Pandal
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I've already tried it. I changed to "PlayerLoggedInEvent" because of this; i saw other topic saying i can take playername and server ip using Minecraft.* but it doesn't work, i don't find usefull methods..
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Ah. Is there any equivalent event to use client_side? I have to take only the player entity, nothing more. Or maybe i can use the ClientConnectedToServerEvent. Can i take player display name and the server ip using that?
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Hi. I'm trying to use this event, but it doens't work, i've tried solutions of different posts in this forum, but nothing. I don't know why but the function "onPlayerLogin" doesn't start... This is the function: EventHandler class: @EventBusSubscriber public class PandalEventHandler @SubscribeEvent public static void onPlayerLogin(PlayerEvent.PlayerLoggedInEvent event) Main MinecraftForge.EVENT_BUS.register(PandalEventHandler.class); PS: I'm testing it joining in my server, i need it client-side.. i think this event is client side, or not? Can someone help me?
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I'm creating a one-click launcher of minecraft. The launcher has to work with a single modpack (using forge) and a single server. What i need is learning how to start the forge version, which file to execute and if i've to download files and unpack it..