Everything posted by Wyvern117
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[Help] Get rid of a fake death tamed/labeled mob
Ive tested it, and im glad to tell you that everything is working ! its like that NaN bug isn't existing ! You are awesome ! I wanted to ask you something else but more personnaly, and thats nothing to match about minecraft Could i add you on steam for private messages ? " i called the mod 200 mods allegé because i have less than 200 mods right now " Not the mod, but the World ! :,D btw thats weird, there no mobs called allegé, i looked it in JEi ^^
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[Help] Get rid of a fake death tamed/labeled mob
The rocket entity can be fired only by soldiers, why other crew can be affected by the bug ? theres no friendly fire "Allégé" means less heavy, i called the mod 200 mods allegé because i have less than 200 mods right now, i removed some because i didn't have enought RAM to run the server when i summoned monoculus, i didn't saw any line telling that a mob has got nan values, its only spamming those line for like 5 minutes, its only saying NaN damages, but theres not only rocket, i saw bullets, i saw "mob" too... thats pretty weird, but i am 90% sure that TF2 mod is responsible of that problem, because TF2 units are mostly affected. im pretty lost... I am about to test your new patch with the same world at the time that i left it with nan absorption values
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[Help] Get rid of a fake death tamed/labeled mob
Aaaaahh ok ! Medic have got a medigun able to Overheal targets, giving yellow hearts ! So nan absorption is like nan health, if one of them has got nan value, that mean the mob will not die but, if a mob have both nan, that mean he has infinite hp and infinite overheal ? Ive send you 2 entity inspections, one isn't affected by the nan, the other one is affected by the nan with your patch Is that possible to fix this absorption problem too ? or its different ?
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[Help] Get rid of a fake death tamed/labeled mob
There it is: WHen a unit is hurt by a NaN Bug, attribs called "Health" and "AbsorptionAmount" have got NaN Values Ive loaded the world that i used to test the updated patch, and i watched a Soldier hurt but the NaN Bug: Its health wasn't a NaN Value because your patch perfectly restored it, but an Another Attributs called AbsorptionAmount has got a NaN Value too I think you should add line wich restore the absoption amount like you did with the health. I don't think any other attributes got a NaN Values, ill look even more carefully when ill send that post the absorption amount is an unknown thing for me, all mobs have got armor equiped and/or base armor, most of normal units have AbsorptionAmount:0, and some other have got a floating value
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[Help] Get rid of a fake death tamed/labeled mob
Hue... ive loaded an emergency load with, i think, some mobs with NaN Hp Anyway, i have simulated a fight with high chances to provoke a NaN Pandemic And it worked, i saw some mobs hurt but the NaN bug, you want to know how ? Mobs have got their HP, but they aren't taking any damages ! Its probably usefull to tell that ive noticed that mobs have NaN Hp, and NaN absorbtion damage (i saw it with Mc Edit) many mobs have their Hp, but they are taking 0 damages I saw lines of your code. But i usualy had many freezes,. Idk if this is me, or your patch. Ill look right now whats the exact function name of the damages absorbtion and ill edit the comment Heres the logs
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[Help] Get rid of a fake death tamed/labeled mob
Really ? how can i see logs ?? "it will set their health to the last known value." Genius :,D thats even more better, its like there is no NaN Bug at all
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[Help] Get rid of a fake death tamed/labeled mob
I am impatient Thank you again
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[Help] Get rid of a fake death tamed/labeled mob
Got an idea, why not making a config file ? Revive? true false hp revived: between 1 and 1000 for exemple if false, mob is erased and loots come from its body, isn't that cool ? :3
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[Help] Get rid of a fake death tamed/labeled mob
This if far to be a problem, if it prevent em to die from a bug, thats perfect ! 10 hp should be fine, by defaut most of mobs have got more than 10 HP (5 hearts) and i have the scalling health mod, wich increase health of mobs when the difficulty grow up, im currently at difficulty 66 / 1000 If you can give em 10 hp to prevent em to die from this NaN Bug, it could be even more better than only erasing them with loots problems this patch will only "revive" mobs with NaN Hp right ? it will not revive all mobs with 0 hp ? ^^'
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[Help] Get rid of a fake death tamed/labeled mob
For now the only thing i can do is waiting AnimeFan's answer for my last post for him: if it was posible to heal NaN mobs with a little amount of HP instead of killing them. If im taming mobs thats for keeping them, not getting randomly killed by a bug but he gave me lot of his time for getting an alternative fix for the problem, wich alrealy a lot and very nice ! :p Anyway im glad to see that theres a lot of people in this forum, ready to take their time for people like me. Nothing is forcing you to loose time for us, but you are doing it anyway, and im very thankfull for you guys
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[Help] Get rid of a fake death tamed/labeled mob
That was my last crash when AnimeFan8888 gave me the V2 of his patch, the stacktrace is the only thing that i didn't understand in those lines, the rest is ok this world is full of fog for me >.<
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[Help] Get rid of a fake death tamed/labeled mob
I can understand the code in theory, but when i see the language, thoses lines, thats chineese for me and im lost. I am thinking with "Organization charts" (if the translation is correct) with if, or, etc // You should try our sister game, Minceraft! Time: 8/30/18 2:12 AM Description: Exception in server tick loop java.util.ConcurrentModificationException at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:901) at java.util.ArrayList$Itr.next(ArrayList.java:851) at dev.anime.fix.Main.worldTick(Main.java:31) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_526_Main_worldTick_WorldTickEvent.invoke(.dynamic) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182) at net.minecraftforge.fml.common.FMLCommonHandler.onPostWorldTick(FMLCommonHandler.java:274) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:776) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:252) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526) at java.lang.Thread.run(Thread.java:745) When i see this, the only thing i want to say is "Ok" I came back to school for studiying this. and i stopped because the difficulty was too high
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[Help] Get rid of a fake death tamed/labeled mob
It gonna be hard for me to fix this problem by my own, im really a noob in code, im only "good" in theory Btw rewriting a mod wich not mine isn't forbbidden ?
