The_Computerizer
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So I have been working on creating a modpack, or rather just a collection of a bunch of mods (hardly an optimized pack). I am at the point where I have been able to load up the client and even a server without any critical errors.However, the problem occurs when I try to join the server with a client. It says logging in & seems to get past the logging in phase (server logs say I log in then disconnect right away) but then it gives me the error (client side) that says "A fatal error has occurred, this connection is terminated". I know enough to check the client logs to try and find the issue, but the only critical error I can see seems to be forge. Am I missing something or is there an issue with my current version of forge? The log file is attached. I see this hidden in the log [Netty Client IO #5/ERROR]: There was a critical exception handling a packet on channel FORGE and thats where I am assuming forge might be the issue. EDIT: Or is the error with extra cells here? [09:48:26] [Netty Client IO #2/ERROR]: The fluid ec.internal.desh (specified as extracells:ec.internal.desh) is missing from this instance - it will be removed [09:48:26] [Netty Client IO #2/ERROR]: The fluid ec.internal.cleandesh (specified as extracells:ec.internal.cleandesh) is missing from this instance - it will be removed because the next line says: [09:48:26] [Netty Client IO #2/ERROR]: FluidIdRegistryMessageHandler exception and thats when a bunch of errors start generating latest.log
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no they dont get kicked when they rejoin but the server doesnt even register the fact they they got kicked until they rejoin Or it might be more accurate to say that it does not register it for at least a few seconds, but by the time it would have recognized the fact on it own, the player has had enough time to rejoin and then it definitely has to recognize it.