i'm stupid at some point.
  11. Thank you for your help. See the commit i did just now: https://github.com/JanneSoon/HarshenUniverse/commit/3675f103a9b507afff3dcbc752a54ba18cc9746a The lying position changes when try to sleep from the bottom part, you're right. But it's still buggy, the sleeping place still not correct, not exactly on the bed. You also said that direction shouldn't be same with both parts. But on vanilla bed, both parts' facing is same? While looking to vanilla bed's both parts, only "part" value changes, rest is same (minecraft:bed, facing:)
  12. Forgot to add, here is the base bed class and the bed parts classes: part1 part2 if needed, the class that base bed class extends: https://github.com/JanneSoon/HarshenUniverse/blob/master/src/main/java/kenijey/harshenuniverse/base/BaseHarshenFacedBlock.java
  13. Hello. Trying to add a custom bed. All is working, but player lies on wrong place when sleep on it, as you can see in the video below: The white bed is the vanilla bed. Other beds are the bed that i add. It's not a huge problem, but i want to fix this. Thanks for incoming answers. It's on MC 1.12.2, Forge 2758
  14. I'd hope 1.13 be skipped for 1.13.1. Forge team had better doing it
  15. I just wonder, will there be a Forge for Minecraft 1.13 first then 1.13.1, or directly 1.13.1? Thanks for incoming answers.
  16. That FG3.0 branch says it's 1122 commits behind FG2.3. So it looks like it will take months or maybe a year to be completed... So is it same with Forge?...
  17. How to look at the code to follow the process? There's no 1.13 branch on Forge Github.
  18. There's no way to do that i wish so?
  19. Hello everyone. I'm stuck at somewhere in modding. I need to customize the arrow drop (getting the arrow back from the ground you shot). All i want is; the EntityArrow on the ground gives Broken Arrow(my mod item) by a chance instead of Arrow item from vanilla. Isn't it possible to do? I looked into LivingDropsEvent, EntityItemPickupEvent and ItemPickupEvent but i couldn't find a way to do it. These events fired only when the player pickups an arrow as an item(dropped item) from the ground. Help me please Thank you. I'm currently on 1.12.2
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