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[Help] Get rid of a fake death tamed/labeled mob
Its affecting All mobs type, but not ALL mobs at same time, just few of them (sometimes juste only one) So you want me to give you a log file when i see a new NaN Entity ? Should i have to activate a debug thing ? Where can i provide a Log file for you ?
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[Help] Get rid of a fake death tamed/labeled mob
You are talking in chineese for me... can i know what you are talking about and how doing it step by step ?
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[Help] Get rid of a fake death tamed/labeled mob
The mod is working well at 90% All loots given by a player to a TF2 Crew are looted, but non given loot by player (wich cannot be dropped at 100% chance) have 100% chance to be looted too When a TF2 crew member is spawning it have less than 10% chance to drop their Hat when they die for exemple I Hat 3 Unusual hat crew, and 2 hat crew (i never gave em those hats; they wild spawned with it), and all 5 dropped their hat Anyway This is more than enought, theres no crash, mobs are gone, their loots are looted NOw i must find how to avoid this problem... By the way, The mod is automatically slaying mobs with NaN HP. Is that possible to make it Healing them from 10or 20 HP like i can do it in MCEdit, instead of killing em ?
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[Help] Get rid of a fake death tamed/labeled mob
the weird fact is, im moding minecraft since 1.8, and thats the first time i meet those NaN Hp mobs I added mods over times over version and some mods get "bad" updated. I Think Rafradek TF2 weapons is responsible of those HP problems but i can't prove it, that bug come from nowhere. I think thats This mod because TF2 mobs are not longer spawning inside the Nether and i think i never saw any NaN HP mob in the nether, same in the End. They are only spawning in the overworld. If the owner asks me to reproduce the bug ill be screwed because idk when its happening...
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[Help] Get rid of a fake death tamed/labeled mob
Hum Should i download this one or the "True final" on Curse forge ? :d
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[Help] Get rid of a fake death tamed/labeled mob
ill test it tomorrow, time to sleep :3 Here's my CurseForge profile https://minecraft.curseforge.com/members/BadLucKWyvern
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[Help] Get rid of a fake death tamed/labeled mob
If you want to upload this patch on CurseForge, Ill glad to be quoted as tester of your hardwork :p Take your time, until your fix, ill let my Crew with nan HP. And if i really need em to move, ill heal them from MCEdit, then move them. I can wait when theres a solution :p At least, do you know wheres your error ?
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[Help] Get rid of a fake death tamed/labeled mob
Ive loaded a backup with some NaN mobs with the updated version of your patch Aaaaaaand i crashed when i was generating the map (i didn't saw the map itself) EDIT: TF2 crew members killed have 100% chances of dropping items equiped by players on death duplication will be forced so ? ^^ If its duplicated ill let you know, but ill be able to play with, ill just deleted it with the lil trash can in my GUI, for now i can't, because i can't play with your patch v2
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[Help] Get rid of a fake death tamed/labeled mob
You are awesome, i don't know how to thank you. You should update this mod on CurseForge, im sure that im not the lone dude wich can be affected by this problem I think ive heared that NaN bug is a bit old (at least 2 years ago), ive found this on Google: Link: ht tps://www.reddit.com/r/Minecraft/comments/476oev/anyone_ever_damaged_player_by_nan_hp/ (else you only have the video) it seeems its only affecting players, and the current player is suffering (in red) In my case, mobs aren't suffering
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[Help] Get rid of a fake death tamed/labeled mob
Your mod is working well, all NaN Mob dissapeared. The little detail is they didn't looted what ive equiped to them For exemple, i had a soldier with a full armor and a weapon upgraded to its maximum (strange version) and it costed me arount 27 000 exp to upgrade it, and luck for unboxing the weapon itself. Ive made a backup anyway. is there a way to allow nan mobs to loot their content ?
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[Help] Get rid of a fake death tamed/labeled mob
The Nan Problem is still alive without the Mutated mob mod, after beating monoculus (from TF2 mod) a saw a NaN Spider, and half of my TF2 team get infected by the NaN bug again... Ill put your mod too see if its working. Thyank you for taking time for making it for me ... Is there a way to know how that NaN problem is existing without uninstalling mods one by one ? By reading logs for exemple ? or looking at stats with MCEdits ? Should i send you my modpack too see problems by yourself ?
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[Help] Get rid of a fake death tamed/labeled mob
By the way, i didn't ask, what does this mod do ? it prevent Nan mobs ? It automaticly kill NaN mobs ? i tryed to see your mod on the web by i didn't saw it
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