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Wyvern117

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Everything posted by Wyvern117

  1. Ill try to play like, a day without Mutated mobs, too see if that NaN HP problem is persisting If not, ill install your mob, i hope it will work. Anyway, thank you a lot ! Ill give you news later
  2. 1.12.2 Heres the mod list below (in case of):
  3. When i removed Mutated mobs, it seems that i can stay in the end without crashing... i stayed a minute and i walked around. I usualy need 5 - 15 seconds to crash... Ill contact the dev of the mod Thanks for your help guys PS: Do you have a solution for this problem ?
  4. I removed first most of suspicious mods affecting mobs and the end (or mobs IN the end) Quark Ender Zoo Epic Siege mod Mutated mobs I think its mutated mobs... i don't know why what do you mean ? how doing this ? Im a simple player, not a Leet Coder master or everything >.<
  5. what is the best way to do it fastly...? I have 190 mods and my game need 5 minutes to be launched and 2 minute to load the game It could take HOURS to find the good one And its only affecting The End... any suggestions for starting ?
  6. Better removing em while a solution is given. Those nasty dead-alive mobs prevent me to build
  7. DO you mean that i have to delete one by one mods related to core mods ? are you sure thats one of them and not a simple mod without a core mod ?
  8. I used the most recent MCEdit2 to Heal targets with NaN HP, it seems they have a EXTREMLY HIGH AMOUNT of hp when im clicking on "NaN". Targets are healed on game load but after few fights they are bugged again... forced to use MCEdit again, how can i prevent it to have Bugged HP (All entities) ?
  9. Hi, by looking around the web i didn't found anything helpfull or working for my problem, ill explain it in details here Ive got a moded minecraft, but this problem is also affecting vanilla mobs, like Zombies Some mobs, with i don't know with what kind of dark magic, have got their HP reduced to 0, but they are still alive ! Waila HUD says: That mob have got NaN/58 hp: the current problematic unit is: A "Tamed" Pyro from RafradekTf2Weapons mod -I cannot interact with it anymore -It's not shooting anymore -Its not targeted anymore -I can't make it despawning because its a TAMED mob -i CAN'T Kill it with a kill command (kill @e[type=!Player,r=3] Everything in a 3 block radius died, but not the bugged Pyro -Last time i used an old MinecraftEdit software (MCEdit-Unified v1.5.6.0) to remove entities, some block changed their shape (all block from rafined storage got changed to pink wood slabs, and All Resonating crystals from DeepResonance get changed to black stairs, so i want to avoid Minecraft Edit. -I tried the Summoning Pendulum from Random things, utilities or cyclic (one of these 3 mods) which allow you to move 5 entities and placing it somewere else, the bugged Pyro Isn't affected by this item... -I wanted to push him away... But it comes back itself on his initial place because ive ordered him (while he was alive) to hold his position, and he stayed near the dispenser -I tryed to punch it on... "death" while he is ..."dead". it is suffering but loosing no HP (BECAUSE IT DOSEN'T HAVE ANY ! D:) I Need help to get rid of that bugged mob, ALL Suggestions are welcome
  10. After trying (3 times) to leave the obsidian platform, the game is crashing, and no mod seems to be responsible of this, if i can't enter the end without crashing, what can i do to fix it ?:
  11. you are right, but now if got a problem, i need more ram is there a mod to save more ram or using it more efficiency ? i can play 15 minutes with 13 GO allowed ram, then im freezing and im forced to close the game

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