So I have been working on creating a modpack, or rather just a collection of a bunch of mods (hardly an optimized pack). I am at the point where I have been able to load up the client and even a server without any critical errors.However, the problem occurs when I try to join the server with a client. It says logging in & seems to get past the logging in phase (server logs say I log in then disconnect right away) but then it gives me the error (client side) that says "A fatal error has occurred, this connection is terminated". I know enough to check the client logs to try and find the issue, but the only critical error I can see seems to be forge. Am I missing something or is there an issue with my current version of forge? The log file is attached.
I see this hidden in the log [Netty Client IO #5/ERROR]: There was a critical exception handling a packet on channel FORGE and thats where I am assuming forge might be the issue.
EDIT: Or is the error with extra cells here?
[09:48:26] [Netty Client IO #2/ERROR]: The fluid ec.internal.desh (specified as extracells:ec.internal.desh) is missing from this instance - it will be removed
[09:48:26] [Netty Client IO #2/ERROR]: The fluid ec.internal.cleandesh (specified as extracells:ec.internal.cleandesh) is missing from this instance - it will be removed
because the next line says:
[09:48:26] [Netty Client IO #2/ERROR]: FluidIdRegistryMessageHandler exception
and thats when a bunch of errors start generating
latest.log