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Pandal

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Tree Puncher

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  1. I've already tried it. I changed to "PlayerLoggedInEvent" because of this; i saw other topic saying i can take playername and server ip using Minecraft.* but it doesn't work, i don't find usefull methods..
  2. Ah. Is there any equivalent event to use client_side? I have to take only the player entity, nothing more. Or maybe i can use the ClientConnectedToServerEvent. Can i take player display name and the server ip using that?
  3. Hi. I'm trying to use this event, but it doens't work, i've tried solutions of different posts in this forum, but nothing. I don't know why but the function "onPlayerLogin" doesn't start... This is the function: EventHandler class: @EventBusSubscriber public class PandalEventHandler @SubscribeEvent public static void onPlayerLogin(PlayerEvent.PlayerLoggedInEvent event) Main MinecraftForge.EVENT_BUS.register(PandalEventHandler.class); PS: I'm testing it joining in my server, i need it client-side.. i think this event is client side, or not? Can someone help me?
  4. I'm creating a one-click launcher of minecraft. The launcher has to work with a single modpack (using forge) and a single server. What i need is learning how to start the forge version, which file to execute and if i've to download files and unpack it..
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