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cherrylime

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  1. I just don't know what class I should extend or what I should do. This is not a problem with not knowing java, it's just not knowing forge, which is what this forum is about.
  2. How would i make a falling block out of this block class? I have tried extending FallingBlock instead of BlockBase, but then the super(name, material) gets messed up. Here is my block class: Thanks in advance!
  3. Thank you! It worked!
  4. Sorry, they aren't showing up in my reply screen, only in my post screen. I'm new to forge forums
  5. Here is the FireGen code: package com.cherrylime.minecraftimproved.gen; import java.util.Random; import com.cherrylime.minecraftimproved.blocks.BlockBase; import com.cherrylime.minecraftimproved.init.ModBlocks; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.IChunkGenerator; import net.minecraft.world.gen.feature.WorldGenMinable; import net.minecraft.world.gen.feature.WorldGenerator; import net.minecraftforge.fml.common.IWorldGenerator; public class FireOreGen implements IWorldGenerator { private WorldGenerator fire_ore; public FireOreGen() { fire_ore = new WorldGenMinable(ModBlocks.FIRE_ORE.getDefaultState(), 9); } @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider) { switch(world.provider.getDimension()) { case 0: runGenerator(fire_ore, world, random, chunkX, chunkZ, 10, 0, 50); break; case 1: break; case -1: break; } } private void runGenerator(WorldGenerator gen, World world, Random rand, int chunkX, int chunkZ, int chance, int minHeight, int maxHeight) { if(minHeight > maxHeight || minHeight < 0 || maxHeight > 256) throw new IllegalArgumentException("Ore generated off limits"); int heightDiff = maxHeight - minHeight + 1; for(int i = 0; i < chance; i++) { int x = chunkX * 16 + rand.nextInt(16); int y = minHeight + rand.nextInt(heightDiff); int z = chunkZ * 16 + rand.nextInt(16); gen.generate(world, rand, new BlockPos(x, y, z)); } } } And here is the WaterGen code: package com.cherrylime.minecraftimproved.gen; import java.util.Random; import com.cherrylime.minecraftimproved.blocks.BlockBase; import com.cherrylime.minecraftimproved.init.ModBlocks; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.IChunkGenerator; import net.minecraft.world.gen.feature.WorldGenMinable; import net.minecraft.world.gen.feature.WorldGenerator; import net.minecraftforge.fml.common.IWorldGenerator; public class WaterOreGen implements IWorldGenerator { private WorldGenerator water_ore; public WaterOreGen() { water_ore = new WorldGenMinable(ModBlocks.WATER_ORE.getDefaultState(), 9); } @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider) { switch(world.provider.getDimension()) { case 0: runGenerator(water_ore, world, random, chunkX, chunkZ, 10, 0, 50); break; case 1: break; case -1: break; } } private void runGenerator(WorldGenerator gen, World world, Random rand, int chunkX, int chunkZ, int chance, int minHeight, int maxHeight) { if(minHeight > maxHeight || minHeight < 0 || maxHeight > 256) throw new IllegalArgumentException("Ore generated off limits"); int heightDiff = maxHeight - minHeight + 1; for(int i = 0; i < chance; i++) { int x = chunkX * 16 + rand.nextInt(16); int y = minHeight + rand.nextInt(heightDiff); int z = chunkZ * 16 + rand.nextInt(16); gen.generate(world, rand, new BlockPos(x, y, z)); } } }
  6. In my main mod file with my ore generation order, this is what the code looks like. @EventHandler public static void init(FMLInitializationEvent event) { GameRegistry.registerWorldGenerator(new FireOreGen(), 0); GameRegistry.registerWorldGenerator(new WaterOreGen(), 0); } The problem is, only the WaterOreGen works. When i put the FireOreGen line after the WaterOreGen line, only the FireOreGen works. Am I supposed to somehow generate multiple types of ores in one Generator? Or am I doing something wrong in my main mod file? Thanks in advance!
  7. When I am creating a new world in the Eclipse client, it gets stuck on Loading World, Building Terrain. I have two ores that should be generating in my world. Is the problem happening because the two ores have the same chance? Thanks in advance!
  8. Thank you so much! It works now!
  9. I have changed my code to this: { "type": "minecraft:crafting_shaped", "pattern": [ " A ", "ASA", " A " ], "key": { "S": { "item": "minecraft:bone" }, "A": { "item": "minecraft:cooked_beef" } } "result": { "item": "im:pet_treat", "data": 0 } } However no result shows up. Do I need to register this crafting recipe on a different class or interface?
  10. I'm sorry, I don't know much about modding. How do I do that?
  11. I changed the code to this to make the JSON valid, but it still is not working in the game. { "type": "minecraft:crafting_shaped", "pattern": [ " A ", "ASA", " A " ], "key": { "S": { "item": "minecraft:bone" }, "A": { "item": "minecraft:cooked_beef" }, "result": { "item": "im:pet_treat", "data": 0 } } }
  12. Here is my new code. It still does not work. Do I have to do anything to register the crafting recipe? { "type": "minecraft:crafting_shaped", "pattern": [ " A ", "ASA", " A " ], "key": { "S": { "item": "minecraft:bone" }, "A": [ { "item": "minecraft:cooked_beef" }, ] }, "result": { "item": "im:pet_treat", "data": 0 } }
  13. When I Run the client, and put the items in the correct order in the crafting table, nothing comes out at all! Here is my json file: { "type": "minecraft:crafting_shaped", "pattern": [ " A ", "ASA", " A " ], "key": { "S": { "item": "minecraft:bone" }, "A": [ { "item": "minecraft:cooked_beef" }, ] }, "result": { "item": "im:pet_treat" } } im:pet_treat is an item id in the game. I tested this with other items and blocks and even changed the result but it still didn't work. Can anyone help?

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