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Brokenglass32

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Everything posted by Brokenglass32

  1. This is how my structure is generated. the structure comes with a chest, and i want to find out how to generate items in that chest. package com.BrokenGlass32.ImprovedMinecraft.gen; import java.util.ArrayList; import java.util.Random; import com.BrokenGlass32.ImprovedMinecraft.init.ModBlocks; import net.minecraft.block.Block; import net.minecraft.init.Biomes; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntityChest; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraft.world.WorldType; import net.minecraft.world.biome.BiomeDesert; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.IChunkGenerator; import net.minecraft.world.gen.feature.WorldGenerator; import net.minecraftforge.fml.common.IWorldGenerator; import scala.actors.threadpool.Arrays; public class WorldGenCustomStructures implements IWorldGenerator { @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider) { switch(world.provider.getDimension()) { case 2: break; case 1: break; case 0: this.generateStructureSandStoneHouseOne(new WorldGenStructure("sandstonehouse_structure_1"), world, random, chunkX, chunkZ, 75, Blocks.SAND, BiomeDesert.class); break; case -1: } } private void generateStructureSandStoneHouseOne(WorldGenerator generator, World world, Random random, int chunkX, int chunkZ, int chance, Block topBlock, Class<?>... classes) { ArrayList<Class<?>> classesList = new ArrayList<Class<?>>(Arrays.asList(classes)); int x = (chunkX * 16) + random.nextInt(15) + 8; int z = (chunkZ * 16) + random.nextInt(15) + 8; int y = calculateGenerationHeight(world, x, z, topBlock); BlockPos pos = new BlockPos(x,y,z); Class<?> biome = world.provider.getBiomeForCoords(pos).getClass(); if(world.getWorldType() != WorldType.FLAT) { if(classesList.contains(biome)) { if(random.nextInt(chance) == 0) { generator.generate(world, random, pos); } } } } private static int calculateGenerationHeight(World world, int x, int z, Block topBlock) { int y = world.getHeight(); boolean foundGround = false; while(!foundGround && y-- >= 0) { Block block = world.getBlockState(new BlockPos(x,y,z)).getBlock(); foundGround = block == topBlock; } return y; } } Sorry for the very late response, and thank you for the reply.
  2. I've been searching for a while and I wanted to know how to create custom loot tables for the chests in my structure and add custom items to the chests in my structure. thank you.
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